At the point where you are you can already buy an item for repairing your weapons at campfires. You can buy arrows as well. The merchant for that is very close to the bonfire where you're respawning even.ghost whistler said:i didn't say weapons can't be repaired. I said I haven't reached the point where this is possible.Popadoo said:ghost whistler said:That's not reward. That's just gullibility. I'm staggered how From Software have managed to pull the wool over so many people's eyes with this. This has to be the greatest con job in gaming history; it truly is the emperor's new clothes. The game gives the player absolutely nothing to work with. It doesn't even properly explain the stats.
on top of that my continued deaths at the hands of the zombies in the burg has meant one of my two swords is now usless. That's right, the game also has weapon degradation. So not only do you enjoy the frustration of continually dying and respawning in a badly laid out environment but your weapon will wear out. There's no where to fix this at all!
Difficulty is one thing.
This is something else.
- The sense of achievement IS there, you just have to - you know - WORK for it.
- You CAN repair weapons.
- The stats are explained. If you hit a button when in the 'Level Up' menu, it explains the advantages of increasing that certain point.
- The same goes for weapons. Hit a certain button while over a weapon and it explains everything to you. In the end, other RPGs have had less intuitive menus.
ghost whistler said:This snobbery and elitism that's woken in gamers in the wake of Dark Souls is as unpleasant as it is childish.
Quit projecting your own character flaws onto others. You're the one here acting like you're better than other people. All anyone has pointed out here is that if you are having this much trouble this early on in the game, your skills are obviously lacking. You on the other hand have consistently attacked people's character over their taste in video games. I think you're projecting your childishness onto others as well.ghost whistler said:People that champion this are the sort of people that don't want innovatioon or originality in game design; they are the sort of people that lambast 'weaker' gamers because they themselves got teased for playing video games. It's a sort of survival of the shittiest.
snobbery?ghost whistler said:I'm not asking where to find things. Nor am I asking for my hand to be held. If subtlety of expression and opinion is lost on you then go learn it before continuing. This snobbery and elitism that's woken in gamers in the wake of Dark Souls is as unpleasant as it is childish.Daystar Clarion said:Yeah, that's not what irony is.
It's obvious you're having a lot of trouble with the game, but is that the game's fault?
I'm doing fine, because I understand the mechanics and how everything works (I played Demon's Souls, so that's no surprise).
Yes, the game doesn't hold your hand and tell you exactly what you need to do or where to find things, but that's part of the charm.
But you really are stating things you don't like as if they were design faults, which they're not.
Personally I love the more open-world. The number of surprises I've come across as I push along each of the branching paths bit by bit really enrich the experience. I mean one minute it's a pack of cats with crocodile jaws, and the next it's a massive hydra that spits deadly blasts of water at you. The environments and enemies are so much more varied than before. The merchants spread out all over is indeed a bit of a pain, but it's only a little different from having the different merchants and smiths distributed across the each world in Demon's Souls. Like with the nexus, numerous merchants are localized around Firelink Shrine, though of course you can't warp back there at any time (though there is a covenant that allows warping between bonfires). And of course, all of the most important functions are available at every bonfire.Packie_J said:Well, after sinking 10 hours in I think I'm ready to pass my judgement.
First the cons:
- Well, I definitely understand and applaud From Soft. for changing the level design to an open-world style, I'm not really liking it as much as Demon's Souls. Sure, Demon's Souls hub world design made it easier overall because you could tackle the areas in any order you want. Also, I found the Nexus a much more comforting place to rest, buy and store gear and level up than the bonfires. Also this:
So comforting...
- Vendors and merchants scattered around the world instead of placed in one area. Not a major issue but still a minor pet peeve.
- Buying your own store box, seriosly?!
- Framerate, seriously the game chugs in a lot of open areas especially that underground lake.
Other than that, IT'S FUCKING AWESOME! Talk about surpassing my expectations, I walked in to this game expecting more of the same since I loved Demon's Souls so much. From Soft. have done the impossible, they've somehow made a harder than freakin' Demon's Souls. I'm loving everything, the design, the combat, the bosses, everything. I'm calling it, this is my game of the year.
Good job From Software!
I think the cursed status ailment is pretty damn cool. Especially since it allows you to fight ghosts. Trying to stay out of that gas they spew while trying to make my way out of those sewers was one of the most intense gaming experiences I've ever had.JayDub147 said:The main example I've got, and has been mentioned by a number of reviewers, is the basilisks in The Depths, a level that bad enough (I know the levels are supposed to be dreary, but most of them are an interesting kind of dreary. I've never been a fan of sewer levels). For those of you that don't know, these are frog-like creatures that spit out a dense fog. If you get caught in the fog, you die immediately. Then, once you respawn, you find out that you've been cursed, and your health is cut in half. The only way to get rid of the curse is a consumable item that can be bought for 3000 or 6000 souls, depending on the seller. Oh, and did I mention that the effect stacks?
