Glademaster said:
Also grind does not suddenly make a Video game RPG not a RPG. Since, the dawn of time grind has been ingrained in the genre in some form or another and there is no true way to escape this. The grind essentially serves as your own difficulty vs time. Boss too hard? Grind. Boss too easy? Fight less. A crude tie over from the days of Ultima.
Whatever you do most in a game is the game's main genre. If you hack and slash in whatever game more than anything else, it's a hack and slash first and foremost, then it can have many secondary genres/elements like platforming or RPGing. Isn't that a pretty damn simple and logical way to categorize game genres. The whole having enemies set at static levels is just bad game design. You seriously need to use a guide to know what order you're supposed to play through content at, which is just asinine. Like Borderlands, you had to play through DLC at specifics times or it was too hard or too easy.
MMORPGs are MMOs because they are generally quite large scale include many people functioning in the one society and are online. They are RPGs because they provide the Role playing element of playing a role in this world and stats with the various attributes and gear. Dislike the gear treadmill and farming required in some of these games is fine however, disliking these elements does not make them any less of a RPG. I can dislike Army of Twos spectacle tag team mechanics doesn't mean I can consider it not to be a TPS.
Again, whatever you do most in a game is it's main genre. Uncharted is a TPS because you shoot more than platform, puzzle solve, and adventure.
The only real difference between WRPGs, JRPGs and ARPGs on the RP side, mainly is the degree of freedom given to dialogue and your own role play element. WRPGs taking the route of close to deciding what ever you want, ARPGs falling somewhere in the middle being more linear and with JRPGs being the most linear. WRPGs essentially having choose your own adventure book elements with the dialogue does not make them any more of a RPG than any other RPG out there.
The RP side is the most important thing in an RPG. JRPGs are nothing but point and click adventure games with a combat system thrown in. The Longest Journey suddenly wouldn't become an RPG if April Ryan had a turn-based battle every 3 steps.
Church185 said:
Weren't you just talking about how opinions were always right a second ago? Whatever, I can argue this point as well. If we were to objectively take a look at the definition of RPG, then nearly every game out there could be considered an RPG. "A role-playing game is a game in which players assume the roles of characters in a fictional setting." With this in mind, am I not playing the role of a character in a multiplayer match of Battlefield 4? Those matches take place in the future during a fictional skirmish, and I have my choice of who I want to play during those encounters and how to engage other players due to the class based gameplay. Objectively, the definition of RPG is useless. Which leads me to your next point.
You missed the most important part of the definition:
Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. That definition fits all mediums from pen and paper to video games to live-action role-playing.
You realize you are contradicting yourself here right? When using your "it's not close enough to tabletop RPing", you are speaking from a traditional standpoint. In the paragraph above, you try to discredit traditional views, in a weak attempt to say that just because everyone does it, doesn't make it right. News flash, just because everyone does it, doesn't make it wrong either.
I don't care how close something is to tabletop RPing because I don't consider tabletop RPing to even be the first form of RPGs, which is live-action. Many people think player skill shouldn't be involved in RPGs (which is why some people say Mass Effect 2/3, Dark Souls, etc. aren't RPGs because player skill is greatly involved, I'm not in that camp); however, player skill is indeed involved in live-action RPGs and those existed before tabletop RPGs. Player skill is also involved in tabletop RPGs to how your character talks and converses among player characters and NPCs; if you want your character to be funny, you can't just say "my character says something funny", you have to think of something funny to say so your character can't be funny unless you're funny.
Some people don't make up stories around their character, but everyone makes choices and has a unique experience. As long as there is choice in how you can build your character, we are going to continue to see these games called RPGs with whatever variation of modifier thrown at it.
You can make up stories in Mario as well. That's why a game most have a process of structured decision making (outside of live-action RPGs) or else EVERY game can qualify as an RPG. Far Cry 3 is as much an RPG as Dark Souls, yet it's not called an RPG. Dark Souls is as much a hack and slash as Far Cry 3 is a shooter; I'd even say Bayonetta has more play options than Dark Souls as DS really disappointed me in that regard.