Dead Space 2 Is No Resident Evil 4

SomeUnregPunk

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Jan 15, 2009
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Wait a minute, why does the improbable nature of the helmet pulls you out of the game?

What about all those in game instructions that tells you to press for "action" ?
I don't need a press a button in real life to run. It stands to reason that Issac wouldn't either.

Or hell... what about the weapons? It would have been cooler if Issac took actual tools and turned it into weapons through the work bench. Instead we are shown an action scene where the plasma cutter which fires beams of plasma is normally used a medical device. That is one malpractice suit just waiting to happen.

That you can acquire full working suits of armor in any shop. You are the only one in the game that uses this capability. If I had a vending machine at my workplace that sold guns and armor and the zombie apocalypse occurs, you can bet that I would do my hardest to get at those spoils.

... this game doesn't scare me ... it just frustrates me.
 

Drummodino

Can't Stop the Bop
Jan 2, 2011
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Arkley said:
Wait, wait...

You did play Vanquish? Where's the god-damn review? You reviewed Fable 3 and A Shadow's Tale while having a perfectly good Shinji Mikami game you could have reviewed? I'm sure I don't need to remind you that Shinji Mikami is the man behind Resident Evil 4, no less.

Forget all this Dead Space 2 nonsense, we already know you didn't like it and we know why. Go review Vanquish.
This, this, A THOUSAND TIMES THIS!

Seriously please review Vanquish...
 

JakeOfRavenclaw

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Jan 13, 2009
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Fronzel said:
DeliciousCake said:
Actually, the intro to Dead Space 2 is the fastest a transformation has ever occurred in the games. Usually, the person has to be dead for a fair amount of time before the flying vagina has its way with the it and even then it takes anywhere from ~5-10 seconds of sinew snapping and bone exploding before the shambling monstrosity is battle ready.
You think 5-10 seconds is a long time?

Tangentially, I don't know why the zombies' wailing in Half Life 2 was scrambled or played backwards or whatever. "Oh, God, help me!" is a lot scarier than "Yabba! My icing!"
The zombie screaming in HL2 creeps the hell out of me every time I hear it. I like to think that they're just decayed/mutated/insane enough not to be able to think or vocalize properly, but human enough to still react recognizably to pain. Which is horrifying in itself.

On topic, kinda: I loved the fold-out suit in Iron-Man 2 :) Unrealistic, yes, but very very awesome.
 

JohnnyDelRay

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It's a fun game. And the atmosphere is still creepy enough to keep you on your guard, with the 'anything can happen'. Yeah it's a bit more action-packed, it's fine with me, I actually *enjoyed* it, which is something I learned after RE4. The shifts in the horror-genre of games has been disappointing, but as a game by itself, is it still fun to play? And i'll have to say yes, it's a top-notch game with awesome creatures and graphics and weapons. Yes, some games are selling out the horror with more action, but they are still very enjoyable. One can only hope that something new will come to replace that which has been lost since the earlier Silent Hill and RE games. Sorry tho, Amnesia wasn't it, found that a lil boring and tedious to be honest...

And like someone else pointed out, there are toooo many other things that are so far removed from reality that a little folding helmet shouldn't take that much from the experience...unless it opens and closes every 5 minutes. Somethings you just need to not think too much about..it *is* funny that it always seems to be open at the most inopportune moment, I'll admit.
 

ilion

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"What is a drop of rain, compared to the storm? What is a thought, compared to a mind? Our unity is full of wonder, which your tiny individualism... cannot even conceive." GLORY TO THE MANY, AAARGHHH KILL MEEEEE?!?!?
 

ScotRotum

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Nov 11, 2009
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Ceramics dude. I don't know if metals can be ceramics but I do know ceramics make some of the best impact proof suits available. Isaacs suit on the other hand is intended for industrial use so you'd guess heat and cold proof and moderately good against pressure and with all them carbon nanotubes we have now by a space age I'll bet we'll have the means.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Serenegoose said:
Hey, it's my viewpoint, but I didn't have to say it! Thanks, Miracle! :)

PS what he said.
Yeah, I always find it amusing how so many people just automatically agree with everything Yahtzee says even when they haven't played the game.

Judge for yourselves, folks!
 

