You said something about NES/SNES games, right? I couldn't really think of any game from that far back that could be comparable to Ninja Gaiden or DMC or whatever, so I said something about hack n' slash or whatever.Halo Fanboy said:What does that have to do with anything? I don't know what point you making.
I don't think that the occasional slowdown or emphasis on moves really detract from it. To put in perspective, in Ninja Theory's last game, Enslaved, they only did the slowdown technique when you finished off the last enemy in the area. I will say that despite the game having some pretty standard combat, it did have a very physical feel to it. Every hit gave a satisfying sound effect, the animation made it look like Monkey was exerting enough force to equal the blow, all that good stuff. It wasn't especially deep or complex, but it definitely felt physical, which I personally enjoyed. From what I remember of Bayonetta, I think I also enjoyed that combat system for similar reasons, which is odd considering it's from the same guy as DMC.I guess I was wrong about God Hand lol, I forget about the number quick timer events in that game. I was convinced that the slowdown was added in by the trailer for a while. Don't know what your talking about with Shinobi though. Anyway if your're saying that the slowdown doesn't correlate to fluidity, well those cinematic moments in God Hand are easily the least fluid parts of a game which is normally filled with fast dodges and cancels. Devil May Cry doesn't have slowdown moves cause you can cancel pretty much every move. I can't imagine a previous DMC game having this slowdown because it doesn't suit the game, a sign of this game's divergence. The slowdown system only works under a different set of circumstances.
From what I'm looking at, it seems that NT are trying to bring that same combat feel only faster and more fluid. Could work could not, I dunno.