Crytek: PCs Are a Generation Ahead of Consoles

lacktheknack

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Jan 19, 2009
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BloodSquirrel said:
lacktheknack said:
Don't even DARE going all Grammar Nazi on us. You've made at least one mistake yourself, one mistake is all it takes to kill a Grammar Nazi.
You should have either a semicolon or a period where that comma is.
Or an "and" (damn comma splices...).

BloodSquirrel said:
Actually, I can! Watch: Your post is so obviously wrong and filled with nonsense that it is beneath me to waste time disecting it. It deserves to be dismissed out of hand.
That's "dissecting". Your argument is invalid.
(I can play this game...)
 

lacktheknack

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lostzombies.com said:
Delusibeta said:
Yeah, we know. [http://www.gametrailers.com/video/unreal-overview-unreal-engine/707835]

Ultimately, PC gaming won't ever be as big as console gaming, but console gaming's reliance on motion controls will probably make PC gaming bigger.
Wait............console gaming has a reliance on motion controls?
If it wasn't heading that direction, Sony and Microsoft wouldn't have bothered with Move and Kinect.
 

jamesworkshop

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Sep 3, 2008
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lacktheknack said:
It complained of .NET framework. Which was odd, as the demo worked fine.
Hmm .NEt framework is a virtual machine (software CPU emulation) so nothing to do with the motherboard.

Sounds like your problem had something to do with the Securom protection
 

Supernova2000

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May 2, 2009
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Ultratwinkie said:
Supernova2000 said:
Oh right, so the PC is so far ahead that it's games barely take up 1/4 of a shelf at my local gamestation?
PC games are on steam and digital distribution now. its being hailed as the future of game shopping.
Oh I know, I'm sure my Steam library now outnumbers the boxed titles in my drawer and on my shelf. Also not forgetting Impulse and GOG.com. What I'm saying is that Crytek don't seem to understand that most people would rather spend £10-£40 on a console game that is pretty much guaranteed to not crash or otherwise bug out than £30 on a PC game and then however much else for the upgrades necessary for better-than-sluggish performance. Yes, you can turn the fancy visuals down but personally, I'd much prefer the upcoming Witcher 2 on PS3 for example, for the aforementioned peace of mind.

Besides, it's easy for the Crytek CEO to say things like 'all you need to do is invest in a decent gaming PC' from where he's sitting; he probably doesn't need to economise like the rest of us.
 

lacktheknack

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jamesworkshop said:
lacktheknack said:
It complained of .NET framework. Which was odd, as the demo worked fine.
Hmm .NEt framework is a virtual machine (software CPU emulation) so nothing to do with the motherboard.

Sounds like your problem had something to do with the Securom protection
Wow. I guess that's half expected at this point.
 

Bobzer77

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May 14, 2008
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They say that you make no money off pc retail sales but no one has released digital retail sales.

We have no idea how much money Valve are making with steam or how much the GoG or D2D guys make either.

I think it's a lot.

While this article may be a bit fanboyish towards P.C it is true. My pc was more powerful than a PS3 the day they were released and I haven't spend a fortune on mine.
 

felixader

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omicron1 said:
felixader said:
Crysis failed Sales wise.
Say what? It sold over a million copies in four months - that does not equate to a failure by any means but COD "It needs to sell ten million copies on launch day to break even" standards.
And I'd bet anything it's still selling well - as long as it remains the benchmark for PC graphics, people will have a reason to buy it besides "it's the next big thing."
Hm i remember a Crysis Speaker saying this. I Probably mixed something up. X-p
 

FinalHeart95

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I don't see why everyone seems to want the downfall of consoles. Consoles are making gaming mainstream, which is a GOOD THING.
PCs are more powerful than consoles, they're just really expensive in comparison, plus you have to worry about the upkeep of it (as far as making sure your parts are current enough). Sometimes it's a lot easier to buy a console and know without a doubt what games will work on said console. However, PCs also have mods, which can make a game last much longer than originally intended.
Basically, both have their positives and negatives. We really shouldn't HOPE for either to die, unless you want a huge chunk of gaming profits to just evaporate.
 

Supernova2000

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May 2, 2009
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Ultratwinkie said:
consoles cant crash? when does this happen? did oblivion and new vegas suddenly get yanked from existence?
Touche, I meant to say 'less likely to crash than PC'.
 

TPiddy

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Aug 28, 2009
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Ok, 2 points here:

1. PC will ALWAYS be ahead of consoles because you can't upgrade just one part of a console. With the PC, you can upgrade ram, storage, video, cpu incrementally instead of all at once. This means less impact on the wallet. Nobody would buy a brand new console for $500 every 2 years.

2. PC users only have themselves to blame for the focus on the console. Piracy has taken away just about any chance at PC being a profitable platform for developers.
 

BloodSquirrel

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lacktheknack said:
That's "dissecting". Your argument is invalid.
(I can play this game...)
Nope- you actually have to have better Grammar. You made a mistake in the very sentence you were trying to call me out with, which is an instant loss. You've also just used an ellipses improperly.
 

