She's not real, the boobs are a LIE!A LIE! OK, not really since the real boobs is alive somewhere out there, but the two in the chamber are in fact a lie
Also you do get to use the two healing miracles that you get in the Dukes Archives if you join the Princess's (She call's herself "Queen of the Sunlight, so don't know what the "Princess" part is all about) Guard, one of then is actually pretty useful if you plan in engaging in jolly co-operation, not very useful, but useful.
I couldn't even use the magic because my super meathead build, had no intelligence or faith. Just Endurance and strength. Just goes to show in Dark Souls always research before you commit.
That would be your problem, right there. Resistance is a worthless stat. All it does is upgraded defenses and resistances. The sad part is that every stat in the game also raises defences and resistances, alongside their own increases. Resistance is the worth stat you can dump your points into. If you're using a Black Knight Halberd and heavy armor, your build is much, much less than optimal.
Pure melee type characters always want to have 40 End. The stamina cap is 160 and 40 End brings you right up to 160 stamina. If you need more, then you can always equip the FaP Ring(Ring of Faith and Protection, obtained from Knight Lautrec's corpse). Now, you say you're using a Black Knight Halberd and heavy armor? Do I even want to know why you've got 40 Dex? BK Halberds have E rank Dex scaling and I've seen no mention of spell casting so you're definitely not going to get the benefits of increased casting speed(45 Dex gives you fastest cast speed). Dex is not a stat you want to pump for the equipment you're using.
I see no mention of Vit so I dunno what you've got, but in heavy armor your dodging capabilities are going to be gimped, at best. 27 Vit is enough to bring you up to 1k HP(1.2k if you've got a FaP Ring equipped) which is enough to get by anything and everything in standard NG. It's also enough to get by in NG+ if you're not reckless. At 50 Vit you've got 1.5k HP(1.8k with a FaP Ring) which is more than enough to get you through any tough situation and gives you plenty of breathing room if things go awry.
If you insist on using a BK Halberd as your main weapon, I would suggest that you ditch Dex entirely. Pump it up to the minimum for the BK Halberd and simply leave it at that. Or if you want to keep that Dex, pump it up to 45(for the maxed increase in casting speed) and get yourself some Pyromancy. Any character type can use it(even Sorcerers and Clerics), there's little to no reason not to have it and Blighttown is the only place in the game where Pyromancy is worthless(funny thing, I killed Demon Firesage using only three Great Fireballs in NG).
All of the deaths you mentioned were your own undoings, game is fair 95% of the time. Invaded? Your fault for turning human. Boss 2-3 hit kieed you? Your fault for being greedy with your hits. Can't beat a boss with your heavy armored tank? Then switch to low weight and fast roll for the invincibility frames and vice versa. ect. ect.
The 5% unfair parts of the game are:
-The Capra Demon (Because NOTHING warns you about him, and the reaction time to avoid him when you realize its a boss is ludicrous)
-The Bed of Chaos (Fun fact: The director Miyazaki apologized for making this boss, he said he wanted to try something new, unfortunately it didn't turn out well. Bed of Chaos is arguably one of the worst Boss fights in the game because its so broken and usually depends on luck)
One more thing, the PVE isn't the true troll of this game, far from it.
The REAL troll is the things the PVP community comes up with... and personally I LOVE IT:
The 5% unfair parts of the game are:
-The Capra Demon (Because NOTHING warns you about him, and the reaction time to avoid him when you realize its a boss is ludicrous)
-The Bed of Chaos (Fun fact: The director Miyazaki apologized for making this boss, he said he wanted to try something new, unfortunately it didn't turn out well. Bed of Chaos is arguably one of the worst Boss fights in the game because its so broken and usually depends on luck)
The only thing unfair about the Capra Demon is that he's got two Poison Dogs with him that are a pain in the ass to take out whilst avoiding Capra's attacks. I didn't think he was unfair so much as he was clever. Even bosses can pull surprise attacks.
As for Bed of Chaos, at least on the upside you don't have to restart the whole battle if you die. Probably Bed of Chaos' only saving grace. ._.
