Dark Souls 2

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Headdrivehardscrew

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Aug 22, 2011
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King Billi said:
Make using two weapons at once a viable strategy and make ones shield and sword hand interchangable. By the way I'm saying "sword" in place of whatever weapon you like to use.


And let me bloody pause the game!
Absolutely no to a pause function!

If you want to pause the game, quit to the main menu, go to the loo, interact with people, find food and drink and take care of your metabolic functions... and then go back to playing * Souls.

At first, I thought they were being obnoxious. I died putting down the pad, I killed NPC merchants putting down the pad... or picking it up again, accidentally throwing a poisoned dagger at one - pretty vital - merchant that then started to curse at me horribly, which was bad enough - I just ran away and felt bad. The next time I felt like going shopping, she was lying dead on the floor, with rats gnawing at her. It had quite an impact on me, even before I realized that it could not be 'fixed' and that, nope, I could not bring her back to life.

Easily letting me pause the game would take that feeling of importance and responsibility away. You don't step away from a * Souls game. It's not bloody Mario.
 

SlaveNumber23

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Aug 9, 2011
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As long as its more of the same I don't care, it will be awesome. Improvements will be nice of course but I hope they don't change too much, Dark Souls felt pretty perfect to me, the only problems I had with it being some of the performance issues.
 

lapan

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dancinginfernal said:
Nikolaz72 said:
Shut down the servers half a year ago.
Actually they're still up in the US. The May Shutdown date got cancelled in the US due to a petition, or generally from tons of people still playing it. There's no definite shutdown date now.

Sauce. [http://www.polygon.com/gaming/2012/5/25/3043759/demons-souls-may-31st-server-shutdown-canceled]
Same in EU, could co-op when i played the game like a month ago.
 

lapan

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Nikolaz72 said:
Jorec said:
What I want most out of Dark Souls 2? To give the Halberd the ability to combo again! Do you know how disappointing it was to find out that they changed how the Halberd works from Demon's Souls to Dark Souls? Very disappointing.

Also it's been awhile but is the MP portion of Demon's Souls still around? Have they shut down the servers yet? I may play it again and I was wondering.

OT: I'd love for the game to have an easymode 'inside' the game itself. Like say, an indestructive ring of sacrifice that decreased the ammount of souls you get by 25%.
You can buy those rings from Oswald. and if you want easymode you can summon people to help you with stuff. Upgrading equipment also helps a ton.

Better broken-straight sword. I tell you, trying to kill that first boss with this thing before passing... It was a pain, I mean I managed after 10 tries or so. And I got this big badass hammer for it, but who's idea was it to pit noobs against a ten tons asylum demon with the equavelant of a broken bottle without ways of healing yourself?
You know you aren't supposed to beat him with the broken sword? There is an exit in that room that leads to your real weapon and shield.
 

Nikolaz72

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Apr 23, 2009
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lapan said:
I dont need the things myself, but I imagine buying rings for 10.000 souls each wouldnt work unless you earned more than 10.000 per death, which is wholly possible but doesnt exactly qualify as an easy-mode.

Also the broken sword was a joke, I do enjoy beating him to death with it though. And his heavy club is hilarious to use.
 

CAPTCHA

Mushroom Camper
Sep 30, 2009
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I'd like to see them fully commit to the open world aspect. Dark Souls feel like they went half-way but then decided against it. You can go to any area you choose, but eventually you're going to hit a locked door and the game will tell you, "nope, go do the story first". It seems starange to let you progress in areas if they are just going to lock you out of the boss fight at the end. Opening the world up will help a lot with the role playing aspect and let you set your own goals for your character. They can still lock areas off, but make the "key" make sense. If your mage wants to enter the library of ultimate wisdom but comes up aginst a locked door, make gaining entry require some sort of wizardry mastery. Same if its an armoury for the fighters or a crypt for a cleric. You can still have an end goal that requires all these areas to be accessed, but that means that to complete the game you character must master all disciplines.

