Dead Space 2 Is No Resident Evil 4

Caktuar

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Feb 9, 2011
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Dead Space 2 was a fun game. Who cares if it wasn't always scary? It was fun. Remember fun?
 

Scrythe

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Jun 23, 2009
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Brief moment of clarity: We're discussing realism in Dead Space, right? The same series where it's common practice to harvest entire planets without any repercussions or consequences?

The same series where flamethrowers and remote mine launchers are considered "mining tools" and can be purchased at any magical Final Fantasy shop?

The same series where a space bug can go Alien all over ships or colonies without restraint, despite facing the same exact problems the the Alien series faces, that with the whole energy consumption and being a creature that somehow needs human fucking bodies to survive?

This is also the same series where Scientology is the majority religion.

So yeah. Lost In Space [http://www.youtube.com/watch?v=FjHCeCKfWyM#t=0m40s] style folding helmets are completely bullshit.
 

Trolldor

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Jan 20, 2011
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I was describing to my friend what the game was like, as I was playing it.
I was currently sprinting along a hall way being chased by a regenerating necromorph, and I said to him:
"The game is not really all that scary, it's just tense."

And I think that's pretty much true.
You aren't scared, nothing forces you to hit pause and stop playing out of fear, instead you're just a little taut trying to anticipate when the next Necormorph is going to leap out of that all-too-familiar vent.

The first time you go through a maintenance shaft you aren't scared, just tense. Thereafter that tension disappeared because you realise that - if you experiment with controls - can't shoot or aim in there, therefore you know you won't ever have to fight. You can't crawl with speed, so you know you won't have to run.

You spend the entire game trying to anticipate, until you become familiar with the triggers at which point all that tension disappears and it becomes a stock-standard shooter.
 

Spydiggity

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Feb 28, 2010
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raxiv said:
He was supposed to be IRON man, but he became Artificial Spiderman... my bro had the same reaction as you did, and all I had to say to him "u jelly?". You know, I think it wasn't supposed to be a serious movie (unlike the comics, which came across quite so) but Dead Space 2, yeah that is really trying hard at being serious.
For a movie that apparently isn't trying to be serious, it sure as hell isn't trying very hard to be anything else. sept maybe pure crap, and if that's the case, they nailed it.
 

Shamanic Rhythm

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Labcoat Samurai said:
First, the fact that people argue over the intention or meaning of something doesn't mean that it did a poor job of getting its meaning across. There are whole college courses taught in literary analysis, and not a single one of them consists of a whole group of people trivially going through every work agreeing on what it was trying to say or do.
I hope you were being sarcastic, because I've been in literature college courses where they literally do just that, no pun intended.

In fact, I think more gamers should be made to sit English in college, because a lot of them could do with being introduced to the intentional fallacy. Every time someone levels a shred of criticism at any game, someone pops out of the nearest manhole and declares that 'it's not trying to be this!' The value of individual response is strangely out of favour compared to lofty ideals of some meta-criticism that overrides everything else.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
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Having just watched Iron Man 2, the same thought is in my mind. All those tiny folds would have to fit together so precisely that the interlocking alone would be a pain in the ass. Any beating those parts took, any minor deformities, and the properties keeping your head from getting all mushed up diminish exponentially.

Still unsure of how you would make a piecewise object airtight, though. Imagine making a helmet out of Lego--even the pieces directly against each other would have to be quite tight. Sliding parts over each other means smooth surfaces, and it's not like you could get a rubber seal in there, because with all moving parts you just know something would get pinched. Hope he gets it regularly put in for maintenance/replacement.
 

kurupt87

Fuhuhzucking hellcocks I'm good
Mar 17, 2010
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Yahtzee Croshaw said:
Indeed. I am becoming convinced that triple A developers haven't exposed themselves to any media except videogames, they don't seem to take onboard lessons from TV, movies or literature; or sometimes even the established games.

