Dante Takes to the Air in New DmC Trailer

anthony87

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Jumplion said:
anthony87 said:
Jumplion said:
anthony87 said:
Jumplion said:
*shrug* And it's one that Capcom felt it had to make. From my understanding this is both a prequel to all the games, making it a reboot and an origin story. Maybe they plan to start the whole franchise anew to bring in new audiences, I dunno.

And besides, who gives a crap about the story in a Devil May Cry game? Methinks you have your priorities askewed ;P
.........I do?

Wasn't aware that was a bad thing.
Never said it was a bad thing. Story has never been Devil May Cry's point anyway, so worrying over one or two unanswered questions kind of misses the point, I'd say.
Then why play a game if not for the story?
...for the gameplay?



Don't get me wrong, I love a good story as much as the next guy (in fact I put a good story up much higher in importance than others would), but........it's Devil May Cry. Just....Devil May Cry [http://www.youtube.com/watch?v=H8qG4AlK1qk]. It's not exactly the pinnacle of great story or storytelling for video games, and expecting otherwise would just disappoint.
I'm gonna take a stab in the dark and assume that that link leads to the "LIIIIIIIIIIGHT" scene?

Besides, a story doesn't have to be a masterpiece in order to be found interesting or enjoyable.
 

Simeon Ivanov

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I don't know guys ... the actions looks good, and I like the art style ... but this is NOT the Dante I know and love ... I'll give the game a shot, but I don't know if I'll buy it.
 

Jumplion

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anthony87 said:
Jumplion said:
anthony87 said:
Jumplion said:
anthony87 said:
Jumplion said:
*shrug* And it's one that Capcom felt it had to make. From my understanding this is both a prequel to all the games, making it a reboot and an origin story. Maybe they plan to start the whole franchise anew to bring in new audiences, I dunno.

And besides, who gives a crap about the story in a Devil May Cry game? Methinks you have your priorities askewed ;P
.........I do?

Wasn't aware that was a bad thing.
Never said it was a bad thing. Story has never been Devil May Cry's point anyway, so worrying over one or two unanswered questions kind of misses the point, I'd say.
Then why play a game if not for the story?
...for the gameplay?



Don't get me wrong, I love a good story as much as the next guy (in fact I put a good story up much higher in importance than others would), but........it's Devil May Cry. Just....Devil May Cry [http://www.youtube.com/watch?v=H8qG4AlK1qk]. It's not exactly the pinnacle of great story or storytelling for video games, and expecting otherwise would just disappoint.
I'm gonna take a stab in the dark and assume that that link leads to the "LIIIIIIIIIIGHT" scene?

Besides, a story doesn't have to be a masterpiece in order to be found interesting or enjoyable.
Aha, you spoony bard :p

I'm not saying a story has to be masterful or whatever, but it's not exactly the main draw of the DMC games. Can you see where I'm coming from here?
 

Hazzaslagga

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Gameplay looks fine though what i'm worried about is the game's atmosphere, doesn't seem quite right from what we've seen in the trailers.
 

anthony87

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Jumplion said:
anthony87 said:
Jumplion said:
anthony87 said:
Jumplion said:
anthony87 said:
Jumplion said:
*shrug* And it's one that Capcom felt it had to make. From my understanding this is both a prequel to all the games, making it a reboot and an origin story. Maybe they plan to start the whole franchise anew to bring in new audiences, I dunno.

And besides, who gives a crap about the story in a Devil May Cry game? Methinks you have your priorities askewed ;P
.........I do?

Wasn't aware that was a bad thing.
Never said it was a bad thing. Story has never been Devil May Cry's point anyway, so worrying over one or two unanswered questions kind of misses the point, I'd say.
Then why play a game if not for the story?
...for the gameplay?



Don't get me wrong, I love a good story as much as the next guy (in fact I put a good story up much higher in importance than others would), but........it's Devil May Cry. Just....Devil May Cry [http://www.youtube.com/watch?v=H8qG4AlK1qk]. It's not exactly the pinnacle of great story or storytelling for video games, and expecting otherwise would just disappoint.
I'm gonna take a stab in the dark and assume that that link leads to the "LIIIIIIIIIIGHT" scene?