The problem I can see here however is that it will make balancing the difficulty hard. If you can access an area at level 1 and stand a chance, that same area is going to be a cake walk at level 50. They could introduce scaling, but that's cheap and dirty soloution. Again it could fall back on the class system to determine the difficulty of an area. Sure you warrior has cleared the armoury and is a total boss in melee, but that's not going to help in this area to much when the enemies shrug of physical attacks and force you to start training in a new discipline to procceed. But that might make your achievements seem void however.
 

saxxon.de

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Apr 18, 2011
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kommando367 said:
How about some actual difficulty instead of that artificial BS in Dark Souls that could be so easily pyro'd though.

Another fight like the storm ruler.

Optional pvp off-switch.

Pausing.
What is difficulty if not a game being fair but punishing your mistakes? I think what you want is better balancing, not difficulty.

"actual difficulty" is also a weird choice, considering you also want another fight like the storm ruler. Seriously? Hiding behind a rock and shooting arrows at it when it flies past? At least in Dark Souls there's no Boss Battle that can be won that cheap. Demon's Souls had plenty of them (Maneater, Tower Knight, Storm Ruler, Flamelurker..)


Your optional pvp off-switch is in Dark Souls - just sign off from XBL/PSN/GfWL.

Pausing also interferes with your "actual difficulty" claim. If I went into a Boss fight being prepared the wrong way, I would be able to just pause casually and would have all the time in the world to choose the right gear and think about my strategy.

So, No, No, No and No, Sir.
 

Casual Shinji

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I honestly don't know what they could change without it breaking that sense of vulnerability it achieves so well.

All I would really want is a new world filled with new monsters and mischief.
 

Fat Hippo

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erttheking said:
The problem with that is that it would cut out a large chunk of the overall theme of Dark Souls. It would make you that one particular hero who is destined to kick ass...but in Dark Souls you are NOT special. There are hundreds of thousands of other Undead just like you running around trying to accomplish the same goal, every one of them just as capable of as you are. That's a part of the story that multilayer builds on that I rather enjoy.
I know what you mean, but that part never really clicked for me. There's that throwaway line from Solaire about how "The flow of time is distorted, with other worlds phasing in and out" or something like that, but it's never really really explained, and I don't see how it ties in with the rest of the lore at all. No, I'm not saying they should explain everything to death, but they never really made a solid connection between the world and its multiplayer.

And they do, in fact, call you the "chosen undead" in the beginning of the game. This makes sense, as you do seem different from other undead in a multitude of ways: you don't ever go hollow, despite your many deaths, for one thing.

But enough bitching. I don't exactly mind if they keep the multiplayer, but in a world in which they were developing the game for my tastes alone, they would make it a purely singleplayer experience, with all aspects of design based around it. I neither expect or demand this though, merely expressing a preference.
 

King Billi

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Jul 11, 2012
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Headdrivehardscrew said:
King Billi said:
Make using two weapons at once a viable strategy and make ones shield and sword hand interchangable. By the way I'm saying "sword" in place of whatever weapon you like to use.


And let me bloody pause the game!
Absolutely no to a pause function!

If you want to pause the game, quit to the main menu, go to the loo, interact with people, find food and drink and take care of your metabolic functions... and then go back to playing * Souls.

At first, I thought they were being obnoxious. I died putting down the pad, I killed NPC merchants putting down the pad... or picking it up again, accidentally throwing a poisoned dagger at one - pretty vital - merchant that then started to curse at me horribly, which was bad enough - I just ran away and felt bad. The next time I felt like going shopping, she was lying dead on the floor, with rats gnawing at her. It had quite an impact on me, even before I realized that it could not be 'fixed' and that, nope, I could not bring her back to life.

Easily letting me pause the game would take that feeling of importance and responsibility away. You don't step away from a * Souls game. It's not bloody Mario.

I don't understand how being able to pause the game will affect any of this?

The game saves your progress constantly and you have to live with the consequences of your actions all the time anyway and that's fine, I like that and you don't need to be putting the controller down or picking it up in order for your fingers to slip and lead you into trouble.

What if you need to leave suddenly in the middle of a boss fight or some other dire situation?