SL33TBL1ND

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Nov 9, 2008
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A Curious Fellow said:
I can't wait to see how many people missed the sarcasm in the last paragraph *makes popcorn*
When Yahtzee trolls, he doesn't do it by half-measures.
 

thenewprince

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Oct 30, 2008
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Enough with the friggin horror complaints, its so irritating, If you haven't turned 40 already and stopped bitching maybe you'll find a game to consider scary? If not, look in the mirror and scream your lungs out. Ugh just shut up!!! Its a great game that "Startles" and "Scares" hell it scared the hell out of of me because of the atmospheric consider I put myself in while playing. You figure it out Yahtzee, oy.
 

listerofsmeg

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Aug 20, 2008
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I gotta say that foldy uppy helmet thing in the Lost in Space movie pissed me off more than the CG monkey.
 

steroidg

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Feb 16, 2011
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On my scale of the least immersive game items, the helmet in Dead space series is nowhere as bad compared to the shiny green head lights in the Splinter Cell games. It's like saying "Hay look at me! I'm being covert!"
 

ksn0va

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Jun 9, 2008
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It's a great game. And I had fun. That's what matters the most.
Also it may not be scary by Amnesia standards, but if you allow yourself to be taken in by the experience, give yourself a little room for the game to seep in, then the game becomes a little creepy. I think the problem is that most people went into Dead Space 2 with a brick wall.
 

Murmillos

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Feb 13, 2011
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I'm in the Ironman 2 with the suitcase suit ruined the realistic realism of Tony Stark/Ironman. His suit case should have been some flight boots, basic leg and arm guards, gloves, a small front and back body armor and face helm; still leaving him largely unprotected, but giving him the basic necessities - not some folding armor with a trillion moving parts which unfold up onto him.

It felt real in the first movie, when Ironman needed the assistance of machines to bolt on and off his armor.
 

hitheremynameisbob

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Jun 25, 2008
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I was thinking along the same lines with the helmets at first, but then one moment came along in the game that almost sold me on them. Spoilers:

At the top of the Church when Isaac meets and is betrayed by what's-her-name, he takes his helmet off. It is still off when the gunship blows out the windows and throws the entire room into vacuum, but the helmet quickly unfolds. In the event of sudden exposure to a hazardous atmosphere like this where the suit's wearer might be incapacitated by the shock of sudden exposure to vacuum, or hazardous gas, or any number of other things, it may not be possible for them to put a more traditional helmet on manually. His suit could be configured to automatically deploy the helmet in the event of sudden exposure to dangerous conditions, which would be a benefit for suits designed specifically for engineers.

Now, that leaves the question of "why not just keep a more traditional helmet on at all times?" If you're working in a place where you might be spontaneously decompressed it may be a good idea, but I don't think Yahtzee's QED is as clear as it may seem. I'd suggest there are probably disadvantages for someone trying to perform delicate repair tasks while wearing a helmet, especially one that seems to use a holographic visual display. Maybe you can just see what you're doing better without one on, or maybe wearing one is just incredibly uncomfortable (but an evil he's willing to suffer in the more extreme environment he finds himself during the game). Hell, maybe, on a more typical, indoor job, they'll just be wearing the suit and a more standard hardhat, leaving the fold-up helmet stowed away for when that level of protection is actually necessary. In any case, there's still little good reason why you wouldn't just keep a more traditional helmet on at all times, but I think Yahtzee's overlooking one of the main advantages of a mechanical helmet like this - automatic deployment.

This does still leave the question of why the hell other suits, like the Security Suit, for example, have the same feature - you'd think soldiers would want their helmet on any time they were on duty, pretty much. But whatever :p
 

Perfice

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Jan 18, 2011
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I also didn't understand what the eye thing had to do with the plot. I thought the game would be over after that but apparently it did absolutely nothing.

The helmet thing was a pretty stupid compliant I thought though. Sure, maybe it doesn't make complete sense to you but that's why it's called science fiction and set in the future. If you can't make sense of it just remember there are things in science today that we can't make a bit of sense of already, like dark matter. To reiterate what Albert Einstein said our imagination is the limit to our abilities to create so anything is possible, especially in a fictional game.

I pretty much agree with everything else except for your statement saying that having to argue over it's intention means it missed it's intention altogether. You said there was creepy moments in RE4 but I didn't think so, so there's an arguement about the intention of that game. I even recently said to my friend lately that survival horror hasn't really been meant as scary since RE4 came out. To me a survival horror game has always been an action survival game with horror methods within it, and I like it that way.

As I said, I pretty much agree with everything you said, but it still doesn't change my mind on Dead Space. I find it scary and I play almost nothing but horror games and watch horror movies. Other people find it scary, all types, even people more in the loop of what is horror or what makes a game great. If you don't find it to be scary then that's fine but there's nothing wrong with finding it scary and I think it does deserve the credit it is given.
 

Perfice

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Jan 18, 2011
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hitheremynameisbob said:
This does still leave the question of why the hell other suits, like the Security Suit, for example, have the same feature - you'd think soldiers would want their helmet on any time they were on duty, pretty much. But whatever :p
Ah... no.

