Waaghpowa said:
(...)There's a lot in the game that isn't explained and either they expect you to figure it out or they expect you to already know. One such example is what area is appropriate for beginners.
I started out going to the graveyard, thinking it was the way to go because:
A) It didn't point me in a particular direction and it was the most obvious with the ruins right there infront of you.
B) Textures are so bad that it's hard to see paths, that and they seem to be partially hidden. Things kinda just blended together.
So I got my butt kicked.
Those issues coupled with what seemed to be a bug in parrying, makes the game difficult. (Sometimes when I parry an attack, the enemies attack goes through my shield and deals damage to me anyway. Imagine My shield swinging into the enemy at the same time their sword hits me. I still take damage with no stagger to me or the enemy. It's quite frustrating.)
Hey. I'll chime in here in a rather trigger-response fashion.
I know what you mean about the lack of explanation, expose or proper introduction. Thing is, though, that I actually like it. I also went to the graveyard first, because it's the first thing I 'discovered'. The skeletons sure killed me. Was it frustrating? Nah, just... enraging. Then I discovered the 'proper' route and that one felt so very easy after my first futile attempts at poking those nasty skeletons. I think the interaction with NPCs together with the audio (music and environmental sfx) really builds up an ambiance of dread, doom, futility and very, very little hope. I found that to be much more inspiring and motivating than crash boom bang hey presto you're the ctulhu-born saviour of mankind, pooped into the world to be awesome. That's OK at times (I really like Skyrim), but Dark Souls (and its predecessor for that matter) do it decidedly differently, and I find that to be a really, really good thing.
As for the countering and parrying properly - After many, many hours of metaphysical flow within both Dark and Demon's Souls, I think it's safe to say that the implementation of RPG math hidden under the hood of actiony mechanics in both games is pretty much awesome. Even though I started out as a nimble rogue, I played through half the game without even attempting to backstab or counter, as my first attempts with black knights were not too encouraging, so I went Mario and climbed all the ladders I could find to snipe the hell out of the big bad black ones until I had a change of heart and decided to learn how to do things proper, and in all my following playthroughs, things were much easier, because I actually knew what I was doing, and I knew how to do it. My first playthrough took about ten times as much time, because I felt genuinely afraid of missing something... and, yes, I killed one NPC character because of bad controller handling, I stuck a poisoned throwing knife right between her eyes. The moment she cried out in agony, walking backwards into her black hole home while cursing me felt really, really bad. I took much more care with placing the controller down and not pressing any buttons when I didn't mean to... it really has to be said that these two games are, to me, what playing electronic games is all about. They invaded my dreams proper, they inspired me, the had me hooked for some weekends, and they sucked up some time I still don't feel I lost, because I really, really enjoyed the ride.
Can you imagine how good it felt to discover the stairs leading down right next to the Crestfallen warrior? Sure, I joined the online community - another great part of the game - eventually, but before that, discovering stuff actually
meant something!