Dark Souls Director Considers an Easier Option

bullet_sandw1ch

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Aiddon said:
go for it; he say it'd be an OPTION. Sometimes Dark Souls is legitimately challenging, but it can also plummet into just unfair and annoying (like the Capra Demon fight, Blighttown, Quelaag, Sen's Fortress, the entry into Anor Londo's castle, Ornstein and Smough, etc) so it actually BORES players instead of enticing them.
i automatically got enraged when you typed quelaag. never before has a boss fight been so cheap and annoying. DAMN YOU, FIRE SPHERE AOE !!!
 

Mr Dizazta

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I am all for an easier difficulty option for Dark Souls. As of right now I am in Anor Londo, about to fight Biggie Smalls, but I found that I can only play the game in short bursts due the game just being so mentally and emotionally draining. I can only take a cheap boss or moment for so long before I just turn off the game. Hell, it took be forever to complete Blighttown because those damn trolls are so annoying. Not to mention the poison lake pissed me off to no end mostly because I would run out of moss by then. And don't get me started about those damn Silver Knight archers in Anor Londo. When I play a game, I usually chose an easier difficultly (usually default) to get a sense on what I am getting myself into in the game. Hell if they turn off NG+ on easy mode, I would be all for the game. I usually use the easy option as practice anyways.
 

shrekfan246

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bullet_sandw1ch said:
Aiddon said:
go for it; he say it'd be an OPTION. Sometimes Dark Souls is legitimately challenging, but it can also plummet into just unfair and annoying (like the Capra Demon fight, Blighttown, Quelaag, Sen's Fortress, the entry into Anor Londo's castle, Ornstein and Smough, etc) so it actually BORES players instead of enticing them.
i automatically got enraged when you typed quelaag. never before has a boss fight been so cheap and annoying. DAMN YOU, FIRE SPHERE AOE !!!
>.> You might be a bit more enraged to hear that she's actually pretty easy for melee characters, then? Stick by her side, dodge away whenever she goes to melee or just block if you have a decent shield, her fire spewing will never hit you unless you back away into it. I don't think she hit me more than twice when I fought her. She telegraphs the Fire Aura attack pretty extensively.

Honestly, she was one of the easier bosses for me, I think the only one I had less difficulty with so far was the Iron Golem of Sen's Fortress. Ornstein and Smough are much more cheap and annoying.
 

Shadowcreed

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I really enjoy my playthrough and I'm having a blast with the multiplayer aspects of the game. It's unconventional and I love the way it is done, even though you do get quite a lot of errors saying summoning/invading failed. I blame GFWL for that, and the peer-2-peer system they use. But hey, just retry a few times and it is bound to work.

The difficulty in my opinion is quite alright. However there are moments that just screw you over and give you to little information beforehand.

There's this fight with a boss called Seath the Scaleless, basically the first time you encounter him upstairs he's programmed to kill you - you're not supposed to win that fight as he does a huge AoE attack you cannot evade (besides running away out of the fog wall, but you really don't have time to do that). I lost quite a lot of souls because of this. I'd appreciate a little notice beforehand.

Usually I think the game is fair in its ways. I'd rather have it stick with the default difficulty and not let you choose, because it really fits the style of it. You get thrown into the deeps and the game basically say 'Good Luck'. I like it that way. I wouldn't find any value in an easy-mode that they could implement. Generally you can survive everything if you know what's going on and usually it does give you incentives.

There's this elevator in Shen's Fortress that has blood stains on it. This gives you a good hint that this elevator is actually a trap as well. It takes you where you need to go, but if you stand on it for much longer it will charge upwards and ram you into spikes, resulting in an instant death, but the game did 'tell' you this was going to happen, I was rather impressed

The only thing they should get rid of is cheesy events that get you killed without any means of defending yourself. There's a boss that can basically stunlock you if you get hit once and that is kinda annoying. I suppose I just shouldn't have been hit at all, or get some more levels/equipment/poise so I can stop the stunlock....

