Diablo2000 said:
NeutralDrow said:
syaoran728 said:
After killing the Golden Golem by the lake you unlock a useful magic shop that foreshadows the DLC.
Where might this magic shop be?
After you kill the Hydra, you quit and reload, go the left in the water, you see the Golden Golem in a bit. He's tougher than regular Golems so be on your guard, the Rusted Iron Rings you be a huge help to you in this fight. You will find Dusk's summon sign near the lake by a rock, she sells a couple of good spells and others shitty ones, and very useless Catalyst.
You need to came back here in order to acess the DLC after you get the Broken Pendant from the Blue Golem into the beggining of Duke's Archives.
Yeah, I did all that just normally (the Golden Golem wasn't that hard, even in the water; I still had a fast roll, a long-range baldr sidesword, and an enemy that telegraphed
everything), except for the whole "going back to the hydra area a third time." I don't remember if I tried buying things from Dusk, but if I did, none of it was stuff I was interested in, so I only spoke with her once.
Exius Xavarus said:
Actually, short of getting into Sen's Fortress before ringing the bells or getting into the gold fog areas before placing Lordvessel, there's no such thing as sequence breaking. You can kill Sif before even ringing the first bell(or fighting the Hydra if you farm the souls you need for the crest). Hell, if you're good enough, you can kill Four Kings and get his Lord Soul Fragment before you ever set foot into Undead Burg.
Ah, I see. I assumed that was a sequence break when people started asking me why I wasn't sad over killing Sif. Apparently someone in-game would have told me what she's doing there and why she attacked when I got near that giant sword, and I would presumably have felt like crap. As it was, I just wandered there out of curiosity, got jumped by a giant wolf out of nowhere, and eventually killed it in celebration of finally getting my framerate to stabilize (it was a completely impossible fight without that).
The DLC is entirely optional and you don't have to do it at all and can complete the game without bothering. What I meant was that it's naturally part of the game for the PC version, as in there is no PC version of the game that lacks the DLC. Whereas it's grafted into the console version via DLC.
Ah, my mistake. I thought you were implying I had run into it and just didn't recognize it.
Also also if you don't have any specific rings in mind, I would also recommend the Wolf Ring, as well. The Wolf Ring gives you straight up 40 poise. That's the whole effect. Equip it for 40 poise. Actually, now that I think on it, it would actually be a pretty good combo. 38 poise from the Elite Knight(46 poise if you wear the whole set) +40 from the Wolf Ring would give you 78 poise(86 if you wear the full Elite Knight). 78 poise is enough to weather one shot from an Ultra Greatsword without being staggered.
Hmm, I don't think I found that one on my first run. Might have been nice then, since I stuck with the poiseless Wanderer armor the whole game, though I was pretty happy with the stealth, defense, and riposte-boosting rings.
For someone wearing heavier armor, though, that sounds fantastic. I'll keep it in mind.
NeutralDrow said:
syaoran728 said:
After killing the Golden Golem by the lake you unlock a useful magic shop that foreshadows the DLC.
Where might this magic shop be?
Dusk of Oolacile, herself. She sells to you sorceries developed in Oolacile, after you rescue her.
Ah, no wonder I missed any foreshadowing. I wasn't in the market for sorceries, so I took her at her word when she implied she was leaving, and didn't think to return.