David Gaider says Bioware decides what 'dead' means in Dragon Age 2

ZiggyE

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Soviet Heavy said:
Just because the majority did not kill Leliana does not mean they should disregard the minority that did.
They had to disregard something considering their time constraints. If it's either something the minority did or the majority did, I'd pick the minority.
 

secretsantaone

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ZiggyE said:
Soviet Heavy said:
Just because the majority did not kill Leliana does not mean they should disregard the minority that did.
They had to disregard something considering their time constraints. If it's either something the minority did or the majority did, I'd pick the minority.
Surely it'd be better to leave her out altogether.
 

AlternatePFG

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secretsantaone said:
ZiggyE said:
Soviet Heavy said:
Just because the majority did not kill Leliana does not mean they should disregard the minority that did.
They had to disregard something considering their time constraints. If it's either something the minority did or the majority did, I'd pick the minority.
Surely it'd be better to leave her out altogether.
Yeah good point. She didn't add anything to the plot at all, it was just another pointless random cameo (like Alistair, Zevran, and Nathaniel). It could have been any other random character they made up, and it wouldn't make any difference
 

ZiggyE

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matthew_lane said:
ZiggyE said:
It's not like Leliana dies in every playthrough of the game. Then it would be shoddy writing. But she doesn't.
It is shoddy writing. If you have any story line that involves the death of a major character & then the next game just up and ignores that, that essential renders void the idea that i'm making choices that make any difference (okay so DA:02 did that anyway with its single ending). That is by its very definition shoddy writing.
The death of the major character doesn't occur in every playthrough, therefore it can easily be disregarded as a non-canon death. God, why aren't you guys making more of a fuss about Anders?

I'd agree with you if she died every time around, BUT SHE DIDN'T. Therefore, it isn't shoddy writing when they pick and choose what they want to include in the next game based on the multitude of choices they give you. They can't keep everything a choice, because by the time they get to the fifth game (should it go that far) you'd almost be able to expect an entirely different storyline for the smallest of things of you did in the original game. Walking on tiptoes around eggshells when making these games would take an extraordinary amount of time and Bioware is in it for a profit, not to please every rabid fanboy.

secretsantaone said:
ZiggyE said:
Soviet Heavy said:
Just because the majority did not kill Leliana does not mean they should disregard the minority that did.
They had to disregard something considering their time constraints. If it's either something the minority did or the majority did, I'd pick the minority.
Surely it'd be better to leave her out altogether.
;_; not my Leliana.
 

secretsantaone

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Sober Thal said:
LOL You people never cease to amaze me!

It's as if you've never heard of a character being killed and then brought back? Seriously?

We are talking about a fantasy game here people!!

He also said: "not saying what happened in that chamber never occurred... in fact, we're not saying anything yet, with regards to Leliana. You're free to make all the assumptions you like, of course"
From a developer characterised by tight story and meaningful decisions yeah.
 

FoolKiller

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Wrex dies.... WTF???

OT: I didn't kill her so I don't know how "revivable" she seems but magic can revive anything in that game so I wouldn't put it past someone else.
 

Littlee300

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RatRace123 said:
Yeah, but I distinctly remember cutting off her head once.
I can understand maybe some people in the DA universe can survive that.

Hmm, maybe the Maker was protecting her after all.
My same exact thought
"Well maybe that Maker bullshit was true after all.
 

Jaded Scribe

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secretsantaone said:
Sober Thal said:
LOL You people never cease to amaze me!

It's as if you've never heard of a character being killed and then brought back? Seriously?

We are talking about a fantasy game here people!!

He also said: "not saying what happened in that chamber never occurred... in fact, we're not saying anything yet, with regards to Leliana. You're free to make all the assumptions you like, of course"
From a developer characterised by tight story and meaningful decisions yeah.
He brings up a point though. Leliana was a very minor character in DA2. It is entirely possible that the choice at the Urn of Sacred Ashes will be addressed in DA3, as there wasn't a logical place for it to be addressed in DA2. Perhaps a blood mage brought her back to life (and DA2 sets precedence for that ability), or something else happened altogether.

Right now, we can only look at what we're given. But, considering we don't have the long view of the series Gaider and BioWare have, things that make no sense now will come back to be wrapped up later.

There was a LOT left out of DA2 that I've been trusting to be wrapped up in DA3 and/or DLC.
 

Sniper Team 4

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I never killed her--didn't even know you could until I read about it later--but considering WHERE you kill her at, it is completely possible for her to come back. She is a devote follower of The Maker, and you are standing in possibly the most holy place on Thedas when you kill her. Let's also not forget that The Urn has healing powers. Perhaps something Divine reached out to save her if you decided to kill her.
This could also explain why she is suddenly so close to the Divine herself.
 

secretsantaone

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Jaded Scribe said:
secretsantaone said:
Sober Thal said:
LOL You people never cease to amaze me!

It's as if you've never heard of a character being killed and then brought back? Seriously?

We are talking about a fantasy game here people!!