I can't disagree with the other things, but this? The game rewards you in PvE for turning human. You get to do that "jolly cooperation" thing that DS players and what's-his-gut loved to go on about, including with CPU characters. Being invaded by someone vastly more powerful than you in that instance is not the fault of the player, but the fault of online matchmaking...not that I had much problem, since I was playing "Dark Souls: Failed to Invade edition."
Invasions like that are only your fault if you're like me and join the Forest Covenant, and learn only after the third time that two severely overleveled jerks are grinding for blue phantoms (at least then, I was the invader). The worst part being I got the impression I was a better fighter than either of them, but with my equipment and level I couldn't do anything to them.
Out of curiosity, what's the max carrying capacity based on the softcapped Endurance? I'm wondering how heavy of armor I could wear while still maintaining the fast roll (absent weapon weight).
Dango said:
The more I read these threads the more I think people start up Dark Souls, die a few times, and decide to just not like anything in the game ever again.
In my defense, I stopped liking it after the thousandth death, and only then because I realized the death mechanic crippled what little immersion the game let me have.
And even then, after some time to think, I realized that I like the combat.
So at 40 End(where you cap at 160 stamina) you'd have a base burden of 80.
The FaP Ring adds 20% health, stamina and burden so you'd have 100 with it equipped.
Havel's Ring gives +50% burden so you'd have 120 with it equipped.
Mask of the Father(I think it's Father; too lazy to Google it right now) gives +5% burden so you'd have 84 with it equipped.
Totaling at 144 burden if you use all three items at once. Although I typically don't ever use Mask of the Father as I usually roll with a full set of Elite Knight Armor.
That's what blocking is for.
Why would you ever dodge when you can block? Dodging will just tire you out leaving you to get slaughtered due to your poor armor that is required for adequate dodging.
Moonlight Butterfly said:
Dark Souls hates you yes. But hard work brings it's own rewards!
You stay away from my bridge though. You aren't allowed that ember. No nooooope. Shoo.
* Kalameets flames are all insta kill if they stun lock you and his AoE can hit you serveral times killing you instantly if you are under him
Also, if you are affected by his de-buff spell, all his moves are insta-kill
Are you actually blocking enemy attacks then? Not just charging in with the Zweihanders overhead smash?
Oh - regarding the Skeleton Dogs.
On the Dark Souls wiki [http://darksoulswiki.wikispaces.com/Tomb+of+Giants] this is listed:
The main danger of these enemies lies in their forward flurry attack that has significant range and seems to ignore all armour other than shield (need confirmation, but regardless the damage is insane). It is sometimes possible to block all the damage from this attack (eating most of your stamina) by facing at the right angle with your shield up, but it seems that the attack can sometimes reach around the shield, dealing very heavy damage.
Even with heavy armor and the ring of Steel Protection their charge flurry move is instant death if it connects.
I have on many occations tried to block their attacks and the result is always the same, the attack is so powerful that it drains my stamina instantly, shield is dropped and I take the one-hit-kill instantly resulting in death. Their bites usually stunlocks me so if the first connects; all of the 4 ones will connect resulting in death.
I got all the way to NG+ and then had to stop. All of those other things were quite doable... akin to smashing a wall down with head but still doable... however, there was one bit that I couldn't beat. I couldn't even come close. I even defeated Ornstein and Smough with relative ease.
The four kings. They defeated me. I could kill the first one just before the second one appears. But that's using most of my magic. Then I have to rely on dodging to melee, which I got good at, but nowhere near enough to do enough damage before a second spawns and then they swarm me... you can't dodge enough. And even though I don't die in one hit, one hit is all it takes... you know what I'm talking about. I died around 20 times over the course of three days and just stopped. Forever.
Oh, and despite what Akuma is talking about... the zombie dogs are one of the easiest mobs in the game. The spiked-wheel skeletons are way worse. Havel was actually quite easy once you know how to secure backstabs.
