Dante's Inferno

Flying Dagger

New member
Apr 14, 2009
1,344
0
0
If fun space game follows in the tradition of yahtzee's other game, it will be full of boring self defeating references that serve no other purpose then to be amusing to precisely one person.
I'll believe it's FUN when I've tried it, and not when your box-art tells me.
 

BlindChance

Librarian
Sep 8, 2009
442
0
0
Lore Sjoberg said:
Lustful people spend eternity in a dark damp whirlwind. This is poetic justice in ways I'm not going into.
Seriously, I always thought the whirlwind was one of the better ones.
 

GonzoQTortilla

New member
Jul 1, 2009
8
0
0
Carnagath said:
If this is really a labor of love and an outlet for experimentation and creativity, then where is your fucking pride?
It's a little bit behind and to the right of his normal one.
 

eels05

New member
Jun 11, 2009
476
0
0
I'll still disagree with Yahtzee on his closing comments in his Inferno review/critique.

Basically writing it off as shit and we should wait for GOW3.I don't own a PS3 so that dosen't work for me.I also enjoyed the game.So difference of opinion I guess.
 

Dectilon

New member
Sep 20, 2007
1,044
0
0
Not gonna lie, these things have turned into one of those long, rambling mega-posts that obnoxious people do in games forums absolutely free. Do you ever read back your own texts to yourself?
 

Namewithheld

New member
Apr 30, 2008
326
0
0
Eh, nevermind, just read Seneschal post a few more times.

Then go to Atomic Rocket.

http://www.projectrho.com/rocket/
 

Odoylerules360

We're all just folk now...
Aug 29, 2008
166
0
0
"strafing and vertical speeds go down over time"
----Yahtzee

Woah woah woah, please,

For The Love Of Physics,

DO NOT PUT FRICTION IN SPACE!!!1!


Also, you need to do the voice acting for the pilot.
 

CaptDom

New member
Jul 15, 2009
31
0
0
*edit
Carnagath said:
A bit of tough love: I can't help but cringe every time I see the title Fun Space Game: The Game. Seriously? Where's the fucking passion and respect for the project? Just because you (hopefully) haven't decided on a final title yet doesn't mean that you should be taking the piss. It's like a writer referring to his untitled book as "The well written novel". What the hell is the matter with you, Yahtzee? If this is really a labor of love and an outlet for experimentation and creativity, then where is your fucking pride? /Sigh...
edit*
Stop me if I'm getting um 'above my station' here BUT our dear venerable Yahtzee is foremost a critic (all creative talents aside) what we can most expect to gain here is how this here kinda 'Fun space game; The Game' should pan out. WITHOUT the meddling interference of dealines/release windows/feasability studies etc
(I leave focus testing out for a reason)

A proper, if you will 'fun space game' no? the emphasis on fun/space and game

as for focus bollocks - CAN WE HAS ROLLING BETA'S!!!!!!!!!!!!

Critical genii such as the aformentioned proliferate knowledge by clearly defining humanities mistakes, Yaht'z does this par exellence no?
(seroiusly it's kinda like Digitiser became sentient)
I couldn't possibly hope for such a valuable talent to posses a similarly great skill in the field of game design+production&publishing
IF ONLY BECAUSE HE IS ONLY ONE MAN AND PERSON WITH SUCH TALENTS WOULD BE IN TOO GREAT A DEMAND TO BEAR WITH NO MORE THAN A HUMAN CONSTITUTION TO FIELD

Tak eit easy Yaht'z, NO PRESSURE

(JUST GET THEM FREAKIN BETAS OUT! I actually can't wait!)

Be cool, Daddy Cool!
AND STOP MESSIN WITH MY BINS FOOL!
 

CaptDom

New member
Jul 15, 2009
31
0
0
@ cursedseishi - WOW! if someone can produce this as an anime I MYSELF WILL FOOT THE ROYALTIES

You sir are a generoustleman.
 

auronvi

New member
Jul 10, 2009
447
0
0
I am glad to hear your game is going well. Doesn't sound much different than the stuff I go through starting a new engine and game. I am telling you, if you need some models made, I would love to help. Got to get my name out there some how!

http://www.youtube.com/watch?v=0vmA_A2G8m8

^ My final for Audio and Visual Design!

Shameless self promotion for the win!
 

Harry Slaughter

New member
Feb 11, 2010
13
0
0
I totally have a plot for you space flight game.

You're out in space one day, and you--being the moron that you are--go and crash your lil' ship into an asteroid and get sent to the twelth ring of hell (for people who crashed perfectly good ships into asteroids) where the punishment is constantly crashing your ship into asteroids, but you get tired of it so you decide instead to go on a journey to invade satan's planet one space station and asteroid at a time. :D
 

Brotherofwill

New member
Jan 25, 2009
2,566
0
0
Your game sounds promising. If you truly nail the feel of flying through rocks and the danger of coliding with them, then you might just leave it at that and focus on that aspect to polish it.

It's very important for a game to give you a feeling of danger for immersion, kind of how people don't realize how important fall-damage is for platformers to truly work and immerse you within the confines of the world.

As for the story: I'd say go all out. Make something ridiculous and invent some likable characters that go along with it. It'll be hard to tie the story to the gameplay that way, but in my opinion your strength lies in humerous writing and inside jokes, so an overly serious approach probably won't work as well. It's supposed to be the Fun Space Game, so I'd go for a fun story.

