La-Mulana has both obtuse puzzles and tough bosses.Andy Chalk said:Of course they do. They're wickedly difficult games of different sorts. The comparison is spot-on.omicron1 said:Uru and Grimrock - hard? Did I miss something?
Dark Souls is challenging on the level of NetHack. It's a game where the difficulty is substantial - but the rewards are equally so. Your comparison examples just don't cut it.
And how exactly are the rewards of either Dark Souls or Nethack "substantial?" I think you'll find that it's the same sort of "yay good job" business that every game dishes out. Some gamers might get a big rush out of beating a particular boss fight after failing 50 times, but how is that any different than the one that others get when they work through a viciously obtuse adventure puzzle without the aid of a walkthrough?
Actually comparing Dark Souls to Nethack kind of makes sense. They are both difficult but they are also both fair. Nethack is possibly the most fair roguelike ever once you get to know how everything works.
I'm assuming the PC version contains all the patch changes from the console versions which made the game a good deal easier in many ways.