those players would be better off not playing this wayStone Cold Monkey said:Yes, I understand that, but my point was no matter what dice are rolled, it doesn't change how the player thinks. Personally, I tackle almost every situation in RPGs with stealth, guile, and misdirection. If I'm playing a fighter, they tend to be a swashbuckler or infiltrator/commando style, if I'm playing a wizard, they lean toward divination and transmutation (illusion if the DM gives me half chance of them working). If I roll dice that would give me a weak sneaky character and more of front line fighter/cavalier/paladin type most of the tactics I use don't work well (without of meta gaming the rogue player character in the party). My friend is the opposite. He can't really play a non-front line fighter type. I don't remember him ever playing anything but a dwarven fighter. I even seen players that have a hard playing uncharismatic characters because as person they were good with persuasion and managing people.Altorin said:again, missing the point. You don't get wizard with fighter's body, because you don't start the character saying "I'm going to make a wizard"Stone Cold Monkey said:If you go with the 3d6 keep them in the order they land rule, you end up with a lot wizards trapped in a fighters body characters.
You roll the stats, see what you get, and then say "Ok, with stats like these, this character would be a wizard"
Hence, they're "born", not "made".
You can make the argument about being a well rounded player, but I only like playing rogues and wizards types. My friend is only happy if he is playing a tough-as-nail brick character. Sure we can play other classes, but we have no interest is doing so. It would be like forcing a gamer to play a FPS (or whatever genre) they have no interest in. Sure is might be the best FPS game ever, but if the player doesn't like those type of games they won't enjoy the game no matter how good it is. Why force some one to spend their entertainment time doing something they don't want to do?
My point is some players have limited 'acting' range (for what ever reason), and only play that class even if they aren't playing it. So you end up with the stats of a frail wizard with the mind of a muscle-bound barbarian.
not saying it's for everyone. But if you play this way, you don't get fighters in wizard bodies or vice versa.
I don't think that you have played this way, it's not as difficult (from an "acting" standpoint), because you don't get invested in your character until after he's survived a couple of encounters.