Just finished playing it.
Was a nice experience, nothing amazing, but different enough for me to feel satisfied.
Was a nice experience, nothing amazing, but different enough for me to feel satisfied.
Missing the point 101. Chapter one. Paragraph one. That's you.bdcjacko said:hold on...so it is worst than Myst? Definite pass.kordo said:Myst had gameplay. This has none.bdcjacko said:So it is myst?
How is knowing a game isn't for me missing the point.Duffeknol said:Missing the point 101. Chapter one. Paragraph one. That's you.bdcjacko said:hold on...so it is worst than Myst? Definite pass.kordo said:Myst had gameplay. This has none.bdcjacko said:So it is myst?
I personally wouldn't say it's a game.The_root_of_all_evil said:Maybe; I'd say it is.blackdwarf said:So yeah, maybe dear Esther is a game,
Imbechile said:I personally wouldn't say it's a game.
Uh, yes you did. See how tough it is?Imbechile said:10 euros is too much for a short game. And Dear Esther isn't even that good a game. It's average. The Stanley parable, for instance is better.
Clearly you and I have been presented different games, because the focus of Dear Esther isn't the graphics. Or maybe you just completely missed the point.nazgull2k1 said:The "Game" isnt a "Game" at all. There is zero challenge, zero depth, zero risk. You walk .. WALK from 1 side of a DESERTED ISLAND to another. I dont care how "pretty" the visuals are.. I can see better anytime I want by simply walking out my front door.
Bottom line is this "game" isnt worth paying for. Ever.
Actually I don't see why the above is a game at all. There's a goal, I suppose, but where are the choices (IE the opportunities for interaction)? By the above logic couldn't the "virtual tours" you sometimes see on museum websites also be considered games?The_root_of_all_evil said:Here's a simpler one:
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Dear Esther is a more complicated version of this; with better view, a randomised monologue, a storyline and a haunting soundtrack.
Why does that make it so difficult to call it a game?