Pft... Radio is already dead... Viva La Books!Shycte said:I predict the death of TVs. Radio will reign supreme.
Pft... Radio is already dead... Viva La Books!Shycte said:I predict the death of TVs. Radio will reign supreme.
Prices go up as time goes by. Its called inflation. You waste more, but your wallet has more money too. 10 bucks now, were a fortune 20 years ago. If you want to complain, complain about the fact that i see publishers charging 60 dollars for digitally distributed titles, when they should cost half that, since those 60 bucks in retail are due to shop fee, shipping, physical spending(cd, box, art). There is absolutely no reason a digitally distributed game should cost as much as a retail other than corporate greed.uguito-93 said:I think he might be right in that the next generation might be the last but for a different reason. In my opinion raw graphics power is approaching its peak and the next generation will probably be the last to need the major hardware upgrades that each new generation has brought.
I see what you're saying. The diminishing return of the whole cycle is pretty far along by now. But, I don't know if I agree completely with what your saying. It's not the cost of hardware that makes creating games what they are today. That is still a failure with the developers and publishers. The first really groundbreaking graphic jumps in games didn't happen because someone thought they were gonna make money off of it, they did it because they really wanted to do it (on the development side). I believe stuff like that will happen, no matter what the industry says.Nazrel said:Baresark said:snipNazrel said:snipBaresark said:snipNazrel said:snipBaresark said:snipthe Dept of Science said:snipNazrel said:snip
Ok, let me just clarify my standpoint.
Theoretically you could improve processors and graphics indefinitely, but the improvement costs increasingly more while impacting the experience increasing less.
The cost of a video game to make has moved from 1 to 4 million to up to 100 million in the last 10 years.
Add on the relative value of money and that becomes around 123 million.
We have reached the point where it is no longer worth it to improve graphics and processors for the purpose of game playing; we probably passed it awhile ago in fact, but nobody noticed.
The hardware has greatly outpaced what software can reasonably be produced.
Maybe in 30 years, we might reach a point where it might be viable for another generation, but I also think we've reached the apathetic point.
The difference is to little, people stop caring. Hell, I stopped caring last generation.
I look at Heavy Rain, then I look at Silent Hill 2. There is a distinct difference, true, but I ask myself "Would Silent Hill 2, have been noticeably improved by Heavy rain level of graphics." and answer "No, not really."
Don't be thinking that's nostalgia talking, I picked up the game 2 months ago.
The idea that perpetual improvement works is a technical and economic hubris, no one cared if their movies were on Blue-ray or HD-DVD; hell no one cares if they're on Blue-ray or DVD.
So yes, you can improve consoles; but it's a pointless and self destructive endeavor.
We're just starting to see that with things like releasing old games on XBLA.Phishfood said:I think half the problem is that the game market seems to be obsessed with only the latest and greatest games. If I wanted to buy a copy of say...original theme park (1994? ish?) now, I would struggle mightily to get a new copy. Yet at the same time if I want to buy a DVD of cassablanca (1942) or its a wonderful life (1946) no problem. Maybe the market is still too small to support that big a back catalogue, or perhaps to many people are just graphics whores to support it.
For a while that was true. I was using ebay until their prices started matching those at gamestop. There was even a rumor that for a while gamestop would bid on used games on ebay to either buy really cheap used titles to mark up and resell and/or just drive the bids high enough that it wouldn't be a savings over their price..Zom-B said:Fair enough, perhaps I sort of misunderstood. I will agree that in some respects, used prices are high, but that's mostly for used copies of current games. I think it's absolutely ludicrous that Gamestop only drops the price of newer second hand copies by $5. I realize that a lot of people must be happy to pay $5 less, but for me, if I had the money to spend $55 on a used game, I might as well just buy myself a brand new copy for $60.GonzoGamer said:But I wasn't talking about new game prices. I'm talking about used game prices.
When I was buying used Dreamcast and used ps2 games I usually got them for anywhere from 1/6th-1/8th of the price of a new copy.
My complaint is that gamestop and other game retailer franchises have gouged the Used game market so that used games are usually only a couple of bucks cheaper than a new copy.
So where a gamer could at one point walk into a game store and walk out with a new game And a used game, said gamer with the same (proportionally) money has to now decide if he's going to get a new game Or a used game.
I still get the new copy because the savings wouldn't even cover subway fare but if I was poor still, I would save the $2.
I think it's only when titles are out for 6 months to a year that we see any real price drops. I just don't understand why consumers let themselves be fooled into buying used merchandise for barely any savings. Sure, in most cases they are in perfectly fine shape, but something about buying second hand makes me want a bit more significant savings, personally. I'd actually rather wait till the retail price drops on new copes than buy and expensive used copy. But that's just me.
