Just got to the tomb of the giants. It's my most hated area now... AND I got invaded right away.
Do you have the Cast Light sorcery? It will make your life much easier in that area until you get the lantern. You get it from the Dusk of Oolacile who you unlock by killing the Golden Golem mentioned earlier in the thread.Itsthefuzz said:Just got to the tomb of the giants. It's my most hated area now... AND I got invaded right away.
I would honestly buy a Dark Souls book / series of books written by Stephen King. Only he could extend the story while staying true to it imo.LastGreatBlasphemer said:Story? Yes, it's light in story and I'm sure that's part of the point. They didn't hire Stephen King, and not everyone will put the money to do so you know. You have to talk to people to get the story. As far as you know you're just some undead who was in a cage when shit hit the fan.
Ahahahahahaha, what? Did you even _read_ your post before you clicked 'Post'?ghost whistler said:No it isn't.
This isn't 'old school' gaming at all. It's just a complete lack of design. These aren't clever conscious choices made by a development team, they are the absence of such. You don't make a game hard by making it cheap, you just make it frustrating.
Frustrating game design is poor game design.
This idea that improving the design of Dark Souls somehow detracts from the experience is such tosh. So is the notion that anything other than this approach is some kind of 'namby pamby' experience.
If this represents the best this year has to offer then the industry might as well give up.
The setting of Demon's Souls actually reminded me a lot of A Song of Ice and Fire. A dark, foreboding, and incredibly dangerous fantasy setting. No elves, dwarves or orcs. Magic (or "soul arts") is a double edged sword. And an evil threat descending on the land that turns people into zombies.TheDooD said:I would honestly buy a Dark Souls book / series of books written by Stephen King. Only he could extend the story while staying true to it imo.LastGreatBlasphemer said:Story? Yes, it's light in story and I'm sure that's part of the point. They didn't hire Stephen King, and not everyone will put the money to do so you know. You have to talk to people to get the story. As far as you know you're just some undead who was in a cage when shit hit the fan.
Oblivion and Dragon Age let you save wherever you want, so if you're like me and an obsessive saver, then in-game death is rarely a big issue.ghost whistler said:The player doesn't fear death, as he might in DA or Oblivion (which is the sort of trepidation the developers of DS want the player to feel), he just fears the tedious repetition of task to progress. That's something else entirely.
I inched my way through until I got the lantern, but I wouldn't have had enough faith for the spell anyways.QueenOliver said:Do you have the Cast Light sorcery? It will make your life much easier in that area until you get the lantern. You get it from the Dusk of Oolacile who you unlock by killing the Golden Golem mentioned earlier in the thread.Itsthefuzz said:Just got to the tomb of the giants. It's my most hated area now... AND I got invaded right away.
Oh i meant new londo , abyss ,four kings , i suceeded by rushing them with a 2 hand spear , and the inner flame pyromancy spell, manage to kill each before the next spawn , kinda a dps race was fun, except for the 4 hours i spent dying lolItsthefuzz said:krazykidd said:I'm also stuck at the new lando boss , i'm lvl 60 and can't for the life of me kill it .I managed to do it easily with a heavy set of lightning resistant gear + a lightning weapon, and beating Smough first. I then just sat directly under his skinny buddy and was only ever hit by his lightning jump... which I only took about a vitality worth of damage from with my shield up (was using Havards stuff)Just make sure you have enough stamina to block it, and back up a bit when he does jump.
The Four Kings is destroying me. Do I really have to just run in recklessly and go berserk to beat them? That goes against everything that the game has taught me. And yes, the Orstein and Smough fight was a *****.krazykidd said:Oh i meant new londo , abyss ,four kings , i suceeded by rushing them with a 2 hand spear , and the inner flame pyromancy spell, manage to kill each before the next spawn , kinda a dps race was fun, except for the 4 hours i spent dying lolItsthefuzz said:krazykidd said:I'm also stuck at the new lando boss , i'm lvl 60 and can't for the life of me kill it .I managed to do it easily with a heavy set of lightning resistant gear + a lightning weapon, and beating Smough first. I then just sat directly under his skinny buddy and was only ever hit by his lightning jump... which I only took about a vitality worth of damage from with my shield up (was using Havards stuff)Just make sure you have enough stamina to block it, and back up a bit when he does jump.
. But the tip you gave me for ando londo was helpful, until second boss went all mega berserk when smoogh died . Decided to do the oposite ...left smough for last , since he has less hp ( or takes more damage ). Anyways , it took 10 flasks and 7 humanities ( which offered to my covenant afterwards ) but i got it done , that fight was a ***** , for me at least . I honestly think i suck as this game lol , but i keep pushing and keep getting further.
I don't know if someone has answered your questions yet, but whatever.newguy77 said:OT: Rented this game for yesterday and I had to return it today. Really liked it, got the first bell rung and started going to the sewers. I got to the Gaping Dragon, but didn't go through the fog because I had a relatively large amount of souls. Hopefully it will be cheaper around Black Friday and I'll pick it up then. If not, probably wait until Christmas.
Question Time: Does the Zweihander scale with the attack levels, or would I just be better off staying with the Drake Sword when I get back to the game? I'm at around 17 str and 14 dex.
Also, is there any way to sell stuff, or do I just drop it and hope it's not important?
