What's the point in the choice then?xXxJessicaxXx said:Isn't this like getting the bad ending in ME2 then complaining that there is a ME3? They decide what choices are cannon surely.
What's the point in the choice then?xXxJessicaxXx said:Isn't this like getting the bad ending in ME2 then complaining that there is a ME3? They decide what choices are cannon surely.
Yeah, there have been enough threads about it.RedEyesBlackGamer said:I never thought it blurred the line between good and evil. The Mages clearly needed to be supervised. I thought the Anvil decision in Origins did that. Anywho, we've been over it. You are in the DA2 camp, I'm in the "Mad Origins fan" camp. Maybe I should expand: The DA team of writers are average. The Mass Effect writers know how to execute a narrative (even if nothing happened in 2. Seems to be a trend starting).mireko said:snip
That would have been reasonable.secretsantaone said:Not somethink out of the blue like that. If they had to have her, let the save record her 'death' and add a line of dialogue along the lines of 'I bet he/she'll be suprised when she sees me, as last time we met he/she tried to kill me'. Just to show they recognise that she should be dead.Jaded Scribe said:But where should it have been addressed? In the three lines she had at the end? Or should she have told Hawke out of nowhere during her cameo in The Exiled Prince? "Oh, nice to meet you Hawke. You really do need to watch out for the Resolutionists. I'm working with the Chantry and Knight-Commander Meredith to put an end to it. By the way... I was resurrected by blood magic myself."secretsantaone said:I'd be more inclined to believe that if they addressed it in some way in DA2, but they completely ignored it. For my playthrough she was quite a major character. For my second playthrough I decided to be an asshole atheist and take every opportunity to piss Alastair and Leliana off. I took her along to the urn of sacred ashes knowing that I could destroy it and was delighted when I found out I could kill her, in my mind making a major decision, only to have it shat upon.Jaded Scribe said:He brings up a point though. Leliana was a very minor character in DA2. It is entirely possible that the choice at the Urn of Sacred Ashes will be addressed in DA3, as there wasn't a logical place for it to be addressed in DA2. Perhaps a blood mage brought her back to life (and DA2 sets precedence for that ability), or something else happened altogether.secretsantaone said:From a developer characterised by tight story and meaningful decisions yeah.Sober Thal said:LOL You people never cease to amaze me!
It's as if you've never heard of a character being killed and then brought back? Seriously?
We are talking about a fantasy game here people!!
He also said: "not saying what happened in that chamber never occurred... in fact, we're not saying anything yet, with regards to Leliana. You're free to make all the assumptions you like, of course"
Right now, we can only look at what we're given. But, considering we don't have the long view of the series Gaider and BioWare have, things that make no sense now will come back to be wrapped up later.
There was a LOT left out of DA2 that I've been trusting to be wrapped up in DA3 and/or DLC.
Honestly, I think it the bigger hole that she mentions traveling with the Warden if you don't recruit her at Lothering.
I honestly don't think they are trying to shoot down what happens in various playthroughs, or make your choices inconsequential (as shown by the large number that do influence the game). But, they couldn't have any recurring characters between games/xpacs without risking making a canon choice alienating fans that picked the one choice not supported.
There is no point to it. It's a story and didn't actually happen.secretsantaone said:What's the point in the choice then?xXxJessicaxXx said:Isn't this like getting the bad ending in ME2 then complaining that there is a ME3? They decide what choices are cannon surely.
So what happened to Flemeth then?secretsantaone said:Do share. Magic only works on KO'd characters, Final Fantasy style.Sylocat said:Gee, you'd almost think there was a way to bring people back to life in the Dragon Age universe... oh wait.
But she's just so damned wuvable! Granted she sucks balls in battle and sounds enragingly French, but still!RedEyesBlackGamer said:My character was an atheist, wanted the secret knowledge that the cult offered (Reaver class), and didn't like Leliana getting uppity with him. Do the math.witness51 said:I know I'm missing the point but... WHY WOULD ANYONE KILL LELIANA?!?!?!
CAPTCHA: best; zerte
The point of the choice is to make the player experience decision and emotion right there, at that moment, to draw the player into the story.secretsantaone said:What's the point in the choice then?xXxJessicaxXx said:Isn't this like getting the bad ending in ME2 then complaining that there is a ME3? They decide what choices are cannon surely.
mireko said:Yeah, there have been enough threads about it.RedEyesBlackGamer said:I never thought it blurred the line between good and evil. The Mages clearly needed to be supervised. I thought the Anvil decision in Origins did that. Anywho, we've been over it. You are in the DA2 camp, I'm in the "Mad Origins fan" camp. Maybe I should expand: The DA team of writers are average. The Mass Effect writers know how to execute a narrative (even if nothing happened in 2. Seems to be a trend starting).mireko said:snip
I'm a little worried about what Mac Walters will contribute to Mass Effect, since we don't really know who wrote what in ME2. If he wrote the T-1000 appearing, then we're all screwed. If Karpyshyn was responsible for that.. we're probably still screwed.
