Your game sounds promising. If you truly nail the feel of flying through rocks and the danger of coliding with them, then you might just leave it at that and focus on that aspect to polish it.
It's very important for a game to give you a feeling of danger for immersion, kind of how people don't realize how important fall-damage is for platformers to truly work and immerse you within the confines of the world.
As for the story: I'd say go all out. Make something ridiculous and invent some likable characters that go along with it. It'll be hard to tie the story to the gameplay that way, but in my opinion your strength lies in humerous writing and inside jokes, so an overly serious approach probably won't work as well. It's supposed to be the Fun Space Game, so I'd go for a fun story.
Edit: Ah fuck it, I might aswell recommend a silly story like the rest.
You're an amateur pilot that wakes up after having crashed on a rock. Through his long drug history and the mental effects of the crash, the protagonist has a set of visions and halucinations and comes up with a radical document called : The Futurist Manifesto of the Future.
In it he pledges people to live their lives for speed, destruction and to destroy what has become before them. He glorifies war and especially the travel with machines (thus him being a pilot and upgrading his flying machine), likening them to the beauty of female breasts. He gets a sturdy following of young dipshits that are way too much into flying machines, and ultimately forms a form of facism in the galaxy. Through a long and untangled war he ends up being killed in the last stand of flying facism, ironically in old age since his manifesto spelled doom on the elderly.
The end.
MGlBlaze said:
sizzle949 said:
Still enjoyed Dante, even if it was a rip off (blatantly). Can't wait to get a good look at Fun Space Game: The Game though!
It's sort of like how "Dot Game Heroes" on the PS3 is a blatant Zelda rip-off (or it seems to be), but I'm still looking forward to it. Just because things are very similar or 'ripped off' doesn't make them bad games, after all. Not to mention DGH has a very intriguing art-style.
There's a very fine line here. DI seems to play down the whole 'copying another game' aspect. I'm sure the developers have admitted it, saying something like they were "inspired" by the GoW franchise, but that bollocks doesn't count. They ripped it off without mercy and/or irony for their own benefit. If you almost completely copy a game and do it 'staight-faced' without a hint of sublety or conscious irony then it leads me to resent the developers for it.
I'm not so sure about DGH. It's an obvious rip-off of the gameplay and athmosphere, but it seems to do so with irony and self-awareness. The whole idea and premise of the game "overwhelming the player in nostalgia but taking it to the extreme" wouldn't work if they hadn't copyied a style that induces nostalgia to begin with. The art style also helps it from feeling completely copyied.
It all comes down to this: DI copies it straight-faced and bluntly, DGH copies it more tongue-in cheek and cleverly. It comes down to the intention for me. I don't know much about DGH, all I know I could be completely false and it's an even worse knock-off than DI.