The only thing I really agree with is the bullshit auto-aim projectiles. I mostly learned how to deal and dodge... but those fracking silver knights with Dragon Bows. There's no dodging that, their arrows (and I've watched this) curve through the air like magic bullets to knock me off the tiny tiny ramparts. Blocking does nothing, I take no damage but slide 10 feet back... into NOTHINGNESS. I have to wait, behind the fence at just the last part, for the guy on the right to shoot into the fence, then I have to cook it over to the corner next to him so I can block without being knocked off... AND hope the guy on the left doesn't come around in time for me to knock the guy on the right off.
That's what blocking is for.
Why would you ever dodge when you can block? Dodging will just tire you out leaving you to get slaughtered due to your poor armor that is required for adequate dodging.
Moonlight Butterfly said:
Dark Souls hates you yes. But hard work brings it's own rewards!
You stay away from my bridge though. You aren't allowed that ember. No nooooope. Shoo.
The only thing I really agree with is the bullshit auto-aim projectiles. I mostly learned how to deal and dodge... but those fracking silver knights with Dragon Bows. There's no dodging that, their arrows (and I've watched this) curve through the air like magic bullets to knock me off the tiny tiny ramparts. Blocking does nothing, I take no damage but slide 10 feet back... into NOTHINGNESS. I have to wait, behind the fence at just the last part, for the guy on the right to shoot into the fence, then I have to cook it over to the corner next to him so I can block without being knocked off... AND hope the guy on the left doesn't come around in time for me to knock the guy on the right off.
After slaying the two Batwing Assholes, you can run up to the pillar and sit behind it until both knights quit firing at you. Quickly make your way around the the rampart and once you get onto it, sprint as fast as you can to the top(as long as you don't stop, the knights will never managed to hit you) and immediately move toward the knight on the right side. Get onto the same curve it's standing on and the other knight to the left won't be firing at you anymore, leaving you free to fight 1 on 1.
Of course, how you deal with the knight itself is entirely up to you. If I have a Greatshield I let his attack bounce off my shield(which quite often results in him recoiling just far enough to fall off the ledge). If not, you can always parry/riposte with no danger of you falling off the ledge.
I've always just found that rushing to the knight on the right(right up to him, not hanging back on the wall and letting him come to you because the knight on the left can and will shoot you) to be the safest and most reliable way of getting past that part.
The more I read these threads the more I think people start up Dark Souls, die a few times, and decide to just not like anything in the game ever again.
In my defense, I stopped liking it after the thousandth death, and only then because I realized the death mechanic crippled what little immersion the game let me have.
And even then, after some time to think, I realized that I like the combat.
In defense of your defense, I actually first played Dark Souls when it came out and didn't really like it, then I watched some videos on the lore and decided to buy the Steam version when it was on sale around Christmas. Also yeah, I bought and beat Dark Souls for the story.
I got all the way to NG+ and then had to stop. All of those other things were quite doable... akin to smashing a wall down with head but still doable... however, there was one bit that I couldn't beat. I couldn't even come close. I even defeated Ornstein and Smough with relative ease.
The four kings. They defeated me. I could kill the first one just before the second one appears. But that's using most of my magic. Then I have to rely on dodging to melee, which I got good at, but nowhere near enough to do enough damage before a second spawns and then they swarm me... you can't dodge enough. And even though I don't die in one hit, one hit is all it takes... you know what I'm talking about. I died around 20 times over the course of three days and just stopped. Forever.
Oh, and despite what Akuma is talking about... the zombie dogs are one of the easiest mobs in the game. The spiked-wheel skeletons are way worse. Havel was actually quite easy once you know how to secure backstabs.
The only thing I really agree with is the bullshit auto-aim projectiles. I mostly learned how to deal and dodge... but those fracking silver knights with Dragon Bows. There's no dodging that, their arrows (and I've watched this) curve through the air like magic bullets to knock me off the tiny tiny ramparts. Blocking does nothing, I take no damage but slide 10 feet back... into NOTHINGNESS. I have to wait, behind the fence at just the last part, for the guy on the right to shoot into the fence, then I have to cook it over to the corner next to him so I can block without being knocked off... AND hope the guy on the left doesn't come around in time for me to knock the guy on the right off.
