Maybe because they have a save feature designed to do just that?Eclectic Dreck said:Why is there a sudden expectation that my actions in one game ought to be directly related in the second. Consider Baldur's Gate, another beloved Bioware title. According to Baldur's Gate 2, I underwent the final phase of the first game with a certain party when, in reality, I only kept one of those people around (Minsc if you care). Yet in the opening act of the sequel, I find that I brought a different party and resulting in the capture of one (Imoen) and the death of another (whatever Jaheria's husband's name was).secretsantaone said:This seems a bit contradictary, especially considering Bioware had been playing up the 'big choices that matter' in regards to their games and especially especially in how they didn't pull this in Mass Effect 2. Wrex STAYED dead.
Given the complexity inherent in carrying the various decisions forward, I think it strange to see even a subtle nod to things I did in a past game. In this very specific case however it would seem the solution is as simple as "don't have Leliana make a cameo" given that she is one of the few party members that could have been killed during the course of the game (if I'm not mistaken the list is Leliana, Wynn and Zeverhn).
Just because one has the data that would be necessary to institute such a continuity does not mean the creation of all the required content for the various different possibilities is trivial.secretsantaone said:Maybe because they have a save feature designed to do just that?
Bioware doesn't NEED to do anything. They could release Dragon Age 3 with nothing but Mike Laidlaw shaking his tushie at the screen for 3 hours.Eclectic Dreck said:Just because one has the data that would be necessary to institute such a continuity does not mean the creation of all the required content for the various different possibilities is trivial.secretsantaone said:Maybe because they have a save feature designed to do just that?
No, everyone can be killed except Morrigan and Dog. Thinking about a playthrough where I kill as many of them as possible.Eclectic Dreck said:(if I'm not mistaken the list is Leliana, Wynn and Zeverhn).
I have played through Mass Effect 2 with both a renegade and paragon character imported from Mass Effect, both having dealt with Sidonis in different ways. I can attest that there is almost no difference in the missions regardless of what you did in the first game. If there are, they are so minor they don't count.Straying Bullet said:Wrong.
What you did to Dr. Heart and throughout the mission itself with him, will teach him alot. I will explain how.
Garrus is indeed between two ends of the extreme spectrum, if you show him Mercy exists, he will act accordingly in his ME2 personal mission. If not, he will question you.
SPOILER ALERT!
If you decide to show mercy to Dr. Heart, he will be more accepting if you want him to show Mercy towards Sidonis in ME2. Why you ask? Because you taught him that with your own words/actions.
If you allow Garrus to kill Dr. Heart and want to show mercy to Sidonis, Garrus will actually question you through that entire intense sequence. More dialogue is given "Why Shepard, you showed me I should kill anyone who done me wrong and my squad." or something like that.
I dare you to replay ME1 by killing off Dr. Heart and save Sidonis, it makes for a different sequence.
At any rate, have fun with ME3!
All well and good.Anah said:No, I can happily point out a score of published authors who are shite, in comparison to Gaider, at least. I made no argument that you need to be able to write your own book to judge someones work. What this interjection was all about was you showing little to no appreciation whatsoever, and this sort of blatant dismissal is rarely seen by anyone who knows how much work has to flow into writing a comprehensive piece of fiction.Trolldor said:I didn't feel obliged to read your post because you tried to argue that in order to criticise writing we must somehow have authored a piece of our own - absurdity to the highest degree.
... and this is where you ignored my post. Writers have been resurrecting their favourite characters for one reason or the other throughout the course of fiction. Some with coherent reasons (Gandalf -- he never did die, Buffy -- we saw the ritual), some with less (Leliana, Ellen Ripley -- she should have never died to begin with *hiss*), some with such ridiculous fervour that it makes me want to bash my head against a wall (Supernatural).When the lead writer decides it's okay to have an optional companion who can be killed or completely ignored by the player return from the dead to serve as a plot device, you have problems. There is no consistency.
The writing is shit because it's dismissive. It tells the player that really their role in the narrative doesn't matter because Bioware will pull all sorts of magic out of its arse anyway.
Gaider was the lead in Origins, so how he fucked up so badly I don't know.
So. Again I will point out that I do not think Dragon Age 2 is perfect. The plot holes I would list are probably not the ones that most folks rage about, however, and this is not part of the discussion.
