We're just starting to see that with things like releasing old games on XBLA.Phishfood said:I think half the problem is that the game market seems to be obsessed with only the latest and greatest games. If I wanted to buy a copy of say...original theme park (1994? ish?) now, I would struggle mightily to get a new copy. Yet at the same time if I want to buy a DVD of cassablanca (1942) or its a wonderful life (1946) no problem. Maybe the market is still too small to support that big a back catalogue, or perhaps to many people are just graphics whores to support it.
On the other hand, the video game indusrty isn't helping by constantly pushing games ever more towards being disposable. Modern games are designed to be consumed as fast and as with little effort as possible. Games have 5 hours of moving-straight-through content and are made to be easy enough that players won't have to spend any real time trying multiple times to overcome any challenges. They rely on the novelty of seeing new areas and new cutscenes to make up for how mindless the gameplay is. Once you've beaten the game there's no point in going back.
Then developers wonder why people wind up cycling through them by reselling at Gamestop rather than hanging on to them. They've made the decision to go for the broadest audience possible without understanding the consequence- that their prodcut will have a low value to that audience.