He also said: "not saying what happened in that chamber never occurred... in fact, we're not saying anything yet, with regards to Leliana. You're free to make all the assumptions you like, of course"
From a developer characterised by tight story and meaningful decisions yeah.
He brings up a point though. Leliana was a very minor character in DA2. It is entirely possible that the choice at the Urn of Sacred Ashes will be addressed in DA3, as there wasn't a logical place for it to be addressed in DA2. Perhaps a blood mage brought her back to life (and DA2 sets precedence for that ability), or something else happened altogether.

Right now, we can only look at what we're given. But, considering we don't have the long view of the series Gaider and BioWare have, things that make no sense now will come back to be wrapped up later.

There was a LOT left out of DA2 that I've been trusting to be wrapped up in DA3 and/or DLC.
I'd be more inclined to believe that if they addressed it in some way in DA2, but they completely ignored it. For my playthrough she was quite a major character. For my second playthrough I decided to be an asshole atheist and take every opportunity to piss Alastair and Leliana off. I took her along to the urn of sacred ashes knowing that I could destroy it and was delighted when I found out I could kill her, in my mind making a major decision, only to have it shat upon.
 

Trolldor

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ZiggyE said:
With a game that gives you a massive amount of control over what occurs in game, of course there will be little inconsistencies like this.

When I played through Dragon Age II, I was glad to see Leliana turn up as she was my favourite character from DA: O, and I sure as hell didn't kill her in Origins.
There are only inconsistencies because they didn't invest the time and effort to make a rich, complex and worthwhile story.
 

Still Life

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Soviet Heavy said:
RedEyesBlackGamer said:
Shaoken said:
Again, Bioware = best storytellers today.
That is entirely subjective. I find them to be average. If they decide to bring "characters we like back." in DA2 why not ME3 as well? I know it is a different writer, but BW has become quite conceited. I wouldn't put anything past them.
Drew Karpyshyn >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> David Gaider. He actually gives a shit what the fans think. That is why I'm liking ME2 more than DA2.
You do realise that Mac Walters is current lead writer for Mass Effect =]

Though, I'm not sure if it matters in regards to the core narrative, as supposedly it was laid out from day one.

As for Gaider: I'm sure he is a great (though, apparently stubborn) guy, however I fail to see how he can justify a blatant retcon.
 

FFHAuthor

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RedEyesBlackGamer said:
MiracleOfSound said:
Pretty huge Mass Effect spoiler in the OP there....
It came out in 07. There has to be a cutoff point sometime.
Dear lord. I just thought of something. What if they decide to just throw the Suicide Mission out the window? Now I'm afraid.
They did, they said that saves where shepard dies aren't going to be accepted in ME3.
 

emeraldrafael

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Isnt that guy supposed to be fired cause of the way he wrote the story for homosexuals?

Anyway, I dont know why people are getting bent out of shape in a videogame. if they want to get on their cases about people being dead, perhaps when the character "dies" in battle, that should be the end. have the game stop, and not be able to be played agian, cause your character died. Then we'll see how much bitching we get for whether or not a character is dead.

Besides that, welll.. I havent really played DA2 so maybe someone can correct me on this, but do you have to play Origins to play two? Like, does it import your data? cause if you dont, then how does the game know what you did in the DAO?
 

Jaded Scribe

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secretsantaone said:
Jaded Scribe said:
secretsantaone said:
Sober Thal said:
LOL You people never cease to amaze me!

It's as if you've never heard of a character being killed and then brought back? Seriously?

We are talking about a fantasy game here people!!

He also said: "not saying what happened in that chamber never occurred... in fact, we're not saying anything yet, with regards to Leliana. You're free to make all the assumptions you like, of course"
From a developer characterised by tight story and meaningful decisions yeah.
He brings up a point though. Leliana was a very minor character in DA2. It is entirely possible that the choice at the Urn of Sacred Ashes will be addressed in DA3, as there wasn't a logical place for it to be addressed in DA2. Perhaps a blood mage brought her back to life (and DA2 sets precedence for that ability), or something else happened altogether.

Right now, we can only look at what we're given. But, considering we don't have the long view of the series Gaider and BioWare have, things that make no sense now will come back to be wrapped up later.

There was a LOT left out of DA2 that I've been trusting to be wrapped up in DA3 and/or DLC.
I'd be more inclined to believe that if they addressed it in some way in DA2, but they completely ignored it. For my playthrough she was quite a major character. For my second playthrough I decided to be an asshole atheist and take every opportunity to piss Alastair and Leliana off. I took her along to the urn of sacred ashes knowing that I could destroy it and was delighted when I found out I could kill her, in my mind making a major decision, only to have it shat upon.
But where should it have been addressed? In the three lines she had at the end? Or should she have told Hawke out of nowhere during her cameo in The Exiled Prince? "Oh, nice to meet you Hawke. You really do need to watch out for the Resolutionists. I'm working with the Chantry and Knight-Commander Meredith to put an end to it. By the way... I was resurrected by blood magic myself."


Honestly, I think it the bigger hole that she mentions traveling with the Warden if you don't recruit her at Lothering.

I honestly don't think they are trying to shoot down what happens in various playthroughs, or make your choices inconsequential (as shown by the large number that do influence the game). But, they couldn't have any recurring characters between games/xpacs without risking making a canon choice alienating fans that picked the one choice not supported.