A true ripoff has no soul of it's own. That is what kills them, and what killed DI. If they had tried to give it it's own style like Kamiya did with Bayonetta DI could have been good if not great on it's own. Visceral took only the surface things that comprise God of War and called it a day; apparently they did not actually understand what made God of War as good as it is.MGlBlaze said:Well, Dot Game Heroes hasn't been released yet and I haven't seen much hype for it at all, so that's pretty understandable. I think I saw, like... one trailer for it on GT. Of course, it could be a blatant rip-off even with the art-style, but I'm going to check it out anyway.Brotherofwill said:I'm not so sure about DGH. It's an obvious rip-off of the gameplay and athmosphere, but it seems to do so with irony and self-awareness. The whole idea and premise of the game "overwhelming the player in nostalgia but taking it to the extreme" wouldn't work if they hadn't copyied a style that induces nostalgia to begin with. The art style also helps it from feeling completely copyied.
It all comes down to this: DI copies it straight-faced and bluntly, DGH copies it more tongue-in cheek and cleverly. It comes down to the intention for me. I don't know much about DGH, all I know I could be completely false and it's an even worse knock-off than DI.
I can see what you mean, though; I haven't played DI myself, but if they really did rip it off that much then I think the least they could have done would be to throw in an easter-egg or something as a self-parody.
I don't think ripping a game off immediately makes another game bad, though, and I personally would still get it as long as it was at least fun, although I wouldn't exactly be queuing up for it on release day or for the limited special collector's platinum edition: reloaded the revenge the return turbo et cetera.
Yeah, I should have just put that link instead.Namewithheld said:Eh, nevermind, just read Seneschal post a few more times.
Then go to Atomic Rocket.
http://www.projectrho.com/rocket/
Twas a copy of zelda, It still saddens me.Bilbo536 said:I liked Star Fox adventures . Granted, a combat/platformer isn't really what you'd expect from the Star Fox franchise, but it was cool that they tried something new with it, and I thought they did a pretty good job of it.Ninjamedic said:In regards to your game, it better have a star fox style control system.
....sorry I'm still depressed over star fox adventures....
Thank you for bringing up Dynasty Warrirors. I also concur with your God of War assessment.Redd said:The only thing I can say really is, DMC did NOT invent the Hack n' Slash. For that you should look further back to games like Dynasty Warriors. Guess what you did in those games? You ran around Hacking and Slashing things.
So, yeah. Can't really argue with that. DMC focuses mostly on style and how many awesome combos you can pull off, while GoW is mostly a " I'm run through you, and then skullfuck everything else in my way. "
I didn't really like DI as much as GoW or DMC, but then again I enjoyed GoW more then DMC. And yet, I've played all three of them. Some of them I liked, some I hated. Its just the way people enjoy their stuff.
Look at the other top tier games in the genre that came out after DMC including God of War...They are all different from each other, in at least the nuances of their combat engines; the most important part of these types of games. Even Bayonetta manages to pull it off and that was made by the guy who could be given a pass at least this once! Why then should anyone give Dante's Inferno any credit? It's pathetic what they did even if some of those guys did work on God of War, how do you not try to really change the battle system to differentiate your new work from your old work? What are we supposed to think when the exact same strategies we used in God of War apply to this game with no change?edgeofblade said:Long Story Short: God of War a touchstone. Of course it's going to be emulated.
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Short Story Long:
Shameless? Ok, I'll grant that.
Why is that such a bad thing? Saints Row was an unrepentant knockoff of GTA, but one that did well enough on it's own to warrant a second and even spur GTA to take on some of its better mechanics. Is it so much to ask that we play a game to enjoy it, as both I and my wife did? Is it therefore too much to ask that we RATE games based on how much we enjoyed said game, like the non-press, non-review-writing, non-self-important-attention-whore gamers in the market will rate it? Real-world gamers... not those with a giant soapbox to shout from... don't sit down and pen sub-scores. They simply get a feeling, like "Buy, Sell, Rent, Avoid, ShaqFu".
This is just plain ugly that we should have a mandatory evisceration of Dante's Inferno because of its similarity to God of War. I have a hard time with absolutes, especially when people insist on adopting arbitrary principles based on those absolutes:
"I have to pass laws to coerce other people to adhere to my religious views. That proves to God I have religious views. Therefore, it's vitally important to me that you don't buy alcohol before noon on Sunday."
"I should crap on a game that takes some cues from a great place to take cues. All games have to be new and innovative or the art of games isn't moving forward and will DIE! Therefore, Dante's Inferno should be made an example of for the protection of the industry."
There is no middle ground when you rest on over-extended principles like these because you forgot why you have them. Perhaps I pick up Dante's Inferno BEFORE I play God of War. Who did I have more fun with then? Do I downgrade GoW for not aging well on a, frankly, aged machine? No, that would be a stupid hair-brained principle. But why not that principle rather than this principle?
Look, Yahtzee... and the rest of you jaded reviewer-types and wannabes... you play a shit-ton of games. I get it. We still expect you to be professional (yep... said it straight faced...) enough to separate one game from another while SIMULTANEOUSLY acknowledging that games aren't made in a vacuum. Dante's Inferno merely looks to God of War as a TOUCHSTONE. Is that so hard to acknowledge and subsequently rate the game on its own merits?