How about this? When you pause the game it just goes to a black screen?
Perhaps I should make it clear that I'm not suggesting people should be able to access their inventory when the game is paused or anything like that. If you want to change your equipment or weapon in the middle of battle you would still have to do that in game otherwise I don't see why it should be a problem..?
 

Denamic

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Daystar Clarion said:
Two armour sets.

The first set is what your character benefits from stat wise.

The second set is purely for aesthetic purposes.

I'm sick of seeing other players wearing mixes of armour sets, especially when I see male characters running around with dresses on because they're the best stat wise :D

I hate having to look like I've just fallen out of wardrobe just to stay on par with other players in PvP.
You don't need any armour to be on par in PvP.
In fact, having 0 encumbrance without having spent any points in endurance means you've more points to spend elsewhere, potentially making you more lethal.
 

kommando367

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saxxon.de said:
kommando367 said:
How about some actual difficulty instead of that artificial BS in Dark Souls that could be so easily pyro'd though.

Another fight like the storm ruler.

Optional pvp off-switch.

Pausing.
What is difficulty if not a game being fair but punishing your mistakes? I think what you want is better balancing, not difficulty.

"actual difficulty" is also a weird choice, considering you also want another fight like the storm ruler. Seriously? Hiding behind a rock and shooting arrows at it when it flies past? At least in Dark Souls there's no Boss Battle that can be won that cheap. Demon's Souls had plenty of them (Maneater, Tower Knight, Storm Ruler, Flamelurker..)


Your optional pvp off-switch is in Dark Souls - just sign off from XBL/PSN/GfWL.

Pausing also interferes with your "actual difficulty" claim. If I went into a Boss fight being prepared the wrong way, I would be able to just pause casually and would have all the time in the world to choose the right gear and think about my strategy.

So, No, No, No and No, Sir.
I just preferred the way demon's souls did things, okay?

Like the Firelurker, that was a good boss.
The Tower Knight was another good one.
Even the boss fights that weren't that challenging at least had their own unique set up, with their own unique strengths and weaknesses that you had to adapt to.

Compare that the Dark Souls where every boss except Quelaag and Ceaseless was too damn easy because you could just pyro the shit of them.

Also, you got diminished EXP in Demon's Souls so you couldn't just grind out of it.

2nd point: The Storm Ruler was a spectacular fight. I mean come on, killing a high flying beast with a sword that cracks the sky, that is just awesome. I want another fight like that.

3rd point: What if I just want co-op? Co-op is optional, why isn't pvp optional? Why should I be punished for playing in human form? It's not even that much more powerful.

4th point: I've had several instances where I couldn't go to the restroom or text someone back because I was in the middle of a boss or an enemy infested area. That's not difficultly, that's just inconvenience. They could even just make the start menu pause the game and take out pausing when another player shows up. There, no diddling with equipment in the inventory menu.
 

lapan

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Jan 23, 2009
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King Billi said:
What if you need to leave suddenly in the middle of a boss fight or some other dire situation?
Exiting the game takes only a few seconds and exiting during a boss even resets you outside the boss room.

The real reason where there is no pause function probably has to do with the open multiplayer system the game has. I wouldn't be against a sort of pause like you mentioned, though it should probably be limited to offlinemode.
 

endtherapture

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Nov 14, 2011
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kommando367 said:
Compare that the Dark Souls where every boss except Quelaag and Ceaseless was too damn easy because you could just pyro the shit of them.
Quelaag was painfully easy as long as you didn't let her use her AoE.

Isn't Ceaseless Discharge really easy...you just hide behind the rock and hit him when he tries to hit you?

So not exactly the best examples.
 

thesilentman

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Jun 14, 2012
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What I'd like to see in Dark Souls is some sort of local multiplayer, PC or console[footnote]Not on one PC/console, more on one network as one PC/console acting as the server. I don't know how it work practically, but it's worth a shot.[/footnote]. It'd be quite fun tackling a world with my buddies, who think multiplayer is the only way to play. And please improve the vanilla PC version. That's it for me.