Edit: Ah fuck it, I might aswell recommend a silly story like the rest.

You're an amateur pilot that wakes up after having crashed on a rock. Through his long drug history and the mental effects of the crash, the protagonist has a set of visions and halucinations and comes up with a radical document called : The Futurist Manifesto of the Future.

In it he pledges people to live their lives for speed, destruction and to destroy what has become before them. He glorifies war and especially the travel with machines (thus him being a pilot and upgrading his flying machine), likening them to the beauty of female breasts. He gets a sturdy following of young dipshits that are way too much into flying machines, and ultimately forms a form of facism in the galaxy. Through a long and untangled war he ends up being killed in the last stand of flying facism, ironically in old age since his manifesto spelled doom on the elderly.

The end.

MGlBlaze said:
sizzle949 said:
Still enjoyed Dante, even if it was a rip off (blatantly). Can't wait to get a good look at Fun Space Game: The Game though!
It's sort of like how "Dot Game Heroes" on the PS3 is a blatant Zelda rip-off (or it seems to be), but I'm still looking forward to it. Just because things are very similar or 'ripped off' doesn't make them bad games, after all. Not to mention DGH has a very intriguing art-style.
There's a very fine line here. DI seems to play down the whole 'copying another game' aspect. I'm sure the developers have admitted it, saying something like they were "inspired" by the GoW franchise, but that bollocks doesn't count. They ripped it off without mercy and/or irony for their own benefit. If you almost completely copy a game and do it 'staight-faced' without a hint of sublety or conscious irony then it leads me to resent the developers for it.

I'm not so sure about DGH. It's an obvious rip-off of the gameplay and athmosphere, but it seems to do so with irony and self-awareness. The whole idea and premise of the game "overwhelming the player in nostalgia but taking it to the extreme" wouldn't work if they hadn't copyied a style that induces nostalgia to begin with. The art style also helps it from feeling completely copyied.

It all comes down to this: DI copies it straight-faced and bluntly, DGH copies it more tongue-in cheek and cleverly. It comes down to the intention for me. I don't know much about DGH, all I know I could be completely false and it's an even worse knock-off than DI.
 

Chris Sharka

New member
Feb 15, 2010
30
0
0
Gbadude3 said:
BlueInkAlchemist said:
I look forward to Fun Space Game: The Game.
Ya and I can't wait for all the fan-made "Zero Punctuation" style reviews that are bound to show up on Youtube the day it comes out.
I've got my recording equipment ready ;)

I bet it won't be as fun as Dwarf Fortress. Then again, what's more fun than building a lava cannon out of wood? Or 2 cats? or trapping elven traders in the bowels of my mountains then releasing the flood gate?
 

Bilbo536

New member
Sep 24, 2009
292
0
0
Ninjamedic said:
In regards to your game, it better have a star fox style control system.
....sorry I'm still depressed over star fox adventures....
I liked Star Fox adventures :(. Granted, a combat/platformer isn't really what you'd expect from the Star Fox franchise, but it was cool that they tried something new with it, and I thought they did a pretty good job of it.
 

ace_of_something

New member
Sep 19, 2008
5,995
0
0
I'm disappointed that my big question didn't get answered about the dante's inferno review.
Why did the imps have afros at about the 2:45 mark?
 

AvsJoe

Elite Member
May 28, 2009
9,055
0
41
Mr. Croshaw said:
Devil May Cry might have created a model for frantic hack-and-slash gameplay, but God of War gave it style.
Ironic considering DMC was all about the style points.

I, too, grow tired of the expression "God of War clone" but that doesn't make it any less true. But this is the way the gaming industry, as well as most industries, work. If something slightly innovative works, expect 50 more in the next half-decade. I wonder if Heavy Rain's innovation will be seen in several games in 5 years time.
 

y1fella

New member
Jul 29, 2009
748
0
0
I hate to be an optimist but you didn't waste weekend you figured out one way not to make fun space game: the game.
 

MGlBlaze

New member
Oct 28, 2009
1,079
0
0
Brotherofwill said:
I'm not so sure about DGH. It's an obvious rip-off of the gameplay and athmosphere, but it seems to do so with irony and self-awareness. The whole idea and premise of the game "overwhelming the player in nostalgia but taking it to the extreme" wouldn't work if they hadn't copyied a style that induces nostalgia to begin with. The art style also helps it from feeling completely copyied.

It all comes down to this: DI copies it straight-faced and bluntly, DGH copies it more tongue-in cheek and cleverly. It comes down to the intention for me. I don't know much about DGH, all I know I could be completely false and it's an even worse knock-off than DI.
Well, Dot Game Heroes hasn't been released yet and I haven't seen much hype for it at all, so that's pretty understandable. I think I saw, like... one trailer for it on GT. Of course, it could be a blatant rip-off even with the art-style, but I'm going to check it out anyway.

I can see what you mean, though; I haven't played DI myself, but if they really did rip it off that much then I think the least they could have done would be to throw in an easter-egg or something as a self-parody.

I don't think ripping a game off immediately makes another game bad, though, and I personally would still get it as long as it was at least fun, although I wouldn't exactly be queuing up for it on release day or for the limited special collector's platinum edition: reloaded the revenge the return turbo et cetera.