What is so arbitrary about the attack patterns of enemies? If you see an enemy raise their weapon, you know they're going to swing it. If an enemy lurches back and opens their mouth, you know they're going to spit something nasty at you. If an enemy pulls their bowstring, they're probably going to shoot you. You have dodging, blocking, parrying, and interrupting at your disposal to defend yourself. How is any of this different than any other game? Unless you're simply whining about the penalty for failing to defend yourself, to which I say bullshit. I've only encountered two bosses so far that had a one hit kill maneuver; one was way above my level and the other could have easily been countered if I'd stacked some fire defense. If you aren't killed by an attack, all you have to do is find a safe place for two seconds so you can pop an estus flask.ghost whistler said:So now we want to severely penalise players for not being good at guessing the abritrary moves and attacks and processes in a game? What do you suggest: if you die, the game uploads a virus onto your hd? Your console explodes? The publishers come round and shoot your mother?
The problem with arbitrary difficulty settings is that people are not arbitrary difficulty consumers; everyone's different. What's hard for some is easy for others and vice versa. This is the first mistake the devs made. But yes in the end the game is simply a case of knowing how things work and timing (and endurance, since stamina is the most important stat bar none).
It's just tedious.
I don't want tediousness programmed into my gaming experience. I want enjoyment and reward for my effort. If i can't get that i'll just switch off and do something else. I don't accord anything more to the experienc of playign a game than is deserved. Dark Souls is no more or less a game than Tetris, Pong, or Call of Duty or Dragon Age.
You need intelligence, not faith.Itsthefuzz said:I inched my way through until I got the lantern, but I wouldn't have had enough faith for the spell anyways.QueenOliver said:Do you have the Cast Light sorcery? It will make your life much easier in that area until you get the lantern. You get it from the Dusk of Oolacile who you unlock by killing the Golden Golem mentioned earlier in the thread.Itsthefuzz said:Just got to the tomb of the giants. It's my most hated area now... AND I got invaded right away.
For pyromancy, the only stat you need is attunement, which gives you more attunement slots. Whichever sorceries, pyromancies, or miracles you wish to equip will fill these slots. Sorceries will also have a certain intelligence requirement, while miracles require faith.AlternatePFG said:Now that I've bought the game in full, I really have a question: How exactly does magic in this game work? I have a pyromancy spell bought, and item to use it, but I can't equip the spell at the bonfire. What are the prerequisites?
For pyromancy, the only stat you need is attunement, which gives you more attunement slots. Whichever sorceries, pyromancies, or miracles you wish to equip will fill these slots. Sorceries will also have a certain intelligence requirement, while miracles require faith.AlternatePFG said:Now that I've bought the game in full, I really have a question: How exactly does magic in this game work? I have a pyromancy spell bought, and item to use it, but I can't equip the spell at the bonfire. What are the prerequisites?
There is no need to insult people over this. If you don't enjoy the game that is fine. There is no reason to insult the people that do enjoy it. There is no need to risk getting suspended or banned over this.ghost whistler said:Attack patterns vary enormously. Sometimes the zombie raising his sword will swing once, easy enough. Sometimes he'll swing in a massive stabbing frenzy or he will suddenly speed up his attack animation. Some moves track, others don't (actually most do, it's pretty cheap).ultrachicken said:What is so arbitrary about the attack patterns of enemies? If you see an enemy raise their weapon, you know they're going to swing it. If an enemy lurches back and opens their mouth, you know they're going to spit something nasty at you. If an enemy pulls their bowstring, they're probably going to shoot you. You have dodging, blocking, parrying, and interrupting at your disposal to defend yourself. How is any of this different than any other game? Unless you're simply whining about the penalty for failing to defend yourself, to which I say bullshit. I've only encountered two bosses so far that had a one hit kill maneuver; one was way above my level and the other could have easily been countered if I'd stacked some fire defense. If you aren't killed by an attack, all you have to do is find a safe place for two seconds so you can pop an estus flask.
And if you can find a game that rewards your effort more than Dark Souls, share it with me, because that sounds like an incredible game. When I defeat some boss that's been giving me trouble in Dark Souls, not only is their immense euphoria associated with that victory, but there is the souls that you receive, the crafting items, and weapons that go towards making your character progressively more and more badass, while the NPCs around you slowly come to recognize your power. Hell, even the jerkass you meet in Firelink warms up to you after a while.
For the umpteenth time (as you peopl seem incapable of grasping simple english): it isn't that the enemies are tough that's the problem with the game.
A single arbitrary choice of difficulty is a meaningless design choice. It's self limiting and counter productive. One person's brutal difficulty is another person's easy game. What matters is how the game handles difficulty and how it penalises the player in terms of failure. IN this case, the player is forced into the most tedious mind numbing boring repetition for no reason. People that enjoy this need their heads tested.
Telling me that i'm 'whining' because you are too stupid to understand what i've written, in clear fucking english (a language you yanks need to learn) is taking the piss. Don't sit their and hide your insults behind niceties and pretend you have the moral high ground. You don't.
Most games reward your efforts more than Dark Souls. The only reward this game gives you is a slight change in scenery. THere is no depth to this experience, the layout of the 'open world', as was touted, is linear and the lack of tools for the player is a joke. I could punch myself in the face fifteen times and feel a sense of reward, less pain in my jaw for starters, just because I stopped punching myself in the face. This notion of reward is disingenuous at best. Sure you might punch the air having beatn THE GREAT MONSTER OF DOOM but if you've spent ten hours previously trying to do so then it's not much of a victory is it.
The fact this game is so badly made is just icing on the cake.