ultrachicken said:
What is so arbitrary about the attack patterns of enemies? If you see an enemy raise their weapon, you know they're going to swing it. If an enemy lurches back and opens their mouth, you know they're going to spit something nasty at you. If an enemy pulls their bowstring, they're probably going to shoot you. You have dodging, blocking, parrying, and interrupting at your disposal to defend yourself. How is any of this different than any other game? Unless you're simply whining about the penalty for failing to defend yourself, to which I say bullshit. I've only encountered two bosses so far that had a one hit kill maneuver; one was way above my level and the other could have easily been countered if I'd stacked some fire defense. If you aren't killed by an attack, all you have to do is find a safe place for two seconds so you can pop an estus flask.
And if you can find a game that rewards your effort more than Dark Souls, share it with me, because that sounds like an incredible game. When I defeat some boss that's been giving me trouble in Dark Souls, not only is their immense euphoria associated with that victory, but there is the souls that you receive, the crafting items, and weapons that go towards making your character progressively more and more badass, while the NPCs around you slowly come to recognize your power. Hell, even the jerkass you meet in Firelink warms up to you after a while.
Attack patterns vary enormously. Sometimes the zombie raising his sword will swing once, easy enough. Sometimes he'll swing in a massive stabbing frenzy or he will suddenly speed up his attack animation. Some moves track, others don't (actually most do, it's pretty cheap).
For the umpteenth time (as you peopl seem incapable of grasping simple english): it isn't that the enemies are tough that's the problem with the game.
A single arbitrary choice of difficulty is a meaningless design choice. It's self limiting and counter productive. One person's brutal difficulty is another person's easy game. What matters is how the game handles difficulty and how it penalises the player in terms of failure. IN this case, the player is forced into the most tedious mind numbing boring repetition for no reason. People that enjoy this need their heads tested.
Telling me that i'm 'whining' because you are too stupid to understand what i've written, in clear fucking english (a language you yanks need to learn) is taking the piss. Don't sit their and hide your insults behind niceties and pretend you have the moral high ground. You don't.
Most games reward your efforts more than Dark Souls. The only reward this game gives you is a slight change in scenery. THere is no depth to this experience, the layout of the 'open world', as was touted, is linear and the lack of tools for the player is a joke. I could punch myself in the face fifteen times and feel a sense of reward, less pain in my jaw for starters, just because I stopped punching myself in the face. This notion of reward is disingenuous at best. Sure you might punch the air having beatn THE GREAT MONSTER OF DOOM but if you've spent ten hours previously trying to do so then it's not much of a victory is it.
The fact this game is so badly made is just icing on the cake.