I was having a lot of trouble with the Four Kings in NG+, and I was facing them way earlier than I normally would to get the Darkwraiths Covenent archievement. I equiped my most powerful spells, using the Tin Crystal Catalyst and the Bellowing Dragon Ring, I managed to deal 1000 with the Crystal Soul arrows and about 800 with the Crystal Homing Soulmass, so I kept my distance and spawn all magic at then... Still needed to take the last one with melee. What it most sucks about the Four Kings fight is that it takes a ring slot that could be used to boost my stamina or poise, or the Crown Dusk Ring which you made my day much easier, but no... You gotta use the stupid Artorias ring.
I was using the Beatrice set all +5 (Because Beatrice got style and a fucking cape) and the Crest Shield also +5 using the Moonlight Greatsword +5. Had around 28 End, 20 Vit, 18 Srt and 60 Int. I died many, many times, the only reason I beat then was because they were felling sorry for me and deciced not to use their annoying AOE attack to even things out.
The best way I find to deal with the Anor Londor snipers is run at then, dodge their arrows, two hand your weapon and pray for the best. Tried to knock then with Force before but it didn't work... Maybe Wrath of the Gods will, but I don't think you can get it at that point in the game, also there's the Poison Arrow method of dealing with them, but either that would require a very good bow or the Hawk Ring, at that point in the game I have neither so I never tried myself.
I agree with all of that except O&S, which is a glorious challenging boss battle that doesn't so much troll as it does outright own by virtue of there being two bosses. I first noticed the self-correcting arrows in Duke's Archive because you only have a narrow corridor to strafe along and the bastards can correct to probably 60% of the corridor's width by the time they get to you. Ceaseless Discharge is the one boss I seem to have a load more trouble with than anyone else - I use the secret technique every time now, it's not worth fighting him. And the skeleton hounds have dead angled me on more than one occasion, and the stamina used to block their hits is monstrous.
While generally the game will try to ensure bosses don't insta-kill you, there are plenty of times their attack will consist of two motions - Ornstein for example - and will kill you anyway because there's no window to escape in between. Not to mention Ceaseless which will just flat out kill you, unfairness be damned. And Bed of Chaos, which may go unelaborated. Oh and Artorias has one attack I do classify as troll, the jumping spinning repeated smash. If he opts to do it three times and he caught you on the first...bad luck.
Personally I think Titanite Demons are trolls. Their jump and spear attack has a massive hitbox and tracks in midair, and when they swing half the time their tail is just as dangerous as their catchpole. The gang of Titanite Demons in the tar pit of Sen's Fortress adds 3 fucking flamberge serpents to the mix and takes a ring slot for Rusted Iron Ring. There's also the one in the Catacombs that you can't lock on to until you've...'aggro'd' it.
The Centipede Demon has a troll lock-on. It's sporadic at the distance you start at without being able to cross lava, and up close you cannot see what you are doing. I've been eaten by it before purely due to my camera having an aneurysm. Some weapons (thrusting generally) also natively have trouble hitting when locked onto a large humanoid with a space between its legs. These sorts of mechanical difficulties are not supposed to be a factor you have to contend with.
There is a difference, for future reference, between what we are talking about in this thread and difficulty/challenge.
So at 40 End(where you cap at 160 stamina) you'd have a base burden of 80.
The FaP Ring adds 20% health, stamina and burden so you'd have 100 with it equipped.
Havel's Ring gives +50% burden so you'd have 120 with it equipped.
Mask of the Father(I think it's Father; too lazy to Google it right now) gives +5% burden so you'd have 84 with it equipped.
Totaling at 144 burden if you use all three items at once. Although I typically don't ever use Mask of the Father as I usually roll with a full set of Elite Knight Armor.
Hmm...okay, so if I pump endurance, I can expect 80 without equipment, and I probably would use Havel's Ring. Cool, now I can start looking up specific armors for my character concept.