What I have been trying to say is that, without being involved in the creation of the Dragon Age setting, players may have the "right" to complain about a decision, but they do not have the right to dismiss the choice from being a valid one for the people who wrote it, because face it: While man does not have the means to return someone from the dead, for all we know it was not man who brought her back.
I can come up with a multitude of possibilities on how Leliana survived and my imagination doesn't have to stretch very far to come up with a score more for how she might have returned had she really died. Just because you don't like it, doesn't mean it is not perfectly valid in context of the Dragon Age setting.
For crying out loud, Anders had a fucking sword driven through him and didn't as much as flinch before he ripped the people responsible apart. "Unique circumstances" back and forth, whoever knows Leliana doesn't have some as well?
And that is just taking into account that people make the argument of having cut off Lelianas pretty red head. A weak argument at best. The times my characters in DA:O cut someones head off and then talked to them in a cutscene can barely fit on the fingers of one hand. Game mechanics. Blerk.
Sorry for the amount of times you've been qouted, but just a couple things i think.Anah said:No, I can happily point out a score of published authors who are shite, in comparison to Gaider, at least. I made no argument that you need to be able to write your own book to judge someones work. What this interjection was all about was you showing little to no appreciation whatsoever, and this sort of blatant dismissal is rarely seen by anyone who knows how much work has to flow into writing a comprehensive piece of fiction.Trolldor said:I didn't feel obliged to read your post because you tried to argue that in order to criticise writing we must somehow have authored a piece of our own - absurdity to the highest degree.
... and this is where you ignored my post. Writers have been resurrecting their favourite characters for one reason or the other throughout the course of fiction. Some with coherent reasons (Gandalf -- he never did die, Buffy -- we saw the ritual), some with less (Leliana, Ellen Ripley -- she should have never died to begin with *hiss*), some with such ridiculous fervour that it makes me want to bash my head against a wall (Supernatural).When the lead writer decides it's okay to have an optional companion who can be killed or completely ignored by the player return from the dead to serve as a plot device, you have problems. There is no consistency.
The writing is shit because it's dismissive. It tells the player that really their role in the narrative doesn't matter because Bioware will pull all sorts of magic out of its arse anyway.
Gaider was the lead in Origins, so how he fucked up so badly I don't know.
So. Again I will point out that I do not think Dragon Age 2 is perfect. The plot holes I would list are probably not the ones that most folks rage about, however, and this is not part of the discussion.
What I have been trying to say is that, without being involved in the creation of the Dragon Age setting, players may have the "right" to complain about a decision, but they do not have the right to dismiss the choice from being a valid one for the people who wrote it, because face it: While man does not have the means to return someone from the dead, for all we know it was not man who brought her back.
I can come up with a multitude of possibilities on how Leliana survived and my imagination doesn't have to stretch very far to come up with a score more for how she might have returned had she really died. Just because you don't like it, doesn't mean it is not perfectly valid in context of the Dragon Age setting.
For crying out loud, Anders had a fucking sword driven through him and didn't as much as flinch before he ripped the people responsible apart. "Unique circumstances" back and forth, whoever knows Leliana doesn't have some as well?
And that is just taking into account that people make the argument of having cut off Lelianas pretty red head. A weak argument at best. The times my characters in DA:O cut someones head off and then talked to them in a cutscene can barely fit on the fingers of one hand. Game mechanics. Blerk.
Dog can be completely ignored, I think you can kill him or leave him when he runs up to you after Ostagar if you did his quest.RedEyesBlackGamer said:No, everyone can be killed except Morrigan and Dog. Thinking about a playthrough where I kill as many of them as possible.Eclectic Dreck said:(if I'm not mistaken the list is Leliana, Wynn and Zeverhn).
I was talking about after they had joined. We go that route and Morrigan is the only one.AlternatePFG said:Dog can be completely ignored, I think you can kill him or leave him when he runs up to you after Ostagar if you did his quest.RedEyesBlackGamer said:No, everyone can be killed except Morrigan and Dog. Thinking about a playthrough where I kill as many of them as possible.Eclectic Dreck said:(if I'm not mistaken the list is Leliana, Wynn and Zeverhn).
OP lost a discussion on the bioware forums, and now he has to come and cry on the escapists about it.secretsantaone said:snip