Yeah he disabled your life support related implants, I get that. My point was, that regardless of what it's doing, the way it's implemented in the game, as described above, was just a menu you pick from, assuming you have sufficient RAM apparently, and then you just select the action you want done, and wait for the progress bar to fill, and boom, action done. That's leagues different from the thing I'm wanting in the game. If it's something later in the game, cool, but I find it weird that there has been zero conversation about it in any of the coverage, if it's actually in the game. So I'm not super optimistic. It sounds more like they just minimized and simplified the hacking stuff, to be similar to Watchdogs it seems. Which, that's just not what I want out of a cyberspace content.
I get that there is more to the game, I understand, truly. But if this is the extent of the hacking/decking content, which literally had it's own rule books published in various iterations of the tabletop, because it was that unique, different and complex, then I will be very disappointed. Because it was often described as basically an entirely different world, and people would basically live their lives, almost exclusively in the digital. That the meat world, was the thing they wanted to escape, leading to some of the questions about transhumanism, AI sentience, etc. And that was the part of the entire genre that most appealed to me. Again, you say that it might be in the later game, and I hope so, but so far, it doesn't sound like it's actually what I'm looking for. I appreciate that maybe they didn't have the time/resources to flesh out a secondary game aspect, doesn't make it any less disappointing for me.
@CriticalGaming Ready Player One would be another example of what I'm talking about. LOOKS like RP1's Oasis, but you jack in like The Matrix. Actual implants and wires and shit.