Weaver

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Apr 28, 2008
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Pingieking said:
phoenix352 said:
Pingieking said:
markisb said:
Pingieking said:
TheRightToArmBears said:
there's a grad student in my lab who runs every game at maxed out graphics settings, 60 FPS minimum, with an insane resolution. I'm forgot exactly what it was, but it was higher than 1920x1200. The individual components combine for a cost of about $2400, according to him.
was that including the monitor,mouse, keyboard,ect ?
Nope. Just the tower. He also uses only one brand of wireless mouse the keyboard. The keyboard that he uses isn't even in production anymore, but apparently it's the only wireless keyboard that lets him hold down more than 3 buttons at once. His entire rig is totally decked out. If I counted everything including the tower, I would say it's around $5000. But that's kind of unfair, because he's got an epic array of 10 GPUs (pretty sure they're all the best of the Radeon HD 6800 series), and only uses two for gaming and the rest for his project.
soo that friend of yours .... does he like work for the military and shoot missiles at enemy targets with his orbital Ion laser satellite? i dont see any other reason to have a super computer .....
Quantum computation simulations. Not sure about the details of his project, but apparently the calculations are fairly simple stuff involving huge ass matrices. So having a lot of really good GPUs (which they use to run lots of parallel calculations) is much more efficient than trying to get supercomputer time.
One of the little "side" projects he has is finding ways to factor numbers by setting parameters and minimizing the Hamiltonian. Never realized factoring was so difficult.
This is actually one of the fears of Quantum computing. Tons of encryption algorithms (including the very famous RSA) rely on factorization as the key to why they are basically unbreakable. If quantum computers become more functional and accessible than they are now they'll be able to break RSA encryption in a matter of seconds.

However, there have been some papers I've read which already postulate on Quantum Encryption, so I guess we're safe.
 

omicron1

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Hmm... I'd say someone needs to make a tool similar to "Can you run it?", with a few important differences:


0. It needs to come standard on all new computers/OS's/PC games. It should be opt-out (systemwide opt-out!), and gather no user data but graphics settings, average FPS, and PC configuration.
What it will do is as follows:
1. It needs to compile user data from people running the same configuration who've tested that game, and make an analysis of their final configuration/framerate. Through some data wrangling, it should be possible to come up with an accurate reading of how the game will perform on a certain brand of computer. Rough estimates (such as "Can you run it?" uses, as well as performance on similar (but not identical) hardware configurations) would be factored into the final estimate.
2. It should express this data in terms of a graph for people buying new computers, with ten or twenty games representing "quality points" on the graph. It should list whether that computer can play the game in question, and at what detail level. (In this case, "playable" would equate to between thirty and sixty FPS) This will be a valuable service for PC vendors, as it will provide the customer with hard, solid data for whether the computer will fit his needs (for new computers, this will be advantageous, as older computers will be more obviously phased out!)
3. It should allow a potential buyer on a digital download service (or online store) to see how well a game is liable to perform on his platform before he buys it. This will cut down massively on tech support costs, and have little to no appreciable impact on sales (as for every consumer who declines to buy it based on the knowledge that it won't work, another will agree based on the knowledge that it will!).

As far as my limited analysis can tell, this would be:
* Good for the PC maker, as it demonstrates exactly how well their top-of-the-line computers will perform, as well as demonstrating the value of an upgrade
* Good for the game developer, as it would cut down on tech support needs
* Good for the consumer, as it would eliminate the lack of assurance that comes with new PC or videogame purchases.

This is what MS GFWL should have been, but isn't. Now I'm just waiting for Valve to make it.
 

Trelmayas

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Dec 8, 2009
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Flac00 said:
PC's have been and will always be ahead of the consoles because innovation only seems to appear on PC's. The few games I can think of that brought something significant to the table from consoles was Halo 1's innovations (even though it was originally a Mac game), and Gears of War (the cover system). If you can name others, please do, im not omnipotent. But at this point I can't think of a single other thing.
I assume you're talking only about shooters here, since those are the only games you're naming off. And yes, PC has always been ahead of consoles for shooters. Other genres not so much.
 

omicron1

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To err is human. To misspell, or to mispunctuate, is to err. To be on the Internet is to misspell or mispunctuate. The Internet is composed of the people on it, and their intellectual efforts. Ergo, the Internet is human. QED.
 

RatRace123

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Dec 1, 2009
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Ultratwinkie said:
RatRace123 said:
Well, nice to see even developers like to spark the fire of flame wars every now and then.

Eventually consoles are going to be as powerful and have graphics that are as good as PC. And even if the power part doesn't ring true, there's only so much more that modern graphics can be improved on. I'd wager that probably in 2 generations, we'll have reached photo realism.

I mainly stick with consoles because my PCs have always been unreliable and have always had early deaths. I know that for the most part (excluding 1 RROD I got) consoles are more stable.
Early deaths? Did you feed it chocolate? Computers can't eat chocolate.

That was a joke if case no one got it.
Look, in my defense, nobody informed me of their dietary habits. It just looked so hungry.