As for the foldy helmets, they're to help cutscenes I believe. To let the character seemlessly (and near-instantly, which is important for action games) shift from combat to non-combat and let us see the persons face. Take Mass Effect 2 or DA:O for example, in those games your helmet is either on or off. What happened? Either mods got made to hide the helmet in cutscenes or the helmet wasn't worn.

There are silly things that make no sense in all games, loads of them. If you're unlucky enough top be bothered by one that serves an actual purpose then, well, suck it up.
 

camazotz

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Jul 23, 2009
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It seems like there's always something designed to vex those who give it any thought. I think the folding helmet/armor/batmobile thing is ridiculous, too....from a design standpoint its not only impractical but usually impossible for the device to accomplish its intended job (like, say, being airtight). That said, I can at least theorize that sometime in the far future they've developed some amazingly sophisticated nanotech memory metal that does all that for dirt cheap, thus making a helmet like that more practical.

What REALLY bothers me is that punk ass gun deal in RE4. Not that he's especially out of place, but clearly the guy has three important bits of information that create massive, glaring plot holes so far as I am concerned. Specifically:

1. He knows how to get around that complex safely and secretly, because he's always ahead of Leon everywhere you go.

2. He must be immune to the whole parasite/exploding head/virus thingy because he's one of a handful of people clearly unaffected.

3. He has all the guns that Leon needs, but Leon's such a danged goody-two-shoes that he stops and politely buys stuff from this fellow as he can afford it. What The....as they say in TV Tropes: Fridge logic anyone??!!?!?!?
 

-Ulven-

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Nov 18, 2009
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Kinda funny how Half Life 2 actually puts out a tone of that which Yahtzee points out. The thing I am talking about is offcourse the zombies that have been turned how they are by headcrabs.

First off you got the screams. Put them on fire. You'll know what I'm talking about.

Second. When you kill them by whacking the headcrab off, you can see that they still are human.

I found that disturbing in many ways.

Good article, and you made me chuckle at the helm part. I see how all those moving bits can create a problem. For making a protective layer at least.
 

HotKakes

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Aug 2, 2008
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I remember saying to myself the entire time while playing Dead Space 2 that "Isaac Clarke should really get a helmet that isn't set to peel away in a cut scene situation". Seriously, there are occurrences in cutscenes in which a strike to the head could be fatal but the helmet still comes off. Keep up the great work Yahtzee.
 

FinalFreak16

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Mar 23, 2010
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I loved Dead Space 1, and I mean I really loved it. To the point that I played it through three times on different difficulties and collected every Trophy. It was scary and had just enough gore and in my opinion a good story.

Dead Space 2 on the other hand... I have yet to buy. The reviews, the comments and trailers have put me off. Games with gore are good, but games just deliberatly trying to be gory and 'Gruesome' just dont appeal to me. For instance I have never seen the appeal of the Saw films beyond the story behind them. I dont want to watch a man pull his eye out or cut his arm off or whatever.

I'll probably get the game eventually, when its cheaper probably so i can see for myself. But im already dissapointed that the series has taken this direction.
 

FallenMessiah88

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Jan 8, 2010
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The helmet argument i agree with. Not because i find it unrealistic, but because it just feels a bit overdone these days. Also i was a bit disappointed by the games cover. It just wasent anywhere near as ominous as the cover for the first game.
 

Oyster^^

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Dec 27, 2008
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Please review vanquish. I feel like it would be one of those games that you would have so many colourful things to complain about, things that other reviewers seem to have missed. I certainly did...

Re: ending sequence to RE4. That was such a slap across the face that I almost dropped my controller. 15 seconds before, Leon delivers what is possibly his lamest line all game, which is btw INCREDIBLE given how many awesome ones he had before. And then, with brilliant accompanying music, you get a very serious (and lame line free) look at a nice peaceful village turning into a bunch of freaks. Who you just shot to pieces like a giggling school girl.

Damn capcom. Right in the family jewels. Didn't know you had it in you.


P.S. I must still be in proximal-to-valentines-day-forced-optimism mode, making review requests. *FORCES OPTIMISM EVERYTHING WILL BE OKAY