Additionally, they made becoming human far too risky. I know death is generally not unfair, but invevitably, you will die, and there's no way to get back the humanity you put into your human form. I think they should have at least let you get it back if you reach your corpse, like they do with souls. Otherwise, everyone will just end up playing Hollowed, and that really devalues the online experience, as you need to be human to summon anyone. If you actually need to summon someone for help, than the situation is too dangerous to go into human form in the first place.
The Tauros Demon?AlternatePFG said:So I've played it for a couple of hours, and so far, while I really, really like it, the open world aspect makes it really confusing for me to tell where to go.
How do you beat that bridge boss by the way? Is there a particular strategy to it?
I think I'm probably going to have to start a new character now that I have a decent feel for the game, just like I did in Demon's Souls.
I suppose. Out of curiousity, are you usually human, because I have not been so lucky with item drops?QueenOliver said:I think the cursed status ailment is pretty damn cool. Especially since it allows you to fight ghosts. Trying to stay out of that gas they spew while trying to make my way out of those sewers was one of the most intense gaming experiences I've ever had.JayDub147 said:The main example I've got, and has been mentioned by a number of reviewers, is the basilisks in The Depths, a level that bad enough (I know the levels are supposed to be dreary, but most of them are an interesting kind of dreary. I've never been a fan of sewer levels). For those of you that don't know, these are frog-like creatures that spit out a dense fog. If you get caught in the fog, you die immediately. Then, once you respawn, you find out that you've been cursed, and your health is cut in half. The only way to get rid of the curse is a consumable item that can be bought for 3000 or 6000 souls, depending on the seller. Oh, and did I mention that the effect stacks?
Additionally, they made becoming human far too risky. I know death is generally not unfair, but invevitably, you will die, and there's no way to get back the humanity you put into your human form. I think they should have at least let you get it back if you reach your corpse, like they do with souls. Otherwise, everyone will just end up playing Hollowed, and that really devalues the online experience, as you need to be human to summon anyone. If you actually need to summon someone for help, than the situation is too dangerous to go into human form in the first place.
As for the humanity, the game is far more generous than Demon's Souls was. The equivalent in Demon's Souls were the Stones of Ephemeral Eyes, and they were not easy to come across. I'm constantly stumbling across humanity drops from rats without even trying to farm them.
Alright, tackling these one at a time.Witty Name Here said:I beat the giant Bull Demon thing, but now I'm stuck by the dragon with no idea where to go, do I brave the fire it spews out and try to run past it? Do I backtrack? What do I dooooooooo? T_T
Also that Black Knight in the first area is bloody brutal, I'm not even sure why he's there... >.>
EDIT: Also, I have no idea how to use those shards that give combat bonuses to my items, they would be useful if I knew how to use 'em.
Also, there's a lot of crap in my inventory, I just wish I could sell it instead of being forced to drop it. T_T
Its damage is 5 higher. But it is slower to swing and harder to get. And I heard that the stat requirements were pretty high. So not really.Arontala said:Technically, isn't the Black Knight Sword better?RedEyesBlackGamer said:Best early weapon in the game. It requires 16 Strength and 10 Dexterity.Witty Name Here said:I beat the giant Bull Demon thing, but now I'm stuck by the dragon with no idea where to go, do I brave the fire it spews out and try to run past it? Do I backtrack? What do I dooooooooo? T_T
Also that Black Knight in the first area is bloody brutal, I'm not even sure why he's there... >.>
EDIT: Also, I have no idea how to use those shards that give combat bonuses to my items, they would be useful if I knew how to use 'em.
Also, there's a lot of crap in my inventory, I just wish I could sell it instead of being forced to drop it. T_T
1 - It's absolutely not open world like Oblivion, but all the levels connect to each other in several ways, forming a big labyrinth. It's open the same way a Metroidvania is open.MisterShine said:1. How open world is it really? I slew the Tauros demon and am now wandering around the blacksmith kind of lost, and I'm wondering when does the game "open up" like say Oblivion, or doesn't it, and how big roughly is it?
2. And, where is the god-damned pyromancing trainer? All I can find on google are the more advanced guys. I'm almost level 20 now and I've been forced to play my Pyro as basically a warrior with rechargeable incendiary bombs, since I can't find any other skills to train I put most of my stats into Str and Vit so I'm not so squishy. I'd really like some proper spells for my spell casting class!
I play as human when necessary. I'll consume some humanity and strategically consume some more to kindle several bonfires in a row. If I'm planning on heading for a boss I may retake human form to summon a co-op buddy. While in human form you can also summon an NPC for assistance before a boss fight.JayDub147 said:I suppose. Out of curiousity, are you usually human, because I have not been so lucky with item drops?