I think if you go back and look at some of your examples, you may find that it's not as good as you remember it. I went through this with Oblivion. I got it when it first came out, and it looked amazing and it pushed the graphic envelope. I lost my copy, and I had a hankering to play it, so I bought it again on a Steam sale, and boy was I floored. I almost couldn't believe how bad it looked, it didn't match up to my memories at all. But, that is the way it always is. Skyrim looks better by leaps and bounds.the Dept of Science said:On the other hand, if you look at how graphics have progressed through time, the changes have been getting smaller and smaller. Lets compare games of the same series.Baresark said:snipthe Dept of Science said:snipNazrel said:snip
Half Life was released in 1998. I'm not too familiar with games from this period but I'm pretty sure that HL was considered good looking for its time. HL2 comes out 2004, 6 years later. Completely different graphics engine and physics engine. I seem to recall thinking when playing HL2 that graphics couldn't get much better from this point. The terrain and objects were all detailed and the people all looked like people. I could see that there was room for higher resolution textures and better special effects, but I would still give it a very decent 8 out of 10.
Now we are 6 years on again and Valve are still putting things out on the same engine. Now, HL2 was the best looking game at the time whereas now their games look merely good rather than mindblowing. But think how if you tried to sell a game with HL1 graphics in 2004 you would be laughed at, whereas most of us are planning to shell out for Portal 2, still using a version of the HL2 engine (although somewhat upgraded).
You could similarly compare Far Cry (2004), Crysis (2007) and Crysis 2 or Morrowind (2002), Oblivion (2006) and Skyrim.
In all these series, the improvement between the first and second games is far greater than that between the second and third.
And the HL2 engine has lasted a retardedly long time. But, as you pointed out, they update the engine quite often. The last major update was when they released that top down shooter game. With that, they added a bunch of elements that the engine didn't previously have. The most standout things to me were better AA and Depth of Field. But, they are due to try something new, and I believe they have this planned with Half Life 3.
Also, Far Cry and Crysis had basically the same engine. CryEngine2 could push more out, but was so poorly optimized it wasn't even funny. CryEngine3 is a large leap ahead though as far as graphic details and optimization are concerned. Also, it runs with DX11 features which are ridiculously better when it comes to light and shadows.
But, I can't disagree that the graphic leaps are not always huge. But in general, computer technology works like that. There are years worth of small advances in capabilities, then BAM, something huge happens. This can be seen with the release of Oblivion and Far Cry. They were massive leaps from what was available previously. And, not much has happened since then. Small advances. But the tech behind it has increased probably five fold. So,it's only a matter of time before someone releases another big leap. And the current generation definitely won't be able to handle it.
Haha, I am ready to eat my words though, no worries about that. Time will be the deciding factor in this. But realistically, anytime anyone calls the death of a medium, it's almost laughable. I think the problem is, they live within that media, and can't see it from the outside. They know their tree and their leaves, but they totally fail to see the forest of development out there. Sure they see pieces of it, but being on the inside in situations like this gives people tunnel vision. I think so anyway. One man's opinion.