You can kill the Taurus demon in four hits mate, just go on the tower and do a jump attack ontop of him, climb up the ladder and repeat.
I wouldn't count on it, the games design is very tightly bound into the save system, quick save would destroy it. As you said yourself death should have a consequence and quick save would undermine that entirely. The sparse save points are part of this as well, each time you face the boss the stakes are bigger because you can't just start right back again where you were.K1CKER said:Well I just beat that stupid Taurus so I`ll go on a bit more see what`s next.
I still think the game`s "difficulty" is more cheapness than actual difficulty, but I`ll give it some more time.
Maybe the PC version will have QuickSave
The Taurus Demon bonfire placement is fucking nothing compared to the rest of the game. Just wait till you get to Blighttown, Sen's Fortress, Anor Lando, and The Tomb of the Giants. Now those checkpoints will really stretch your sanity thin.K1CKER said:It`s good to know that was one of the worst ones, I really couldn`t take all of them being like that. Thanks! I might play more just for learning that others are better placed.Tallim said:I think the Taurus Demon has one of the worst placed bonfires in the game.
I thought the Tomb had enough bonfires... Sure, they were hidden and you really had to search for some of them, but there were more than one. Unlike in Sen's Fortress. Seriously, does that place only have that one, pretty nicely hidden fire? I remember first time going against the Iron Golem, dying because the area was so small and had to do the entire fortress again, since I didn't find the fire first.Casual Shinji said:The Taurus Demon bonfire placement is fucking nothing compared to the rest of the game. Just wait till you get to Blighttown, Sen's Fortress, Anor Lando, and The Tomb of the Giants. Now those checkpoints will really stretch your sanity thin.K1CKER said:It`s good to know that was one of the worst ones, I really couldn`t take all of them being like that. Thanks! I might play more just for learning that others are better placed.Tallim said:I think the Taurus Demon has one of the worst placed bonfires in the game.
My point still stands, running past them is a lot quicker than 'slowly' fighting them all...K1CKER said:What I said is I do NOT have trouble with the minions on the way to him, but I shouldn`t have to kill them slowly 100 times just to advance to the boss.SlaveNumber23 said:In this game you have to learn from your mistakes, if you are having trouble fighting through the enemies on the way to the boss unscathed then try avoiding them altogether?
lol I did kill him and in like 2 mins max, once I figured out what to doSkin said:Oh OP, wait till you finish the game for the first time and are able to kill the Taurus demon in <10 minutes.
Everyone has bosses they can and can't deal with. It took me a billion tries to kill the Stray demon, but only a couple of tries to defeat S+O.
Taurus may be your achilles heel.
I agree completely, I didn't find the game as insanely difficult as many people claim it to be but rather emphasized a lot more strongly on actually thinking about the game and learning from mistakes.Torrasque said:Just yesterday, I was hanging out with some friends at my University, and one of them brought his PS3 with Dark Souls. During an interlude where everyone was sort of doing their own thing (half of them were playing D&D) I figured, "hey, I'll give this a try". I wanted to see what this legendary difficulty factor was, to see what all the fuss was about.
I was really disappointed =|
At first, I was dying quite frequently because I don't play PS3 at all, and I wasn't used to the combat mechanics, but after the first boss and roaming around for an hour and a half, I realized how simple the game is. Every single enemy has a weakness that they expose in their attack chain. If you evade and defend for long enough, you will see that weakness, and they will continue to show it. All combat is, is knowing how to defeat each enemy when that weakness shows. Once I knew that, every enemy fell beneath my scimitar and rapier. I was still getting hit (I had only been playing the game for 2 hours really) but I wasn't getting insta-gibbed like I was at first. Even these annoying as hell shield/lance enemies that had an annoying weakness, were easymode.
I wanted to test my theory about this, so I got my friend (who's PS3 it was) to take me to the last boss, Lord of Cinder. After playing around with his character to get a feel for his weapon and movement speed, I started to fight Cinder. Like in my new game, I watched his attacks while evading (can't defend against his OP swings really) and figuring out where my opening was. He does a 3-chain attack when you stay within 2-3 arms reach of him where he attacks twice horizontally, then does a vertical slash into the ground that leaves him wide open. Roll behind, heavy slash once, then roll away again before he swipes you, and repeat. Over the course of 5 minutes, I was hit about 3-4 times (because I was greedy and wanted to be done) but had made Cinder, the last boss of a new game++ look like a cake walk.
...And this game is supposed to be table-flippingly hard?! Half the "difficulty" is finding that weak spot of the enemy, and the other half is dealing with large packs of enemies. The combat is hilariously simple to figure out if you have the patience for it.
I consider a game difficult when you know exactly what to do, but executing it is tricky and challenging. Like getting medals on some of the levels of Star Fox. Hell, I still consider Halo: CE on single player Legendary, to be one of the hardest games I have ever played.
