Oh come on, if they'd released it for $60 you'd have people ranting about paying "full price for a glorified mission pack". Seems like publishers literally can't win sometimes...Darks63 said:I had a bad feeling about this game when i saw it was starting out at 40 dollars instead of the usual 60 dollars for new games. it sounds like this is a expansion turned sequel much like SR4 is which is too bad it looks like deep silver was counting on fan loyalty and some gimmicks to sell this one.
The reviewer played the entire first game. There were graphical shortcuts there, too, which I noted, but they're even more evident in Riptide. The first Dead Island was more enjoyable, so it was easier to overlook its shortcomings.Batou667 said:Oh come on, if they'd released it for $60 you'd have people ranting about paying "full price for a glorified mission pack". Seems like publishers literally can't win sometimes...Darks63 said:I had a bad feeling about this game when i saw it was starting out at 40 dollars instead of the usual 60 dollars for new games. it sounds like this is a expansion turned sequel much like SR4 is which is too bad it looks like deep silver was counting on fan loyalty and some gimmicks to sell this one.
As a fairly late adopter of the 360 version of the first Dead Island game I have to say I never really saw any of this "buggy mess" people rave about so much. Seemed fine to me. The gameplay criticisms, yeah, those were all fair.
Did the reviewer not play much of the original game? The "blueberry" whiteboard featured several times in there, too.
Sounds like Riptide is going on my "buy preowned in a year's time" list. Just quickly, is is pretty much the same game? Same mechanics, same skill tree, same 4 characters, same controls?
Also, did anybody play the Ryder White DLC for the first game? Is it any good?
Sounds... mediocre. I won't rush to get this one. Thanks.Susan Arendt said:The reviewer played the entire first game. There were graphical shortcuts there, too, which I noted, but they're even more evident in Riptide. The first Dead Island was more enjoyable, so it was easier to overlook its shortcomings.
Also, I answered your questions in the review - yes, it's the same game. Same characters, same mechanics, same mods, same gameplay. A few new elements, but none that add in any significant way.
Man do I know what you mean -- I had the same thing when playing XCOM: Enemy Unknown for my blog review. At first I started experiencing some bugs, even a mission breaking one that forced me to restart the game. I started to get worried, considering I only got it around Bioshock Infinite's release as a pre-order bonus, figuring Firaxis would have found bugs like this, but kept patiently trying to see if it would even out.Susan Arendt said:Actually, that was just a factor of me wanting as much time as possible with the game to make sure that it had the issues I thought it had. If you play a game on a certain day and have a bad time, that might not be the game's fault, per se. But I played all weekend long and just got angrier and angrier as I went.rhizhim said:that it only got a written review instead of a video review plus written review like the first one speaks volumes...
i am sure the game is just a mod that was turned to a standalone game only to reek in some money. or at least it feels like it.
So...well, I guess it does speak volumes, but perhaps not quite in the way you might mean.
The Ryder white dlc is crap there is no leveling up so no skill tree nor is there any custom weapons.It also very linear not that the original game is super open world but it allows some freedom of exploration.Batou667 said:Also, did anybody play the Ryder White DLC for the first game? Is it any good?
Behold, the "Make Dead Island a good game" mod.Xan Krieger said:Dead Island mods? Any I should look for? I didn't even know mods existed for the game.Azaraxzealot said:Like with the original Dead Island, I'll pick this up once the modding community has gotten its hands on it and made some awesome stuff.