Bah, I'm going back to being pessimistic.
Apparently that gets brought up in Witch Hunt. (Haven't played it, but read the wiki on it)Sylocat said:So what happened to Flemeth then?secretsantaone said:Do share. Magic only works on KO'd characters, Final Fantasy style.Sylocat said:Gee, you'd almost think there was a way to bring people back to life in the Dragon Age universe... oh wait.
I better not mention that in Super Mario Bros. the princess is in another castle. Oh crap...MiracleOfSound said:There is noRedEyesBlackGamer said:It came out in 07. There has to be a cutoff point sometime.MiracleOfSound said:Pretty huge Mass Effect spoiler in the OP there....
Dear lord. I just thought of something. What if they decide to just throw the Suicide Mission out the window? Now I'm afraid.....cutoff point for spoilers
...ever.
Yeah if it was my choice Shepard would be married to Joker by now...jus sayin. *teehee*Jaded Scribe said:The point of the choice is to make the player experience decision and emotion right there, at that moment, to draw the player into the story.secretsantaone said:What's the point in the choice then?xXxJessicaxXx said:Isn't this like getting the bad ending in ME2 then complaining that there is a ME3? They decide what choices are cannon surely.
It is not, and never has been, meant to be indicative of "We will acknowledge every choice you ever made, ever, throughout the entire course of the series."
You just summed up my argument whenever someone complains about Merrill. Also, I don't get the second part. A play on the card name, being sarcastic...? I'm confused.witness51 said:But she's just so damned wuvable! Granted she sucks balls in battle and sounds enragingly French, but still!RedEyesBlackGamer said:My character was an atheist, wanted the secret knowledge that the cult offered (Reaver class), and didn't like Leliana getting uppity with him. Do the math.witness51 said:I know I'm missing the point but... WHY WOULD ANYONE KILL LELIANA?!?!?!
CAPTCHA: best; zerte
(Also, I'm honored that THE RedEyesBlackGamer quoted me.)
RedEyesBlackGamer said:mireko said:Yeah, there have been enough threads about it.RedEyesBlackGamer said:I never thought it blurred the line between good and evil. The Mages clearly needed to be supervised. I thought the Anvil decision in Origins did that. Anywho, we've been over it. You are in the DA2 camp, I'm in the "Mad Origins fan" camp. Maybe I should expand: The DA team of writers are average. The Mass Effect writers know how to execute a narrative (even if nothing happened in 2. Seems to be a trend starting).mireko said:snip
I'm a little worried about what Mac Walters will contribute to Mass Effect, since we don't really know who wrote what in ME2. If he wrote the T-1000 appearing, then we're all screwed. If Karpyshyn was responsible for that.. we're probably still screwed.
Bah, I'm going back to being pessimistic.I'm hoping for two things: ME3 isn't centered around Earth and it wraps everything up nicely. I get that and I'll be content.As a plot device, it worked. It showed that the Reapers have deemed humanity worthy of being what the next batch of Reapers will be based off of. But using it as an excuse to have a big, dumb fight at the end? Yeah, it sucked.
No, I'm serious. You have a fan.RedEyesBlackGamer said:You just summed up my argument whenever someone complains about Merrill. Also, I don't get the second part. A play on the card name, being sarcastic...? I'm confused.witness51 said:But she's just so damned wuvable! Granted she sucks balls in battle and sounds enragingly French, but still!RedEyesBlackGamer said:My character was an atheist, wanted the secret knowledge that the cult offered (Reaver class), and didn't like Leliana getting uppity with him. Do the math.witness51 said:I know I'm missing the point but... WHY WOULD ANYONE KILL LELIANA?!?!?!
CAPTCHA: best; zerte
(Also, I'm honored that THE RedEyesBlackGamer quoted me.)
If you honestly think the writing in ME2 is good then by good do not get the DLC.Soviet Heavy said:Drew Karpyshyn >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> David Gaider. He actually gives a shit what the fans think. That is why I'm liking ME2 more than DA2.RedEyesBlackGamer said:That is entirely subjective. I find them to be average. If they decide to bring "characters we like back." in DA2 why not ME3 as well? I know it is a different writer, but BW has become quite conceited. I wouldn't put anything past them.Shaoken said:Again, Bioware = best storytellers today.
There is also option number 3. The character wasn't dead in the first place.GotMalkAvian said:There are two possibilities here:
1. BioWare are really being petulant and insisting on retconning a character's possible death just because they want to force the character on every player later.
2. In a fantasy world where we can turn people into blocks of ice at will or drink magic potions that cure anything from a concussion to total deafness, it may actually be possible for a dead person to be resurrected. It doesn't seem to happen very much in the DA universe, but that's not to say that it's completely impossible.