Savagezion said:
That is a lot of rambling which will indeed prompt me to even more stream of consciousness rambling of my own, so... * rolls sleeves, takes deep breath*
You're touching on a good point there, and one I'd also make. Namely, that the lines between genres are blurring more and more, and it's harder to NOT find a game making use of some sort of skill tree/leveling/perk system nowadays. They're everywhere. So with that in mind, I'll also readily concede that the DS games are not pure RPGs by a long shot, and I brought Diablo up becausethat conundrum also could apply to the Diablo series, and yet you see Diablo games being tagged as "RPGs" for the past 18 yea... holy shit, I'm old!
However, I'd also say that hack and slashy as DS games are, there are a lot of tradional RPG mechanics at heart. At a time everyone is backing out from RPG-esque stats, you can't but feel how heavy they weigh on the DS series. There's a palpable diference in creating a melee character and a mage-like one, and even there you also can be a melee who favours dexterity, or a full on tank who gets by not by dancing around an opponent, but simply by being an unbudgeable tank. Games are shying away from that, either by taking the Bethesda approach (where number crunching is under the hood and while you can specialize and be great at any one specific path, you always are semi good at most everything, and the game just allows you to play with all toys, so to speak), or the Dragon Age approach where your class is pretty much set in stone, and choosing stats becomes somewhat irrelevant because there's only one way stat wise to make the most out of your character, and the freedom is in the perks.