Savagezion said:
DoPo said:
Savagezion said:
What type of game is this?
*precise genre*
"Erm, what does this one do?"
Given the wide variety of games out there, you would need an equally large amount of genres to capture them in [footnote]also you'd probably want
more as the variations don't lend themselves well to getting in a tight definition, thus a "smaller" more focused genre tags would be better suited for describing games. The tradeoff is, of course, that you may need half a dozen tags per game at least[/footnote], so I guess the above is going to be a more frequent response.
I like the idea of multi genres. Like 'Adventure FPS' and such.
Well, nearly all current games are classified with at least two genres - CoD is different to ArmA, for example and their descriptions differ - one is a modern military shooter (or other descriptors like "spunkgargleweewee") while the other is a....well, frankly I'm not sure myself as I'm not really familiar, but I think I've seen the words "simulation" and "realistic" associated with it, so let's call it a "realistic simulation shooter". The two already differ. And as I said, that's the case with nearly all games - we have action adventures, action RPG, real-time/turn based strategy and so on. It's inevitable considering games are constantly evolving, expanding, and changing. And that is a big part of the problem classifying them - you can draw arbitrary lines to separate them and yet they can and do step over those lines then even go into uncharted regions for extra complexity. And the uncharted regions may already contain some of the other games that exist already, but it wasn't a big enough thing to label. Something that is still going to be present if the classification system is overhauled.
Savagezion said:
I do believe that very soon RPG will either be phased out entirely, or get a more specific defintiion and/or name.
To be honest - there pretty much are no RPGs. No "pure" ones anyway - it's sort of impossible to say "this game is an RPG" and just that - partly because of the above phenomena where games rea already multigenre, and partly because of what this thread shows - RPG is too much of a nebulous and unclear term.
Savagezion said:
If you have ever tried to define Mirror's Edge to someone in real life, it is very apparent the genre system in place is balls. But if we look at the GUI, it is a FPS GUI. Tt mostly uses melee combat though, messing up the whole "shooter" part even though you actually see shooter aspect from the outside in.Clear as mud?
Actually, Mirror's Edge is really easy to explain in few short words - it is a first person free runner.
Savagezion said:
Anyways maybe first person camera needs it's own name.
Incidentally it has - as I mentioned, it's "first person".
Savagezion said:
Really, a lot of games fall under that catagory now days. But today's media influences future media. A system like that will seem crazy to casuals because they are mostly covered with a story premise in the film industry. Having a 20-30 genres may seem overly complex from the the outside in. However, it will have a 6-8 genre key.The first 2-3 letters will be the most important for describing the game. It could be a VR - ShRPG. That looks crazy but the VR is enough for most people to know if they want to play it.
Again - I do not see this working. Who decides what the biggest aspect of the games is? If we are breaking the genres up into many smaller ones, there may as well be many that would pre prominent. Also, considering it's unlikely for there to be a unified classification, since there is no central "authority", we can quickly see that the genres can differ and differ a lot accross people who describe them. One person may apply one set of genres to a game, another may apply other set of genres. There could very well be both correct, but where do you get the total number of genres? Or going further, the two people above may call one genre by different names, or one may have one name for two of the genres of the other person. And so on.
Phoenixmgs said:
DoPo said:
Phoenixmgs said:
Same thing with bluffing. A bard singing a song is no different than a ranger making an attack (it's all in the roll and the skill/attack) whereas bluffing is different than those 2 things.
Look, you keep saying that and you keep being wrong.
"I spin a tale of how I was lost to make the guard let me go"
"OK, roll bluff"
"I got a X"
"Here is how you did and what happens"
You keep insisting that has never happened to me. It has. Your bluff rolls are well below the DC, I'm afraid.
The DC changes based how you got about telling the lie.
It's hilarious you keep saying that
and quoting my example where I don't tell a lie in any particular way. DC must be sky high for you.