Then, I will be able to tell just how heavy <color=red>DIRK DICKPUNCH AND HIS <color=gray>FISTS OF STEEL can roll. Cesti aren't that heavy, so they shouldn't be a problem, and it'd probably fit character concept more if he used throwing knives instead of a ranged weapon. And a pyromancer fist would do nicely as a last resort mumble mumble...
Pebkio said:
The four kings. They defeated me. I could kill the first one just before the second one appears. But that's using most of my magic. Then I have to rely on dodging to melee, which I got good at, but nowhere near enough to do enough damage before a second spawns and then they swarm me... you can't dodge enough. And even though I don't die in one hit, one hit is all it takes... you know what I'm talking about. I died around 20 times over the course of three days and just stopped. Forever.
Ah, those guys. I actually managed to beat them on my third try, possibly through sheer luck...and the fact that I had 40 Dex and Queelag's Furysword. Once my ranged combat stopped working (I've barely broken into magic builds, yet, but I spent the middle third of the game shooting everything with a bow), I suddenly learned that I could turn myself into an effective glass cannon. It worked astonishingly well later against Nito, too.
Odd, though. I don't remember the kings ever swarming me. I'm not sure if I just managed to kill them fast enough (I know I was facing at least three at a time), or if the others just used ranged attacks on me.
Oh, and despite what Akuma is talking about... the zombie dogs are one of the easiest mobs in the game. The spiked-wheel skeletons are way worse. Havel was actually quite easy once you know how to secure backstabs.
I think he was talking about the quadripedal skeletons in the catacombs, actually. I didn't realize those were giant dogs, but they did make life a little worse for me (less than normal, since their eyes glow in the dark, and I was a very good shot).
Dango said:
In defense of your defense, I actually first played Dark Souls when it came out and didn't really like it, then I watched some videos on the lore and decided to buy the Steam version when it was on sale around Christmas. Also yeah, I bought and beat Dark Souls for the story.
The Steam version is what I had, and the story was actually my problem. To my way of thinking, Dark Souls doesn't have a story. That lore is essentially all it has, so it's backstory, if you will. I saw parts of those videos, saw people here and on TV Tropes talk about other aspects, and I read a lot of the item descriptions myself.
The problem was, I didn't care. I couldn't care. I can get that sort of story by reading tabletop RPG sourcebooks (which I do, it's a quirk of mine), but in a game I expect to actually be vested in the plot. My character has essentially no motivation for doing anything besides "why the hell not?" for the first half of the game and "because a giant snake said so" for the second half, and since she also has no personality and no opportunity for me to invest my own ala a Bethesda RPG, I couldn't really get immersed through her. None of my actions are really of consequence until the late game, since except for the last four bosses I'm just killing things because they're in my way (the best that can happen is that I know why they're in one particular spot). And the only NPCs I could interact with often enough and in such a way as to care about were Andre and Siegmeyer, so I couldn't get a sense of life from them overall.
The backstory of Dark Souls is great for showing why everything has gone to crap and stagnated there, but it felt like none of it had anything to do with me, the player. I was trying to be an adventurer, but the story called for a librarian or an anthropologist. As a world on its own, it's fascinating, but I wasn't a part of it. Combined with the occasional difficulty spike, death due to camera position, having no clue where to go, and (I still insist) pointlessly frustrating death mechanic, and I just couldn't get immersed in Dark Souls. It's why I'm really hoping Dark Souls II's story will be more...overt, let's say. There's nothing keeping a game from being clear and having extensive lore that can be pieced together (Soulbringer managed to do that).
But the combat is good. Also, none of the above complaints apply to the ending (at least, the one I got, which I loved[footnote]
Hmm...okay, so if I pump endurance, I can expect 80 without equipment, and I probably would use Havel's Ring. Cool, now I can start looking up specific armors for my character concept.
Then, I will be able to tell just how heavy <color=red>DIRK DICKPUNCH AND HIS <color=gray>FISTS OF STEEL can roll. Cesti aren't that heavy, so they shouldn't be a problem, and it'd probably fit character concept more if he used throwing knives instead of a ranged weapon. And a pyromancer fist would do nicely as a last resort mumble mumble...