Besides, a story doesn't have to be a masterpiece in order to be found interesting or enjoyable.
Aha, you spoony bard :p

I'm not saying a story has to be masterful or whatever, but it's not exactly the main draw of the DMC games. Can you see where I'm coming from here?
Yeah I get you.

I'm just one of those nerds that really gets into the story of any game he plays, especially if I've been following it from the first game ^_^
 

Shirokurou

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OK, I absolutely loathe the redesign, but the gameplay looks... like Nero with multiple weapons... That's it.
 

Aiddon_v1legacy

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Seiei said:
No not getting it, After Ninja Theory insulted us fans, trashed Dante, and completely ignored us fans, I'm not getting it. Capcom should hand the rights to Devil May Cry over to Hideki Kamiya, the man who created Devil May Cry. But there to afraid of handing Devil May Cry over to someone they know will make the game better then they could, so they are just fine with letting the fan base break apart.

Call me a screaming fanboy if you want I don't care, but after all the lies, insults, and disrespect that Ninja Theory and Capcom has shown, disabling the rating from the live interview when people were hitting the dislike button for not having there good questions answered and only answering simple question so we learn pretty much nothing about the game. Tameem Antoniades himself saying he doesn't care what we fans think and Tameem blatantly puting himself in the game. I will not support them in any way.
that's Antoniades for ya; the guy is the very definition of an insecure douchebag. He blames Heavenly Sword's failure on Sony and then kicks and screams some more when Enslaved flops, mostly due to its boring, uninspired gameplay and mediocre plot. Ninja Theory is only surpassed by Quantic Dream in developers who are pretentious as well as being ashamed of being in the gaming industry. The sooner the medium is rid of people like them who have nothing but contempt for their audience the better

@RadioactiveMicrobe

Wow, that's a long post.
 

Vigilantis

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crop52 said:
Vigilantis said:
Great so that scythe thing is the primary weapon...
I refuse to believe that. If you look at any scene where he's not using the scythe, he's got a sword on his back.
Well I was speaking more of that scythe is a big swiss army knife...aka it turns into that sword you see and takes the place of Neros arm grab, and whatever other weapons he will use, which in my opinion is lazy and offputting. I mean half the fun of the DMC series was to kill a demon and get their awesome devil arms. Unlocking new potential to a single weapon so it changes its form slightly to resemble some other kind of melee object really isn't appeasing.

Though you may be completely right, I'm just seeing alot of similarities with Dantes Inferno's scythe and well...if they devolve DMC into it they might aswell add some of those succubus's ^_^
 

Fergi

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The one major thing that NT can do to ruin this like alot of there games is to add quick time events .... wich from many of there games so far is what they do best danm
 

gallaetha_matt

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Fergi said:
The one major thing that NT can do to ruin this like alot of there games is to add quick time events .... wich from many of there games so far is what they do best danm
I can see it now - press X to sparkle in the sunlight.

*shudder*
 

SailorShale

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Shirokurou said:
OK, I absolutely loathe the redesign, but the gameplay looks... like Nero with multiple weapons... That's it.
Haha, just what I was thinking. The new Dante acts more like Nero too. You know, I wouldn't have minded this game so much if they put in Nero instead of Dante. At least ruin the new kid and not the dude we all know and love.
 

Halo Fanboy

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My expectations of what the "gaming community" consider good looking combat is lowered again. Man talk about a bunch of artless attack moves with no discernible utility beyond massive hitboxes. God of War ect.
 

Halo Fanboy

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Jumplion said:
and the combat looks like you're actually hitting something rather than just swiping at paper enemies, which is what I always felt whenever I played a DMC game.
That's what the slow-mo during hit stun is there for. AKA "cinematic" gaming.
 
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First time i say the picture of the new Dante, i was like any other DMC fanboy and wailed about the ruined series and why can't DMC2 have an actual chronological sequel FFS.

Then i saw the Pre-rendered trailer and thought; "Hmm"

Then i saw the trailer before this and thought; "Pretty sweet, actually. Digging the soundtrack."

Then i saw this one and thought;

 

Jumplion

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Halo Fanboy said:
Jumplion said:
and the combat looks like you're actually hitting something rather than just swiping at paper enemies, which is what I always felt whenever I played a DMC game.
That's what the slow-mo during hit stun is there for. AKA "cinematic" gaming.
There was only 4 noticeable moments of slow-mo, finishing moves at that, and even then from what I saw it seemed visceral to me. I dunno. Don't have much expectation for hack n' slash games, I don't.
 

