This is a common fallacy trotted out by people quite often when talking about game pricing. Unfortunately, I wasn't really able to find any info online of what common game prices were throughout the years, but my personal experience buying games over the last 2 decades is that game prices have only risen marginally and in some cases even dropped.GonzoGamer said:So where 10 years ago someone could go to a game store (even a gamestop at that time) and be able to buy one or two used games And a new game with their money, now they would only be able to afford the new game or the used game. As long as used games are given a price so close to the new price and a trade in value that is so low, developers will lose money. Why? because gamers will have less money to spend on new games.
Okay, then one thing.Manji187 said:Damn....I sure hope you are right.The Stonker said:Since graphics has reached a pretty high point then maybe, maybe! We can start spending more money on writers and such and make better games, not just visualized orgasms.
The day of gaming has just begun...
But I wasn't talking about new game prices. I'm talking about used game prices.Zom-B said:This is a common fallacy trotted out by people quite often when talking about game pricing. Unfortunately, I wasn't really able to find any info online of what common game prices were throughout the years, but my personal experience buying games over the last 2 decades is that game prices have only risen marginally and in some cases even dropped.GonzoGamer said:So where 10 years ago someone could go to a game store (even a gamestop at that time) and be able to buy one or two used games And a new game with their money, now they would only be able to afford the new game or the used game. As long as used games are given a price so close to the new price and a trade in value that is so low, developers will lose money. Why? because gamers will have less money to spend on new games.
A few personal examples:
I have a Neo Geo Pocket colour and new games for it at the time ran about $40.
I distinctly remember shelling out $90+ tax for Eternal Champions on the Genesis.
I used to work at a games store in the late 90s that sold NES games at the original price (the owner was a weirdo. NEVER put anything on sale or lowered prices). The original price stickers were on the packages and they were all $70 to $80.
I never had a PS1 or even a PS2 so I can't say how those prices compare to the modern gen, but cartridge games from back in the days of Genesis and SNES were definitely more expensive if only because a cartridge was more expensive to produce than a CD/Bluray is.
I think that game prices have remained generally static in respect to income and inflation. It's just that games that maybe cost $50 to buy 5 or 10 years ago now cost $60, but at the same time, consumers are making relatively that much more money as well.
If anyone has the numbers or information to directly contradict me, I welcome seeing it. But I think for the most part we only feel like game prices have risen to unacceptable levels and it's only that they've become more visible to more people. When it's just a handful of nerds and kids shelling out 60 or 70 bucks for a game, it's not big deal, but when it's people across the whole strata of society including people that aren't as emotionally invested in gaming or its not a serious hobby, it becomes a real issue of accessibility and a barrier to a lot of gamers.
And I'd actually say that used prices have gone down as more titles for more systems become available. When all you have to choose from is PS1 or N64 retailers can easily charge more. Now, we can still purchase PS2, Xbox, Gamecube, PS3 and 360 titles in most used stores and there's even retail outlets to buy old cartridge games (those are now more expensive of course!), so our choices are greater and it forces retailers to make those old titles cheap or else they'll just be sitting on them forever. No one is going to pay $30+ for a PS2 title (maybe brand new). I've purchased PS2 titles for as little as $3 and regularly see dozens of titles for $10 or less. The used market is now so flooded with games, prices are way down on last gen titles. And current gen stuff often goes quite cheap too, as long as it's not less than a year old.
I won't flat out say that prices haven't gone up, but I don't think they've gone up tremendously across the board, I'd say it's mostly due to inflation and the concurrent rise in wages. Anyway, as I say, prove me wrong.
Baresark said:Was that your point? Fiscal reasonabilty? Your right, diminishing returns is a shitty situation. But that isn't because the market or technology is limited, it's because the companies invest irresponsibly. They put more money into products that don't/won't benefit from more money, or they pump more money into the wrong parts of projects. My point is that Nintendo is fiscally responsible, and have had very few failures in regards to consoles. Jaffe thinks that the next console generation will be the last. What do you think he is basing that on? The fiscal misgivings of EA and Activision? No, he doesn't see things getting better than they are reaching a technical peak. Well that is not true. Back when all this back and forth first started, we talked about how technology doesn't progress by leaps and bounds every successive generation. But there are occasional instances where it advances by large leaps. He doesn't see it happening based on what? Current tech? That is poor vision. You don't see it happening based on what? Not based on EA or Activision I hope.Nazrel said:This in no way refutes my argument that we've reached the limit of what fiscally reasonable. Hell it supports it. The Wii didn't focus on graphics or processing power; it's technically inferior to the other 2. It focused on a unique interface.Baresark said:snipNazrel said:snipBaresark said:snipthe Dept of Science said:snipNazrel said:snip
P.S. David Jaffe only made the first God of War, he had nothing to do with the others.
The one thing I agree with him on is that the $60 game model is broken. He is right, I've been saying that since this current generation first came about. EA and Activision have the balls to try and sell games for $60 on the PC. That is failing from the beginning. I can assure that the price tag of Dragon Age 2 has hurt it. The cycle will go like this:
-Pump money into a Triple A release like DA2
-try to sell it to customers for $60
-customers don't buy, so they will pump more money into future products and sell them for $60 at an even greater loss
-customers won't pay $60 for a product they don't see as worth that much.
-spend even more money, trying to make the products worth it, market it for $60
-People still don't want to pay $60 for a game they aren't sure they are going to enjoy.
On and on it goes. Each and every step needing to sell more and more units to break even/make money. They hurt themselves when the problem is they all they try to do is sell big titles at high price tag. That is nearly the definition of fiscal irresponsibility. No, they need to streamline the creative process. Produce more quality, less expensive titles more often.
And the tech, gets cheaper as it progresses. It all gets streamlined, making more advances easier. I bought my current processor for the same price I got my Pentium 4 back in the day. But it's light years better. It can do 10 times the work at half the heat. Now there it talk of I9 and I11 generation processors, which are light years ahead of my I5.
Fair enough, perhaps I sort of misunderstood. I will agree that in some respects, used prices are high, but that's mostly for used copies of current games. I think it's absolutely ludicrous that Gamestop only drops the price of newer second hand copies by $5. I realize that a lot of people must be happy to pay $5 less, but for me, if I had the money to spend $55 on a used game, I might as well just buy myself a brand new copy for $60.GonzoGamer said:But I wasn't talking about new game prices. I'm talking about used game prices.
When I was buying used Dreamcast and used ps2 games I usually got them for anywhere from 1/6th-1/8th of the price of a new copy.
My complaint is that gamestop and other game retailer franchises have gouged the Used game market so that used games are usually only a couple of bucks cheaper than a new copy.
So where a gamer could at one point walk into a game store and walk out with a new game And a used game, said gamer with the same (proportionally) money has to now decide if he's going to get a new game Or a used game.
I still get the new copy because the savings wouldn't even cover subway fare but if I was poor still, I would save the $2.
OH SHUT THE FUCK UP, JAFFEJaffe felt that pre-owned sales and piracy were two of the biggest threats to the industry, because they were both taking revenue away from the publishers and developers.