Dear Esther is quite simply amazing. Not just for the beautiful, poetic, metaphor heavy dialogue nor for the haunting soundtrack or the stunning graphics. No,
Dear Esther is amazing because it attempts something bold, something new and something frankly quite risky... and yet it works, it works so well.
As said in the review,
Dear Esther is NOT going to appeal to everyone, in fact its target audience is probably quite small. But anyone can find enjoyment in this game if they keep an open mind. If you play games mostly for the story, as I often prefer to do, this will be a real treat.
blackdwarf said:
it is really interesting, only downside, it is to expensive for such short walk.
but can we even call this game? there is no gameplay at all. you are experiencing a story in a virtual world, but you aren't interacting with anything. it is what you can call a virtual experience, but for some reason we are still calling it a game...
Let's see...
- It's made in the Source engine, used for making video games.
- It's distributed through Steam, a platform for the distribution of games.
- The player must use keyboard controls to control a digital avatar within the game.
- It has a start point and a goal, which means there is an objective.
- The player has an effect on the world, dialogue will play depending on where you go and no single playthrough will be entirely similar.
I would say that those points more than make it worthy of the title of game. There is still interaction required from the player, however small.
Dear Esther requires an enquiring mind to physically interact with it before it's content can entertain. You cannot simply sit and watch
Dear Esther, you must interact, explore, discover and experience.
As for the price, regardless of the amount of coin in anyone's pocket, I believe the developers deserve every penny of it.