I'm a bit confused on what to do after the Belfry Gargoyle boss and after ringing the first bell. Where do I go next, exactly?
you sir are a legendKorten12 said:Well I am on NG+, so if anyone got questions, you can ask me.
Thats a npc invasion, kill him and you get to aummon him for boss, hes extremly usrfull being resisntante to fire . Man fuck that boss , she/it was tough as nails .Googenstien said:Took yesterday off because of sunday football.. but all I could do was think about the game. I am up to Blighttown and in my low 30s. The piece of advice I can give anyone is use Humanity to become human and summon in help for bosses.. there is no reason to not.
Generally I will clear my way to a boss fog and then look for the bonfire or backtrack to the old one. Then I will use 2 humanity to reverse hollow and then kindle the bonfire, I need at least 10 flasks. Then I make my way back to the boss area and look for summon signs and I always find them (way of the white covenant)
Also, if you want practice on the boss you drop a summon sign near the boss.. and help others kill the bosses. You get Humanity and souls for doing so. I see no reason to horde Humanity and fear being human.. the only place I got invaded was in The Depths and I smoked the guy for some reason without taking hits.
Yeah , get the triforce , put it the sword in the slot at the temple of time , it becomes the master sword , continue on and you will fast foward in time 7 years ... Oh wait wrong game .Gorilla Gunk said:QUESTION: Is there ANY reason to keep the broken sword you start out with? Because the only thing keeping me from dropping it is the though that maybe, just maybe, it's a key component to some awesome master sword you can get later in the game which seems like something From Software would do to fuck with you. "Oh you want this awesome sword? Well it's all yours! You just need that broken sword you started out with and... oh... you threw it away huh? Oh well, sucks for you!"
Can't help but feel the urge to totally disregarded your opinion, as you've refered to me (part of its fan base) an idiot.ghost whistler said:A lot of the online isn't being used because a) people are having a hard enough time playing offline and b) it's so badly implemented and so lacking in explanation it's just getting overlooked.
This game is suffocating because it's so arcane. NOTHING is explained. I just learned the magic weapon spell which i have no idea how to use only to find that it doesn't work on the drake sword. waste of souls there.
Quite frankly i'm getting tired. The game is proving to be a real chore to play. Not so much because it's hard, which it is (although the reasons for that more are due to crap level design and mob placement), but because it just gives the player nothing to work with. I have no idea what i'm doing, where i'm going and why. The constant repetition of fighting the same mobs in the same places with the same tactics, as aresult of bonfire use/death, is just an appalling piece of game design. Yes i died, yes it's hard...but yes, it's getting really fucking tedious. Round and round the undead burg, over and over. FFS.
I beat the capra demon through a combination of cheap gameplay (IMO - it wasn't satisfying though fortunately it's over) and crap ai. The camera was forever stuck behind a tree. The lock on system falls to pieces when you are in cramped space with enemies right in your grill.
This game should have been more rigorously playtested. The fact that it's so beloved of a bunch of hardcore idiots is it's greatest flaw. That it's 'prepare to die, this game is ROCK HARD' isn't enough of a basis for a game's design.
Having to constantly stop to look stuff up on the internet in order to beat a boss or learn how something works is absolutely the wrong way to play a game.
7/10.
please do remember that this is your opinion on what is wrong with the game, it may be a opinion which is shared by some people but it is still an opinion. You obviously do not like this game, that is fine. It happens. But please do not assume that we are being mislead and manipulated. I am not blind to some of the faults in this game, It just does not lessen the experience for me.ghost whistler said:Disregard what you like. It's your lookout. Im not telling you what to enjoy, I'm telling what's wrong with the game. Unfortunately for the gaming hobby this game has seen fit to insert a crazy fog in people's minds that blinds them to a host of very obvious faults.
snip
Correction: You don't need to fight the Butterfly to get the key. It is found in the area around the Boar. He needs the Basement Key, you are thinking of the Tower Basement Key.ultrachicken said:Remember the bridge with the dragon in the Undead Burg? Near the beginning of the bridge, there was a locked door. With the key you got from defeating the Moonlight Butterfly, it will now open. At the end of that new area is the Capra Demon. Kill him and you get a key to the Depths, which is to the left of the boss battle entrance. Also to the left is a shortcut back to Firelink Shrine, so you should open that up before you go hunting the Capra, because he is one mean fucker.Kris015 said:It's hard, and the game doesn't tell me anything! I wasted a freaking Fire Keeper Soul because I thought you were supposed to "Use Item" >.<
Also I have no freaking idea where to go after ringing the first bell! I even killed the Moonlight Butterfly.. Where to now!?
Once you get through the Depths, your next stop is Blighttown, which contains the second bell... sort of. You'll see.
Anyways, I'm really enjoying Dark Souls in comparison to Demon's Souls. While the controls seem to have suffered, namely the auto-lock system, which is atrocious now, the open world structure combined with the infinitely improved aesthetics makes me much more determined to explore and keep on trucking. In Demon's Souls I fought because I wanted to win, but in Dark Souls I'm enjoying the path and the destination.
Remember picking up a Basement Key? It opens up a door at the start of the bridge with the dragon on it.AlternatePFG said:I'm a bit confused on what to do after the Belfry Gargoyle boss and after ringing the first bell. Where do I go next, exactly?
