VanQQisH said:
W-we never actually wanted your money, anyway! W-we totally put this in the game on purpose so you could circumvent our microtransactions. Really guys, believe us! We're the good guys!
Yeah, what a load of bullshit. An exploit was found by players and used by them because they were mad about your shitty DLC policies. And you won't ban the people that bought your game because you need them to say to other people that they thought the game was good so others can buy it so you can recoup your 5 million copy investment. Lying to us about it isn't going to save you any face.
Even if this is true, what kind of shitty design philosophy is it to build a game with resource management and then give the player infinite resources? That's fucking stupid and you know it.
Scavenger bots say hello.
If a player wanted to they could deploy scavenger bots regardless of whether or not you're at a resource cache, and still pull in some resources. It's usually something very minimal, like 5-15ish of each, but it's there.
It's incredibly inefficient compared to the shack, or just playing the game normally, but it's there. And it's presence as a game mechanic backs up EA's stance on the whole situation.
Sorry to burst your EVIL MANDATORY DLC PRACTICES bubble, but I'm kind of surprised that any developer that gives it's players options is suddenly treated as some super bad thing. If the player wants to pay for shortcuts to progress that can be acquired for free through other means, EA would be stupid for not wanting to take their money.
The funny part is how this is becoming a trend with other companies. Namco gave players the ability to purchase new game+ perks for the game Tales of Graces F, things like increased XP or increased ability points and such.