That's probably the suit that makes the most sense to have a portable helmet. If you've ever had the honor of serving in the military and having to work twelve hour shifts with that helmet on your head you know you want it off any few minutes you feel you won't be under random fire. I'd love to have a helmet I didn't have to carry around and would just assemble itself on my head the moment I needed it, that would be amazing. But even if the helmet was climat controlled and weightless I wouldn't want to wear it all the time. That would be the equilvelent of being inside of a armored coffin that you could do everything inside of as you could outside but you'd still want to get out of it every so often.
 

CVLawes

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Apr 21, 2009
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Don't rag on the helmets Yahtzee!

Ever heard of E=MC^2? Or nano technology? "Any sufficiently advanced technology is indistinguishable from magic." Just because you can't figure it out now doesn't meant that it wont be possible in the future.
 

hitheremynameisbob

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Jun 25, 2008
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Perfice said:
hitheremynameisbob said:
This does still leave the question of why the hell other suits, like the Security Suit, for example, have the same feature - you'd think soldiers would want their helmet on any time they were on duty, pretty much. But whatever :p
Ah... no.

That's probably the suit that makes the most sense to have a portable helmet. If you've ever had the honor of serving in the military and having to work twelve hour shifts with that helmet on your head you know you want it off any few minutes you feel you won't be under random fire. I'd love to have a helmet I didn't have to carry around and would just assemble itself on my head the moment I needed it, that would be amazing. But even if the helmet was climat controlled and weightless I wouldn't want to wear it all the time. That would be the equilvelent of being inside of a armored coffin that you could do everything inside of as you could outside but you'd still want to get out of it every so often.
I'm not saying they'll want to wear it all the time, but if the only time you're taking it off is "for a few minutes when you won't be under random fire" is it REALLY that hard to just hold onto it? It's just a couple minutes, is it that much of a hassle? I think the suits it would make the most sense for are ones designed to function for significant periods without the helmet on. Soldiers that are wearing the suit are likely going to want the helmet, as well, the majority of the time. If they're in combat, they'd want the helmet, and if they're not in combat, then they're probably not wearing the suit at all, and thus the helmet doesn't matter. If it's just a couple minutes break in the middle of a fight, it seems excessive to go through all that trouble to include a retractable helmet (especially if this design compromises some of its protective ability) when you could just take it off manually for a minute. It's still a potential advantage, but not nearly as much as it would be to someone who's job doesn't really necessitate the helmet a significant amount of the time, such as an on-call repairman who wants to be ready for whatever he's needed for (and thus has the suit on) but who may not actually be doing work that requires the helmet the majority of the day.

In either case, the benefit is most likely simply one of convenience, and as mentioned, this is probably a lot of additional cost to incur for that when you could have a (likely more reliable, sturdier) helmet that you just put on and take off manually.
 

Perfice

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hitheremynameisbob said:
I'm not saying they'll want to wear it all the time, but if the only time you're taking it off is "for a few minutes when you won't be under random fire" is it REALLY that hard to just hold onto it? It's just a couple minutes, is it that much of a hassle? I think the suits it would make the most sense for are ones designed to function for significant periods without the helmet on. Soldiers that are wearing the suit are likely going to want the helmet, as well, the majority of the time. If they're in combat, they'd want the helmet, and if they're not in combat, then they're probably not wearing the suit at all, and thus the helmet doesn't matter. If it's just a couple minutes break in the middle of a fight, it seems excessive to go through all that trouble to include a retractable helmet (especially if this design compromises some of its protective ability) when you could just take it off manually for a minute. It's still a potential advantage, but not nearly as much as it would be to someone who's job doesn't really necessitate the helmet a significant amount of the time, such as an on-call repairman who wants to be ready for whatever he's needed for (and thus has the suit on) but who may not actually be doing work that requires the helmet the majority of the day.

In either case, the benefit is most likely simply one of convenience, and as mentioned, this is probably a lot of additional cost to incur for that when you could have a (likely more reliable, sturdier) helmet that you just put on and take off manually.
When I said that we'd like to take it off for a few minutes I didn't mean for you to take it literally. You can take your helmet off as long as you're in a sheltered building or something because helmets are pretty heavy when you have to wear them for hours on end. Soldiers don't usually need to wear their helmets all the time unless there's an actual threat present but they always have to have it on them if a threat could arise. Yes, you do have to always wear your armor even if you're not wearing your helmet at the time. For one it takes alot longer to put armor on than it does for the few seconds of the helmet.

It's not just conveinance either, because a security officer doesn't need to wear their helmet all the time. They probably won't see any action their entire career but if they do it's very beneficial to have a helmet at that time. Also, because while under fire time seems to move more quickly than you may think it does so it would help extremely if you didn't have to wait to put on your helmet, make sure it fits right, and THEN start shooting back. I'm not arguing that engineers wouldn't need them or that the helmet would be more expensive or else we'd all have them by now but don't try saying it makes no sense or has no practical use.