Captia - Game Over

yes, yes indeed. Though the real message is 'You Died'
over..and over...and over..........and over
 

CManator

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Jerry Pendleton said:
I am all for an easier difficulty option for Dark Souls. As of right now I am in Anor Londo, about to fight Biggie Smalls, but I found that I can only play the game in short bursts due the game just being so mentally and emotionally draining. I can only take a cheap boss or moment for so long before I just turn off the game. Hell, it took be forever to complete Blighttown because those damn trolls are so annoying. Not to mention the poison lake pissed me off to no end mostly because I would run out of moss by then. And don't get me started about those damn Silver Knight archers in Anor Londo. When I play a game, I usually chose an easier difficultly (usually default) to get a sense on what I am getting myself into in the game. Hell if they turn off NG+ on easy mode, I would be all for the game. I usually use the easy option as practice anyways.
I like that idea. Though I would also add the inability to invade or summon in easy mode (except npcs). Easy mode with a catch like that sounds well within the spirit of Dark Souls.
 

Shadowcreed

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shrekfan246 said:
bullet_sandw1ch said:
Aiddon said:
go for it; he say it'd be an OPTION. Sometimes Dark Souls is legitimately challenging, but it can also plummet into just unfair and annoying (like the Capra Demon fight, Blighttown, Quelaag, Sen's Fortress, the entry into Anor Londo's castle, Ornstein and Smough, etc) so it actually BORES players instead of enticing them.
i automatically got enraged when you typed quelaag. never before has a boss fight been so cheap and annoying. DAMN YOU, FIRE SPHERE AOE !!!
>.> You might be a bit more enraged to hear that she's actually pretty easy for melee characters, then? Stick by her side, dodge away whenever she goes to melee or just block if you have a decent shield, her fire spewing will never hit you unless you back away into it. I don't think she hit me more than twice when I fought her. She telegraphs the Fire Aura attack pretty extensively.

Honestly, she was one of the easier bosses for me, I think the only one I had less difficulty with so far was the Iron Golem of Sen's Fortress. Ornstein and Smough are much more cheap and annoying.
Im surprised you had difficulty with her. I was playing as a pyro and she was quite weak. All you have to do is pretty much strafe around her in a circle motion, avoid her lava pits and smash away at her.

If this still gives you trouble read the spoiler^^

If you go to the tunnel in the bottom of Blighttown at the swamp, there's a bonfire yeah? When you're there and in human form (i believe you have to be) a NPC called 'Mandred the man-eater' or something will invade you. If you kill him (he's easy) you're able to summon him at the entrance of Quelaag. His sign will be at the entrance to her fog wall. He's a strong tank and basically all you have to do now is smack the boss about. Really not an issue.
 

Shadowcreed

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Zeriah said:
I didn't find Dark Souls very difficult at all (though it did have a few moments) - just unforgiving as well as some bullshit terrain (i.e Anor Londo silver knight archers or The Great Hollow). I hardly ever died during the combat and I'm sure that was true for a lot of people, so having an 'Easy Mode' wouldn't even accomplish much unless it came with a Prince of Persia type option.
I have to say I probably had most difficulty navigating the map as well. The terrain is out to kill you.
Swamp area poisoned me, didn't have an antidote.. real annoying.
The archers in Anor Londo were a pain, though if you dodge their hits they're not THAT bad.
I died like 9 times trying to navigate the Crystal Cave.. God that place just annoyed me. Yes I tried to follow the sparkly things but in the end after having to fight that stupid dragon all the time I just rushed through it, resulting in an invisible pit on an invisible path. My fault for being hasty but really. The worst yet was that damned dark area in Thomb of Giants or what was it called. Having to use a Lantern instead of my shield to see 1 inch in front of me was bad to begin with. But then they throw these giant ass skeletons at you that basically take 2/3th of your hp in a single hit. For me anyway. God that was awful.
 