Aside from that, I still think that for the most part, used prices have not gone up substantially either, except for in the above case.
Oh eBay. I have a love/hate with eBay. Love because you can get some rad stuff, super cheap, hate because of the exact practices you mention of driving up prices with false bids.GonzoGamer said:For a while that was true. I was using ebay until their prices started matching those at gamestop. There was even a rumor that for a while gamestop would bid on used games on ebay to either buy really cheap used titles to mark up and resell and/or just drive the bids high enough that it wouldn't be a savings over their price..
It's just a rumor I heard but I wouldn't put it past them. I would do that if I was a soulless corporation with customers who are easily parted with their cash. And it kind of mirrors the position they put their customers in with regards to having to pre-order in order to buy a new game.
Now that I'm not poor anymore, I usually buy new but if I do buy used I go with Amazon or gamefly; but the latter is only a savings because I've been a customer for a while and I get a discount and credit from them.
When you consider how much they mark up the used games, how much they make off them, and how broad the selection on ebay is, it would definitely be cost effective. It's not like they would have to hire college grads for a department like that.Zom-B said:Oh eBay. I have a love/hate with eBay. Love because you can get some rad stuff, super cheap, hate because of the exact practices you mention of driving up prices with false bids.GonzoGamer said:For a while that was true. I was using ebay until their prices started matching those at gamestop. There was even a rumor that for a while gamestop would bid on used games on ebay to either buy really cheap used titles to mark up and resell and/or just drive the bids high enough that it wouldn't be a savings over their price..
It's just a rumor I heard but I wouldn't put it past them. I would do that if I was a soulless corporation with customers who are easily parted with their cash. And it kind of mirrors the position they put their customers in with regards to having to pre-order in order to buy a new game.
Now that I'm not poor anymore, I usually buy new but if I do buy used I go with Amazon or gamefly; but the latter is only a savings because I've been a customer for a while and I get a discount and credit from them.
I also would not be surprised if Gamestop had a team that did nothing but scour eBay and drive up prices.
I think it is pretty much undeniable that nowadays the gaming industry is first and foremost a business that is focussing on recouping its initial investment and making as big a profit as possible. The problem is that the console market is one of high risk, high reward, winner-takes-all. If you don't score...you die. It is this pressure that stifles true innovation and encourages pandering to the lowest common denominator (which is why "shooters" are so prevalent) and sequels to master IPs (especially by Nintendo). How long do you think this debilitating development can last before developers call it quits and turn to less stressful and less risky projects (that are not of an "all or nothing" nature)?The Stonker said:Okay, then one thing.Manji187 said:Damn....I sure hope you are right.The Stonker said:Since graphics has reached a pretty high point then maybe, maybe! We can start spending more money on writers and such and make better games, not just visualized orgasms.
The day of gaming has just begun...
What is your proof that the day of console gaming is dying?
Because we've had doom prophets everywere in every field, ignore it and keep on moving, because as long as there are gamers, then there are buyers.
uhhh i think you might have quoted the wrong person. i never made any mention of games costing too much in my postdraythefingerless said:Prices go up as time goes by. Its called inflation. You waste more, but your wallet has more money too. 10 bucks now, were a fortune 20 years ago. If you want to complain, complain about the fact that i see publishers charging 60 dollars for digitally distributed titles, when they should cost half that, since those 60 bucks in retail are due to shop fee, shipping, physical spending(cd, box, art). There is absolutely no reason a digitally distributed game should cost as much as a retail other than corporate greed.uguito-93 said:I think he might be right in that the next generation might be the last but for a different reason. In my opinion raw graphics power is approaching its peak and the next generation will probably be the last to need the major hardware upgrades that each new generation has brought.
HMMMM...and this is why i shouldnt post when im sleep deprived.uguito-93 said:uhhh i think you might have quoted the wrong person. i never made any mention of games costing too much in my postdraythefingerless said:Prices go up as time goes by. Its called inflation. You waste more, but your wallet has more money too. 10 bucks now, were a fortune 20 years ago. If you want to complain, complain about the fact that i see publishers charging 60 dollars for digitally distributed titles, when they should cost half that, since those 60 bucks in retail are due to shop fee, shipping, physical spending(cd, box, art). There is absolutely no reason a digitally distributed game should cost as much as a retail other than corporate greed.uguito-93 said:I think he might be right in that the next generation might be the last but for a different reason. In my opinion raw graphics power is approaching its peak and the next generation will probably be the last to need the major hardware upgrades that each new generation has brought.
I think the two are unifying. PC games are becoming "consolized" and consoles are basically limited PCs now.DazBurger said:With both consoles and PC's gone... What then?