With 120 burden, you can do the fastest roll until you exceed 30. I don't pretend to know what your whole character concept is, but Elite Knight is a pretty solid armor choice. The full set weighs 26.8 pounds. And if you're going to use Pyromancy, you can even knock off 4.1 pounds by replacing the Elite Knight Helmet with the Crown of Dusk, which offers +20% spell damage(works with sorceries, pyromancies and miracles). And even without the helmet, you'd have 38 poise which would be helpful.
NeutralDrow said:
But the combat is good. Also, none of the above complaints apply to the ending (at least, the one I got, which I loved) or to the DLC (which I never found).
The whole Artorias of the Abyss bit is the DLC. The whole thing where Manus pulls you through time. It's a natural part of the PC version of Dark Souls, but it's not originally a part of the console version of the game and was thus sold to us for $15 as DLC. ._.
The best way I find to deal with the Anor Londor snipers is run at then, dodge their arrows, two hand your weapon and pray for the best. Tried to knock then with Force before but it didn't work... Maybe Wrath of the Gods will, but I don't think you can get it at that point in the game, also there's the Poison Arrow method of dealing with them, but either that would require a very good bow or the Hawk Ring, at that point in the game I have neither so I never tried myself.
Try getting the fog ring by trading with snuggly or the hidden body spell and run straight to the right one.
They will probably not even shoot at you once.
If you have enough int, you can soul spear him to death without risk (or just use pyromancy) since you can lock on to him just outside of his sight radius.
Hmm...okay, so if I pump endurance, I can expect 80 without equipment, and I probably would use Havel's Ring. Cool, now I can start looking up specific armors for my character concept.
Then, I will be able to tell just how heavy <color=red>DIRK DICKPUNCH AND HIS <color=gray>FISTS OF STEEL can roll. Cesti aren't that heavy, so they shouldn't be a problem, and it'd probably fit character concept more if he used throwing knives instead of a ranged weapon. And a pyromancer fist would do nicely as a last resort mumble mumble...
With 120 burden, you can do the fastest roll until you exceed 30. I don't pretend to know what your whole character concept is, but Elite Knight is a pretty solid armor choice. The full set weighs 26.8 pounds. And if you're going to use Pyromancy, you can even knock off 4.1 pounds by replacing the Elite Knight Helmet with the Crown of Dusk, which offers +20% spell damage(works with sorceries, pyromancies and miracles). And even without the helmet, you'd have 38 poise which would be helpful.
For the character in question, pyromancy would just be side thing (I actually do have a pyromancer character, though not advanced very far), just an excuse to have more than two weapon slots filled. I'm mostly going for the two-fisted brawling. Actually...with that amount of poise, I know I could even get away with not using a shield most of the time, so thanks for the recommendation.
NeutralDrow said:
But the combat is good. Also, none of the above complaints apply to the ending (at least, the one I got, which I loved) or to the DLC (which I never found).
The whole Artorias of the Abyss bit is the DLC. The whole thing where Manus pulls you through time. It's a natural part of the PC version of Dark Souls, but it's not originally a part of the console version of the game and was thus sold to us for $15 as DLC. ._.
It's not a natural part of the PC progression, though, unless I managed to sequence break somewhere without realizing it. The only place I know I sequence broke was killing Sif before getting the lordvessel (actually, even before reaching Sen's Fortress), but I don't see how that could have done it.
From what I understand, though (based on other peoples' hints, since the wiki is bizarrely vague on the DLC), I needed to:
1) Kill the hydra (check).
2) Return the hydra area and kill the golden golem (check).
3) Kill a crystal golem in the Duke's Archives (check).
4) Return to the hydra area a third time (why in the hell would I have done this?).
5) ???
6) Profit?
Since I kind of assumed it would come up naturally (the DLC being part of the reason I didn't just eat the $40 I spent on Steam and just buy the 360 version for better gameplay), I didn't think about the DLC after a certain point, until someone told me (three hours too late) to head back to Darkroot Basin. I got unwittingly lost around step 3, since I didn't play the console version, so I had no idea there was something odd about the crystal golem or its drop.
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