shrekfan246

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May 26, 2011
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Shadowcreed said:
shrekfan246 said:
bullet_sandw1ch said:
Aiddon said:
go for it; he say it'd be an OPTION. Sometimes Dark Souls is legitimately challenging, but it can also plummet into just unfair and annoying (like the Capra Demon fight, Blighttown, Quelaag, Sen's Fortress, the entry into Anor Londo's castle, Ornstein and Smough, etc) so it actually BORES players instead of enticing them.
i automatically got enraged when you typed quelaag. never before has a boss fight been so cheap and annoying. DAMN YOU, FIRE SPHERE AOE !!!
>.> You might be a bit more enraged to hear that she's actually pretty easy for melee characters, then? Stick by her side, dodge away whenever she goes to melee or just block if you have a decent shield, her fire spewing will never hit you unless you back away into it. I don't think she hit me more than twice when I fought her. She telegraphs the Fire Aura attack pretty extensively.

Honestly, she was one of the easier bosses for me, I think the only one I had less difficulty with so far was the Iron Golem of Sen's Fortress. Ornstein and Smough are much more cheap and annoying.
Im surprised you had difficulty with her. I was playing as a pyro and she was quite weak. All you have to do is pretty much strafe around her in a circle motion, avoid her lava pits and smash away at her.

If this still gives you trouble read the spoiler^^

If you go to the tunnel in the bottom of Blighttown at the swamp, there's a bonfire yeah? When you're there and in human form (i believe you have to be) a NPC called 'Mandred the man-eater' or something will invade you. If you kill him (he's easy) you're able to summon him at the entrance of Quelaag. His sign will be at the entrance to her fog wall. He's a strong tank and basically all you have to do now is smack the boss about. Really not an issue.
I think you either misquoted or misinterpreted my post. I was saying that she was pretty easy for my warrior.

No harm done, though.
I didn't know you could summon that Phantom before Quelaag. (Her name is Maneater Mildred, by the way.)
 

Clive Howlitzer

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I am never really bothered by games having difficulty modes to them. However, calling PC gamers soft is kind of lame. A lot of brutally hard game exists on the PC. If anything, we have less patience for shoddy products released in terrible barely playable conditions. I wonder if any recently released ports match that description.
 

Shadowcreed

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shrekfan246 said:
No harm done, though. I didn't know you could summon that Phantom before Quelaag. (Her name is Maneater Mildred, by the way.)
Oh, woops, yeah wrong guy ^^
hopefully he had a message as well.

When Mildred came along I thought it was a real player and was surprised at how bad he was^^
I felt good about myself only to realize it's just another NPC :(
 

Reaper195

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I got the game expecting a good fantasy game. What I got was a crap beginning with next to no story given to me, I'm suddenly thrown into this zombie thing, I get raped, the enemies I just lost all my health and potions to respawn when I refill my potion flask, and after three hours of playing, I still didn't really know what was going on.

Hey, a lot of people enjoy the game, so it more or less just means the game is not for me, and after that first OP boss in the asylum place, I was just grinding through the game instead of paying it any attention (And by grinding, I mean repeating the same fucking place over and over and over because respawning enemies kept respawning when I went to refill my MOTHERFUCKIN' POTION FLASK BECAUSE THEY TOOK AWAY MY HEALTH IN THE FIRST TIME!)
<<


I also prefer to play games for fun/unrealism/story, not challenge. Some people find fun in challenge. I don't.
 

Moonlight Butterfly

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Shadowcreed said:
shrekfan246 said:
No harm done, though. I didn't know you could summon that Phantom before Quelaag. (Her name is Maneater Mildred, by the way.)
Oh, woops, yeah wrong guy ^^
hopefully he had a message as well.

