Yahtzee Croshaw said:
Well, I'd say Yahtzee's problems/difficulties/dislikes with Dark Souls (and Demon's Souls) have less to do with the games themselves and entirely to do with personal preference. Not everyone will "get" a game like Dark Souls, especially a game like this that can be so challenging. Yes, it is punishing, but it's also very rewarding when you figure out what you're doing wrong.
Take the Taurus demon for example. If you pop out on that bridge and go meet that thing head on, most likely at that stage of the game it's going to turn you into paste. However, if you notice that there's a ladder up the tower you come out of and/or someone has left a message that says "Try a plunging attack" all of a sudden you're like, "Hey! So obvious!" so next time around you climb that ladder, kill the two dudes up there and then jump on that demon's head twice and all of a sudden you've beaten it and hardly broken a sweat. Much of the game is like that. You bumble along, encountering huge enemies and saying "how the fuck do I beat this guy?!" and then you discover the "trick" and you beat them.
I also wonder if Yahtzee is playing the game "right". A lot of us have been trained by modern games that if we simply run in to a mob of enemies and mash the buttons eventually we will win. We'll chop down the last guy, heal up and move on to the next group. Dark Souls doesn't work like that. You have to go slowly, you have to draw enemies out one at a time, you have to think about defense and offense if you wish to win. Run in swinging and most likely you die. I actually think that Yahtzee probably is playing teh game "right" because he strikes me as a fairly intelligent guy, but I get the sense that he's either too impatient for a game like this (gratification now, ************!) or maybe he's just not good enough at playing the game.
"only to find that I was supposed to be going another way all along."
And when has this
ever been a problem? We all holler about player freedom and open worlds and then a game gives you the option to take different routes and you complain? Granted, some of those routes are much tougher than others, but again, isn't that what we wanted? Everyone hated that the enemies scaled in Oblivion and we all wanted some areas to be easier and some to be tougher so that if you went to the wrong place you'd get your ass handed to you. And Dark Souls gives you this and in Yahtzee's opinion it's a "bad" thing? If there's any media consumer that is more schizophrenic in what they want and don't want, it's gamers.
Whatever the reason, I respect his preferences and I'm not going to try and convince anyone that a game they don't like is for them. Just like no one will convince me that I'll have fun playing MW online, because I won't. It's not my bag, baby.
However, when you go into a game
knowing you won't like it, well, you probably won't like it. Personally, I think that both Demon's Souls and Dark Souls had great life/death mechanics. Demon's Souls always started you in the same place, but once you got far enough and opened up the shortcuts it was only a short journey to get back to where you died. And Dark Souls bonfires is a nice change up to that, but modified in an interesting way. They're pretty much exactly like checkpoints, but farther apart and more important to the total game. Sometimes when you've gotten really far and you've got a ton of souls and only one or two estus flasks left you feel like you must be close to a bonfire... but where is it? Can you reach it without dying? Can you even find it? Some are hidden! Yup, it's frustrating to die in that situation, but at the same time, you've (hopefully) learned the route, learned what enemies are there and will return to the same spot and farther, to boot.
To each his own, I suppose. And, I guess that these just aren't the games for Yahtzee. Then again, I'm not really sure which are the games for him. Guy doesn't seem to like anything.