Mr Ink 5000 said:snip
Melopahn said:snip
krazykidd said:snip
Hey, if you guys aren't in the Dark Souls user group already, we are having a live chat where we discuss Dark Souls while we play.Googenstien said:snip
Oh god. It was the first boss that really gave me trouble. I had to summon the NPC to help. Fuck that shout attack.krazykidd said:Thats a npc invasion, kill him and you get to aummon him for boss, hes extremly usrfull being resisntante to fire . Man fuck that boss , she/it was tough as nails .Googenstien said:Took yesterday off because of sunday football.. but all I could do was think about the game. I am up to Blighttown and in my low 30s. The piece of advice I can give anyone is use Humanity to become human and summon in help for bosses.. there is no reason to not.
Generally I will clear my way to a boss fog and then look for the bonfire or backtrack to the old one. Then I will use 2 humanity to reverse hollow and then kindle the bonfire, I need at least 10 flasks. Then I make my way back to the boss area and look for summon signs and I always find them (way of the white covenant)
Also, if you want practice on the boss you drop a summon sign near the boss.. and help others kill the bosses. You get Humanity and souls for doing so. I see no reason to horde Humanity and fear being human.. the only place I got invaded was in The Depths and I smoked the guy for some reason without taking hits.
It's only self defeating it you thinking it as such. Dark/Demon's Souls design is that you shouldn't fear failure and that every encounter can make you stronger. In fact in Dark Souls they made it easier for you. you just have to not be afraid of the danger out there.ghost whistler said:Except you can't avoid death and it happens a lot. So then by your reasoning the end result is frustration. Any game that is designed to be frustrating is badly designed. People won't play this game if that's the case and I can guarantee that in a week's time you'll see half the copies on sale, used. If i were a developer i'd look upon that as abject failure. Nothing to be proud of.Gralian said:Considering you lose ALL your souls and ALL your humanity when you die, i'd say that's a pretty big incentive to fear death. Not to mention that the further you progress without dying, the greater the relatisation that should you die, you'll have to make your way all the way back to that exact spot to get your stuff back - something that may be impossible if getting to that point was a tough endeavour to start with or a fluke. So progression is kind of a double-edged sword and provides yet another reason to fear the reaper.
Not to mention if you want the best chance of getting exceptional loot, you need to stay human and have a high humanity count. Both of which you will lose if you die.
Since you die constantly in this game it has no meaning. Sure you lose everytyhing, but in the end so what: you will anyway. Even then spending it is irrelevant since no matter how pwoerful you make yourself, the game will fuck you over. That's what DS does.
This is the problem with brutal game design: it's self defeating.
Yeah, I figured that out and now I'm fighting Capra Demon. It wouldn't be nearly as difficult if I could get a good fucking camera angle on the thing.RedEyesBlackGamer said:Remember picking up a Basement Key? It opens up a door at the start of the bridge with the dragon on it.AlternatePFG said:I'm a bit confused on what to do after the Belfry Gargoyle boss and after ringing the first bell. Where do I go next, exactly?
You ever play Castlevania or Megaman? I consider those games "old school difficulty", and those games are the same way. You die because you fuck up while following the pattern.chstens said:Demon's/Dark souls doesn't have old school difficulty, it's very new school, in fact. Sure, games were harder back in the day, but they were also incredibly unfair, meant to keep you playing for as long as possible, to drain your wallet of every possible penny (They kept doing this during the first console generations because developers kinda stuck to the "old ways"). Demon's/Dark Souls difficulty is very fair, you know exactly why you fail.ZeroMachine said:I actually kinda like the menu's aesthetic. It represents the sort of game I wanted to get out of Dark Souls. Dark, dreary, old school difficulty.Gorilla Gunk said:Yeah but at least Demon's Souls' menu looked nice and didn't resemble something you'd see in an RPG made in the late 90's/early 00's. It's just ugly as fuck man.McNinja said:It's FROM Software. They couldn't consistently design a decent menu if their lives depended on it.
Definitely getting that, too. As Darksiders was the best Zelda game I played in a long time, I feel like this is the best Castlevania game I've played since Circle of the Moon
i believe thats classed as a sin, and the cost of forgiveness in souls is 2000 x your soul levelghost whistler said:Thank you, i'm fully cogniscent of what an opinion is.Shadie777 said:please do remember that this is your opinion on what is wrong with the game, it may be a opinion which is shared by some people but it is still an opinion. You obviously do not like this game, that is fine. It happens. But please do not assume that we are being mislead and manipulated. I am not blind to some of the faults in this game, It just does not lessen the experience for me.ghost whistler said:Disregard what you like. It's your lookout. Im not telling you what to enjoy, I'm telling what's wrong with the game. Unfortunately for the gaming hobby this game has seen fit to insert a crazy fog in people's minds that blinds them to a host of very obvious faults.
snip
I didn't say it was a bad game. I said it was a badly made game.
For instance, if you accidentally attack an npc, there is no cooldown. This means if you accidentally hit a vendor/trainer you are screwed. That might sound amusing, and people may get a good chuckle out of it, but the shortsightedness of that design is embarassing in 2011, and arguing consequences in a game where you can come back to life is a bit fatuous.