When Mildred came along I thought it was a real player and was surprised at how bad he was^^
I felt good about myself only to realize it's just another NPC :(
Haha yeah me too, I was wondering why they were wearing a bag on their head and little else. I thought it was just someone messing around xD
 

lacktheknack

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omicron1 said:
Myst/Uru is an intellectual challenge - while it may be difficult for some, for most it's just a matter of thinking about it for a while. There's really no excitement to trying a puzzle in Uru - just the knowledge that you can move on once it's complete. I can't see a basis for comparison between the two, aside from "Casual gamers might well give up half an hour in."
Speak for yourself. One of my biggest and longest-lasting highs in all of gaming was figuring out how Ahnonay worked in Uru.

People experience different emotional reactions to things.
 

Gitty101

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The answer is not to change the difficulty, but rather to give the player more information about how to play. I know that my first time would have been a lot easier if I had been told a couple of simple things, rather then having to learn them the hard way.

Also, he is aware that many people bought it because of its unrelenting difficulty? I know I did at first, but the experience became so much more than an arbitrarily difficult game. In this modern market, it's rather nice to have a change.
 

cikame

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I got Dark Souls expecting to have a rough time, i enjoyed my time with it but only got to the foresty area which if you measure it is hardly anywhere really.

Very sad that i had to drop a game for being too difficult, i would definately appreciate an easier setting.
 

octafish

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I like a hard game (Gran Prix Legends, defending Drassen in 1.13), I just don' t like brawlers that rely on my non existant thumb dexterity. I guess I prefer thinking to reacting, which seems to be the default with console based games. I don't like shitty ports either for that matter but I wasn't interested in DS before they butchered the port.
 

lacktheknack

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Akalabeth said:
PC Gamers are soft

Can't reference a game from the win98 era as proof that they enjoy a challenge.
Gubble.

Riven, sans-walkthrough.

The Incredible Machine: Contraptions.

Jagged Alliance 2.

etc.
 

unoleian

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Moonlight Butterfly said:
sunsetspawn said:
The extremely rare humanity is a bit much. I know it's a Japanese thing to "grind," but Dark Souls got out of hand with that shit. It could take hours to get humanity back, which really hurt the flow of the game. Also, the atmosphere was a little too oppressive.

In fact, Dark Souls' difficulty is a great thing, but the small cheesy bits take away from the experience.
Erm not sure if you actually played the game but you get humanity that stays in your invent to use whenever you want, you cant lose it by dying...

I never had a problem with a shortage of humanity in the game but okay.
It's fair to remember that a few months after release they upped the humanity drop rate something like a few-hundred-fold, but early on after release it really was a pain to get and was precious to hold onto. I think in my first 8 hours with the game I accumulated 2-3 humanity, whereas now after patching I can accumulate twice that just by climbing the Undead Burg / Parish in one go. Guy could easily be speaking about those pre-patch days. The same days when a few bosses would give up 1.5K souls but now give 10K
 

Elf Defiler Korgan

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Dark Souls is merely a game, that you have to learn to play.

Alongside that, accept that you will lose humanity and so many souls.

Then have a good time!
 

Mr Dizazta

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CManator said:
Jerry Pendleton said:
I am all for an easier difficulty option for Dark Souls. As of right now I am in Anor Londo, about to fight Biggie Smalls, but I found that I can only play the game in short bursts due the game just being so mentally and emotionally draining. I can only take a cheap boss or moment for so long before I just turn off the game. Hell, it took be forever to complete Blighttown because those damn trolls are so annoying. Not to mention the poison lake pissed me off to no end mostly because I would run out of moss by then. And don't get me started about those damn Silver Knight archers in Anor Londo. When I play a game, I usually chose an easier difficultly (usually default) to get a sense on what I am getting myself into in the game. Hell if they turn off NG+ on easy mode, I would be all for the game. I usually use the easy option as practice anyways.
I like that idea. Though I would also add the inability to invade or summon in easy mode (except npcs). Easy mode with a catch like that sounds well within the spirit of Dark Souls.
I too like your idea about turning of invasions/summons unless they are NPCs.