Daystar Clarion said:
Two armour sets.
The first set is what your character benefits from stat wise.
The second set is purely for aesthetic purposes.
I'm sick of seeing other players wearing mixes of armour sets, especially when I see male characters running around with dresses on because they're the best stat wise
I hate having to look like I've just fallen out of wardrobe just to stay on par with other players in PvP.
But if they made a game that requires skill over stats to win, then people who have no skills
might lose and get their feelings hurt. Fan rage is hilarious. If people suck at a game, they bank on equipment stats to make up for it. When that doesn't work, the game is suddenly the worst game they've ever played and everyone who plays it is stupid. Not talking about you needing good armor to compensate, just in general.
I tend to find that the best players in Dark Souls actually wear what they want rather than the best stat equips, because their skill more than makes up for what they lack in defenses compared to their enemy in full Giant. If I get invaded by some guy wearing nothing but the Butcher's sack and his birthday suit, I tend to give him as much space as possible. One does not simply dress like a retard without being able to one-hit backstab.
OT: They'd be stupid not to make another game in the series. I don't have solid numbers, but it seems like the game is quite popular. If there was one thing I'd want changed, it'd be...well, the physics, if you can call them that. I remember so many times where I'd be walking, say, near a ledge and suddenly my character goes all, "Gee, someone left some butter here! WHOA, ISN'T THIS WACKY?!"
And then he'd seemingly slide two feet to the left off of the ledge to his death. The first two or so times it happened I figured this was my fault, maybe I'd been closer to the edge than I thought. But no, I watched it happen. He would slide right off, even though there was no reason he should. I'm not sure if anyone else has experienced this, but it's to the point now where I just avoid open space altogether and hug walls.
Also, better Bonfire placement. I know that this was partly my own fault, but I managed to slowly kill my way through the Capra demons in that little Hellish area past Quelaag's room, and then opened and rested at the bonfire beneath the bridge. I was then trapped there for nearly an hour as I attempted to make my way out of hell, being killed or nearly dying at each attempt. Sometimes, that sliding thing would happen as I made my way up the cliffside slope and I'd fall into the lava. Each time I died, I'd be sent right back again beneath the bridge. I eventually managed to successfully serpentine my way between the Capra demons and made it past the final one and get out, but the thing is that this was just poor Bonfire placement. I was stuck behind no less than six Capra Demons, and ahead of me was a door I could not enter, along with a Taurus Demon, some weird monster statue things, and a giant...centipede?
There were a lot of places that you shouldn't enter, obviously, but there was no real defining thing that kept me away from this area. Capras are a cakewalk when you lead them all one by one to fight, which is what I did. Having to get past six of the damned things at once, however...