Dreiko said:
erttheking said:
Samtemdo8 said:
Congratulations on not being effected. Not everyone is you. A lot of people have their experiences lessened by having countless things dangled just out of reach and being told that they can't have it unless they pay up. Honestly I see this whole thing as being divided into two camps. The people who are about gated off content and those who don't. The way I see it, gating off content pisses off half the people, where as not gating it off pisses off no one.
I think it really does depend on what type of content is being gated off. If it's something like the true ending of Asura's Wrath, I was all over that. Yes it sucked horribly how they walled off the ending and it should have been part of the main game. At the same time, the content itself was so amazing that I have nothing but positive thoughts of it.
Same with actual characters in fighting games such as DBFZ which has a ton of added dlc chars that were created post-release (Videl is hype). I'll always bite the bullet cause you have to know the matchup with every char otherwise you'll go to a tournament and get blown up without knowing what hit you.
When you go to cosmetic stuff though, I don't care at all since it's not tied to mechanics or story. The one time I bought cosmetic DLC was in Guilty Gear Xrd and it was a system voice (the voice that says things like "round 1!" and "perfect!" and so on) that was of Ramlethal whose voice is like melting butter. But no, I don't think that the content merely being there is in itself some sort of temptation or an indication of me missing out on something independently of what content it is.
You know, I really wish I could get an argument as to why gated off content isn't a problem that goes a bit deeper than "well "I" don't care." I addressed that earlier in the thread already.
erttheking said:
Congratulations on not being effected. Not everyone is you. A lot of people have their experiences lessened by having countless things dangled just out of reach and being told that they can't have it unless they pay up. Honestly I see this whole thing as being divided into two camps. The people who are about gated off content and those who don't. The way I see it, gating off content pisses off half the people, where as not gating it off pisses off no one.
That's not to say that there's no places for cosmetic DLC, but one word comes to mind when this kind of stuff comes up. Saturation. I enjoyed DB Fighter Z, but I stayed the fuck away from paying for the DLC because saturation is very much the word that comes to mind. I mean, how many fighters did it start with? 21ish? A decent sized roster, but now it;s got 12 DLC characters (14 if you count the Super Sayian God Super Sayians, which I kind of do) with a reported two more on the way, and this is all if they don't have a season pass #3. This is without getting into the ultimate edition doesn't have the characters from the second season pass, making it, what, a semi-ultimate edition?
Compare this to Super Smash Bros Ultimate, which has over 70 characters at launch and only 5 (6 if you count Piranha Plant, which is fair if you do) planned for a DLC.
I admit that there are games that I have a higher tolerance for than some, but those tend to be games that are supported over an extended period of time, and I'm talking like years and years, like Stellaris. DB Fighter Z is barely a year old and it already has around a hundred dollars in DLC, even though it still asks for $60 dollars up front. Stellaris, a game that is three times as old, has $130 dollars in DLC and asks for $40 up front, so if you want a complete edition it's only slightly more expensive for a game that has had triple the time to have built itself up. And yes, I'm counting things like music and profile pictures, but the point I'm trying to make is that the degree to which modern games try to nickle and dime us is getting fucking absurd. It's being saturated. That's what I see in Doa, DB Fighter Z, and I'd be hard pressed to get too offended if Stellaris was accused of this. Saturation. I look at games nowadays and half the times I feel like I have to go through a flow chart to see what parts I need to get a complete experience.
This term comes to mind.
https://en.wikipedia.org/wiki/Confusopoly
CritialGaming said:
erttheking said:
Even then, there's no real getting around the fact that accessibility isn't exactly what they're putting front and center to fight the game, so the average person looking for fighting games isn't going to see this and think "accessible." Dragon Ball Fighter Z was pretty darn accessible, but it wasn't selling itself on that, it was selling itself on being Dragon Ball.
So what exactly is it marketing itself with then?
Here is the launch trailer https://www.youtube.com/watch?v=cEXX7k1O4Qs and when watching this I see super moves, stage transitions, environmental attacks, and then rapid clips of the cast of characters within the game. Aside from arguably 1-shot in the trailer do we see the woman portrayed in a sexual manner. No special sexy costumes are shown, and no female characters are damselized nor treated unequally from the men.
Hell the MEN show more skin than any of the women in the trailer. But that is besides the point. The point is, where in this trailer is the sexualization? Where is the part where they are actively trying to appeal to teenage boys as masturbation material? I don't see it, and outside of the couple of news stories (which the vast majority of the gaming audience doesn't even know exists), where are the "problems"?
Also here is the reveal trailer https://www.youtube.com/watch?v=ecYRKkc6GGI again same thing, no sexualization. Lot's of topless guys, but nothing remarkable in terms of the super sexy women in the game.
I fully admit that it looks like they've been toning down the sexulization lately but it does seem to be a recent development, judging by how I'm looking through the thread and seeing all the talk about boob physics and sliders.
Besides, I still feel like those trailers play up cute girls more than accessibility.