"bohoo why u say game me like is bad? me gud so game me like is must gud too xDxDxD"Gottesstrafe said:If you're struggling with the Taurus demon, yet claim to have mastered the mechanics and have somehow elevated yourself into a position to judge the entire game on what can barely be called the first hour of content... go away, we don't want you. I'm tired of seeing these threads pop up where the op basically demands that we players bend over backwards to please you and keep you playing the game. The game is designed with the kind of player who rushes in without a second thought in mind. If you're struggling, just rethink your approach. If you're too pleased with yourself to bother taking in your surroundings, trying out different combat styles, or even admitting that you may not be as good at the game as you claim... just return it and stop playing. From what I've gathered about you in your opening post, I think the rest of the player base might be able to go on without you. It'll be a terrible loss, I'm sure, but we'll soldier on.
The game's legendary difficulty is it's ability to punish you for making mistakes. Fire Emblem will kill your characters, Starcraft will have you lose the game or units, and Dark Souls has you wade through dozens of enemies to get to the next checkpoint, where if you take too much damage and die, you lose all the experience you've obtained up to that moment.SlaveNumber23 said:I agree completely, I didn't find the game as insanely difficult as many people claim it to be but rather emphasized a lot more strongly on actually thinking about the game and learning from mistakes.Torrasque said:Just yesterday, I was hanging out with some friends at my University, and one of them brought his PS3 with Dark Souls. During an interlude where everyone was sort of doing their own thing (half of them were playing D&D) I figured, "hey, I'll give this a try". I wanted to see what this legendary difficulty factor was, to see what all the fuss was about.
I was really disappointed =|
At first, I was dying quite frequently because I don't play PS3 at all, and I wasn't used to the combat mechanics, but after the first boss and roaming around for an hour and a half, I realized how simple the game is. Every single enemy has a weakness that they expose in their attack chain. If you evade and defend for long enough, you will see that weakness, and they will continue to show it. All combat is, is knowing how to defeat each enemy when that weakness shows. Once I knew that, every enemy fell beneath my scimitar and rapier. I was still getting hit (I had only been playing the game for 2 hours really) but I wasn't getting insta-gibbed like I was at first. Even these annoying as hell shield/lance enemies that had an annoying weakness, were easymode.
I wanted to test my theory about this, so I got my friend (who's PS3 it was) to take me to the last boss, Lord of Cinder. After playing around with his character to get a feel for his weapon and movement speed, I started to fight Cinder. Like in my new game, I watched his attacks while evading (can't defend against his OP swings really) and figuring out where my opening was. He does a 3-chain attack when you stay within 2-3 arms reach of him where he attacks twice horizontally, then does a vertical slash into the ground that leaves him wide open. Roll behind, heavy slash once, then roll away again before he swipes you, and repeat. Over the course of 5 minutes, I was hit about 3-4 times (because I was greedy and wanted to be done) but had made Cinder, the last boss of a new game++ look like a cake walk.
...And this game is supposed to be table-flippingly hard?! Half the "difficulty" is finding that weak spot of the enemy, and the other half is dealing with large packs of enemies. The combat is hilariously simple to figure out if you have the patience for it.
I consider a game difficult when you know exactly what to do, but executing it is tricky and challenging. Like getting medals on some of the levels of Star Fox. Hell, I still consider Halo: CE on single player Legendary, to be one of the hardest games I have ever played.
Except that you never made it there.Torrasque said:Just yesterday, I was hanging out with some friends at my University, and one of them brought his PS3 with Dark Souls. During an interlude where everyone was sort of doing their own thing (half of them were playing D&D) I figured, "hey, I'll give this a try". I wanted to see what this legendary difficulty factor was, to see what all the fuss was about.
I was really disappointed =|
At first, I was dying quite frequently because I don't play PS3 at all, and I wasn't used to the combat mechanics, but after the first boss and roaming around for an hour and a half, I realized how simple the game is. Every single enemy has a weakness that they expose in their attack chain. If you evade and defend for long enough, you will see that weakness, and they will continue to show it. All combat is, is knowing how to defeat each enemy when that weakness shows. Once I knew that, every enemy fell beneath my scimitar and rapier. I was still getting hit (I had only been playing the game for 2 hours really) but I wasn't getting insta-gibbed like I was at first. Even these annoying as hell shield/lance enemies that had an annoying weakness, were easymode.
I wanted to test my theory about this, so I got my friend (who's PS3 it was) to take me to the last boss, Lord of Cinder. After playing around with his character to get a feel for his weapon and movement speed, I started to fight Cinder. Like in my new game, I watched his attacks while evading (can't defend against his OP swings really) and figuring out where my opening was. He does a 3-chain attack when you stay within 2-3 arms reach of him where he attacks twice horizontally, then does a vertical slash into the ground that leaves him wide open. Roll behind, heavy slash once, then roll away again before he swipes you, and repeat. Over the course of 5 minutes, I was hit about 3-4 times (because I was greedy and wanted to be done) but had made Cinder, the last boss of a new game++ look like a cake walk.
...And this game is supposed to be table-flippingly hard?! Half the "difficulty" is finding that weak spot of the enemy, and the other half is dealing with large packs of enemies. The combat is hilariously simple to figure out if you have the patience for it.
I consider a game difficult when you know exactly what to do, but executing it is tricky and challenging. Like getting medals on some of the levels of Star Fox. Hell, I still consider Halo: CE on single player Legendary, to be one of the hardest games I have ever played.