For the first few months I played DnD, I hated it. Really, I truly despised it, and the only reason I kept playing was because all my friends were doing it. What I hated most about the game was all the wasted potential; here we had a game that could, potentially, really let us experience the world we were playing in. We had a chance to feel like our choices mattered, to really become engaged in our characters development; however, our DM in those days was a lot like the author of this article, in that he wanted us to use either pre-generated characters, or randomly create our characters, from race and stats to class and personality, by rolling the dice.
The game felt... silly to me. And my characters? soulless blobs of stats that felt more like video game characters then anything else; except that with a video game, I could see the game world. In short, the game had no meaning for me.
Until The day I gave my DM a choice: let me create my own character, with the race and class I wanted, and let me assign the randomly generated stats to where ever I wanted them. I would give this character his own personality, his own goals and alignment; or, I would quit. I had better ways to spend my Saturday night then trudging along some dungeon with my female gnome druid with garbage charisma but like maximum strength.
Although he did so grudgingly, my dm did something that changed the world of dungeons and dragons for me forever: he handed me the players handbook.
To cut a long story short, Dnd (and other table-top role playing games) is now one of my favorite pastimes; I get to explore in depth worlds with a character I am actually emotionally invested in. I get to take pride in every little success, and build relationships with the other player characters.
So yeah, I am the kind of player who thinks that characters are born, and not simply made, but I also believe that the best way to enjoy your character is to create him/her yourself. If you can be happy with a randomly generated character, then all the power to you. In the mean time, Fizzle, the Goblin Sorcerer, has to get back to his reading; He's nearly figured out how that fireball spell works.