Was that your point? Fiscal reasonabilty? Your right, diminishing returns is a shitty situation. But that isn't because the market or technology is limited, it's because the companies invest irresponsibly. They put more money into products that don't/won't benefit from more money, or they pump more money into the wrong parts of projects. My point is that Nintendo is fiscally responsible, and have had very few failures in regards to consoles. Jaffe thinks that the next console generation will be the last. What do you think he is basing that on? The fiscal misgivings of EA and Activision? No, he doesn't see things getting better than they are reaching a technical peak. Well that is not true. Back when all this back and forth first started, we talked about how technology doesn't progress by leaps and bounds every successive generation. But there are occasional instances where it advances by large leaps. He doesn't see it happening based on what? Current tech? That is poor vision. You don't see it happening based on what? Not based on EA or Activision I hope.Nazrel said:This in no way refutes my argument that we've reached the limit of what fiscally reasonable. Hell it supports it. The Wii didn't focus on graphics or processing power; it's technically inferior to the other 2. It focused on a unique interface.Baresark said:snipNazrel said:snipBaresark said:snipthe Dept of Science said:snipNazrel said:snip
P.S. David Jaffe only made the first God of War, he had nothing to do with the others.
The one thing I agree with him on is that the $60 game model is broken. He is right, I've been saying that since this current generation first came about. EA and Activision have the balls to try and sell games for $60 on the PC. That is failing from the beginning. I can assure that the price tag of Dragon Age 2 has hurt it. The cycle will go like this:
-Pump money into a Triple A release like DA2
-try to sell it to customers for $60
-customers don't buy, so they will pump more money into future products and sell them for $60 at an even greater loss
-customers won't pay $60 for a product they don't see as worth that much.
-spend even more money, trying to make the products worth it, market it for $60
-People still don't want to pay $60 for a game they aren't sure they are going to enjoy.
On and on it goes. Each and every step needing to sell more and more units to break even/make money. They hurt themselves when the problem is they all they try to do is sell big titles at high price tag. That is nearly the definition of fiscal irresponsibility. No, they need to streamline the creative process. Produce more quality, less expensive titles more often.
And the tech, gets cheaper as it progresses. It all gets streamlined, making more advances easier. I bought my current processor for the same price I got my Pentium 4 back in the day. But it's light years better. It can do 10 times the work at half the heat. Now there it talk of I9 and I11 generation processors, which are light years ahead of my I5.