Halo Fanboy

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Jumplion said:
Halo Fanboy said:
Jumplion said:
and the combat looks like you're actually hitting something rather than just swiping at paper enemies, which is what I always felt whenever I played a DMC game.
That's what the slow-mo during hit stun is there for. AKA "cinematic" gaming.
There was only 4 noticeable moments of slow-mo, finishing moves at that, and even then from what I saw it seemed visceral to me. I dunno. Don't have much expectation for hack n' slash games, I don't.
The point is that neither Ninja Gaiden, God Hand, Shinobi nor any previous games in this series have ever slowed things down on purpose. Did any NES or SNES game do this either? Modern gaming right?
 

Jumplion

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Halo Fanboy said:
Jumplion said:
Halo Fanboy said:
Jumplion said:
and the combat looks like you're actually hitting something rather than just swiping at paper enemies, which is what I always felt whenever I played a DMC game.
That's what the slow-mo during hit stun is there for. AKA "cinematic" gaming.
There was only 4 noticeable moments of slow-mo, finishing moves at that, and even then from what I saw it seemed visceral to me. I dunno. Don't have much expectation for hack n' slash games, I don't.
The point is that neither Ninja Gaiden, God Hand, Shinobi nor any previous games in this series have ever slowed things down on purpose. Did any NES or SNES game do this either? Modern gaming right?
I don't think the NES/SNES really had any sort of "hack n' slash" genre. Maybe very basic "beat m' up" type of games, but those would mainly show just the same punch and maybe a few special moves.

This Ninja Gaiden gameplay [http://www.youtube.com/watch?v=LtC6V2LBIKw] footage shows the camera zooming in, emphasizing certain moves, hence "cinematic". Looking at this God Hand trailer [http://www.youtube.com/watch?v=XY90Jl-W6Bg], it seems to have its fair share moments of slowing down or emphasizing certain moves, so that is null. Some gameplay footage from Shinobi [http://www.youtube.com/watch?v=xMrVyKCt8Dg] (at least I assume that's the game you're talking about) has one or two instances of slowing down or emphasizing a move or two, so it's reasonable to assume it does it at different points.

So, yeah, some of those games slow the action down to let the player gawk at their achievement. Nothing wrong with giving it a more visceral feel to the combat, it can easily retain a fluid and complex combat system.
 

Genixma

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well I was hoping there was more combat like the one in the first DMC where you flew around against the end boss. But I leave with a meh. If Devil May Cry is made of only a guy with supernatural powers in a red jacket with a special ability, a special weapon, and two guns you might as well start calling Hellsing, Devil May Cry.
 

Halo Fanboy

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Jumplion said:
I don't think the NES/SNES really had any sort of "hack n' slash" genre. Maybe very basic "beat m' up" type of games, but those would mainly show just the same punch and maybe a few special moves.
What does that have to do with anything? I don't know what point you making.

This Ninja Gaiden gameplay [http://www.youtube.com/watch?v=LtC6V2LBIKw] footage shows the camera zooming in, emphasizing certain moves, hence "cinematic". Looking at this God Hand trailer [http://www.youtube.com/watch?v=XY90Jl-W6Bg], it seems to have its fair share moments of slowing down or emphasizing certain moves, so that is null. Some gameplay footage from Shinobi [http://www.youtube.com/watch?v=xMrVyKCt8Dg] (at least I assume that's the game you're talking about) has one or two instances of slowing down or emphasizing a move or two, so it's reasonable to assume it does it at different points.

So, yeah, some of those games slow the action down to let the player gawk at their achievement. Nothing wrong with giving it a more visceral feel to the combat, it can easily retain a fluid and complex combat system.
I guess I was wrong about God Hand lol, I forget about the number quick timer events in that game. I was convinced that the slowdown was added in by the trailer for a while. Don't know what your talking about with Shinobi though. Anyway if your're saying that the slowdown doesn't correlate to fluidity, well those cinematic moments in God Hand are easily the least fluid parts of a game which is normally filled with fast dodges and cancels. Devil May Cry doesn't have slowdown moves cause you can cancel pretty much every move. I can't imagine a previous DMC game having this slowdown because it doesn't suit the game, a sign of this game's divergence. The slowdown system only works under a different set of circumstances.