Zeriah said:
I loved Dark Souls, the only problems I had with it were a few UI ones:
I'd like to be able to see stat comparisons of weapons and armor to what you have equipped at shops.
I'd like to be able to see what the stats of an item are when upgraded (very difficult to tell if a new item will be better than your upgraded equipment when it is still level 1).
I'd like the Covenants to be expanded upon in both explanation and effect. I played through almost all of my first play through simply joining the next covenant I came across, never really knowing what they actually did. Even after knowing what they did, I really just leveled the Chaos one for the Pyromancies.
There's probably a lot more of these kind of problems, so hopefully changes to these are what they are referring to.
Press square/X (I think that's the correct button) it switches the view of the item from list of all to description to stats. Descriptions help hint at any special effects, and the list of stats will outline in bright blue and red numbers what statistics are better or worse about the equipped item compared to your current. The only thing it can't help with is knowing if the moveset will mesh better with your style or not. It tells you about this command at the bottom of the screen.
You can see the differences of an upgraded item by viewing the stats page when highlighting it for upgrade, you can only see the immediate upgrade stats, but it's easy to extrapolate from there and that aside each item follows a very similar ascension path to every other item of the same class (greatshield, short sword, etc.).
Covenants are pretty terribly explained, but if you read the descriptions of each covenants unique item (which you can usually find well before joining) you can get an idea of what they might do. ex. read about the eye of death description and it says
"Online play item.
Lure phantoms from other worlds.
(Only Covenanter can use the item while Hollows cannot)
The dreadful Eyes of Death spread disaster
across neighboring worlds. Phantoms lured
to the host world may end up as victims,
allowing the Eyes of Death to multiply,
and leading to further proliferation of bane."
We can get a good idea from this on what it does and can take that further by joining the covenant and trying it out. (no penalties for joining then leaving a covenant so long as you do it through Oswalds "leave covenant" dialogue choice.)
It doesn't do a great job of telling what items belong to what covenants, but you usually find them nearby the covenant leader, and can see what you use because it will usually be the "offer X" option to the leader.
Sometimes it is more of a puzzle, like figuring out how to get a sunlight medal (if you EVER partner with a sunbro inside or outside the covenant you get one, there's a big hint, and you can even get some offline) and once you get one it gives it away in the description.
of course it doesn't tell you that covenants are nearly useless offline, but that's not the way the developers intended for the game to be played, which could probably use a warning or something on the first startup...
Sorry for the wall of text,
tl;dr the game addresses all of these 'problems' and just requires some problem solving ability, or pressing square.
Not to say Dark Souls is flawless or perfect, it has many problems and indeed some of those involve being too obtuse about mechanics, but it certainly has fewer problems than many people seem to keep saying it has.