Which Covenant are you in? that is your faction and which covenant you are seems to decide who you see in ghost form, which msgs you see on the ground and which summon signs you see from people.. probably also which phantoms can invade too. Not clear on how this all works, like if you only see other msgs and summon signs from the exact covenant you are or if they are all aligned in some manor.ghost whistler said:I've seen no summon signs. I tried one myself for the capra demon, but nothing came of it.Googenstien said:Took yesterday off because of sunday football.. but all I could do was think about the game. I am up to Blighttown and in my low 30s. The piece of advice I can give anyone is use Humanity to become human and summon in help for bosses.. there is no reason to not.
Generally I will clear my way to a boss fog and then look for the bonfire or backtrack to the old one. Then I will use 2 humanity to reverse hollow and then kindle the bonfire, I need at least 10 flasks. Then I make my way back to the boss area and look for summon signs and I always find them (way of the white covenant)
Also, if you want practice on the boss you drop a summon sign near the boss.. and help others kill the bosses. You get Humanity and souls for doing so. I see no reason to horde Humanity and fear being human.. the only place I got invaded was in The Depths and I smoked the guy for some reason without taking hits.
I really have not much understanding of the fnctioon of humanity and have found, at most about 3 points so far. So it's a game mechanic that's entirely redundant afaic. What's the point then?
I actually think Dark Souls' online mechanics are better than Demons Souls, but I can see how it will confuse new players to the game. Humanity is no where near as limited as the masks that you had to consume in Demons Souls in order to come out of soul form.. there were only so many per each run thru of the game. In Dark Souls you can get Humanity as mob drops, and by assisting others kill a boss/demon.. so technically its an unlimited supply in each play through.