Zom-B said:
Warachia said:
I was NEVER told about that skull lantern, those spells, or about that maggot hat (the spells and hat I never heard of until you said it right now), all the game does is hint that something can help you out without telling you what it is or where you can get it. When I got frustrated enough with it I looked it up online, found the enemy that drops the skull lantern (those bearded guys I think, it's been a while since I played, all I remember is they carried the lanterns) and tried to farm for it, giving up after several hours. That is not good design.
Again the game tells you how to do the plunge attack wrong, and only gives you one chance to do it in the tutorial, the only reason I found you have to wait till you land is because I accidentally messed up on my second character, waiting too long (or so I thought), landing on his face, and then taking off half his health. That is not good design.
Well, I think I was mistaken in that the game
tells you that you need something, but it definitely hints at it. There is however the flavour text for the Skull Lantern:
"Skull Lantern of the Catacombs necromancer.
Droops from his long beard locks.
This lantern alights the Tomb of the Giants,
Nito's light-devouring domain of death.
Also serves as a fire damage strike weapon."
I ended up with two Skull Lanterns myself, one taken from one of the first necromancers I killed in the catacombs. As for the Sunlight Maggot hat, you can get that by killing the reddish insect like things that hop around in the passage way between Lost Izalith and the Demon Ruin. It also has informative flavour text:
"A loathsome parasite that inhabits Lost Izalith. It is completely immobile, yet still lives.
When worn on the head, it emanates blinding light, which is why its know as a Sunlight Maggot."
It's a bummer you didn't find those things, but they are out there. Also, I can understand that if you didn't play a sorcerer you wouldn't necessarily know about the light spell but I got it myself not being one. You get it from Dusk of Oocile after killing the Kraken, if you find her.
So, while I'll grant you that none of these things are especially easy to get, chances are that you should have found at least one of them if you did things in the "right order". Sure, you can get into the Tomb of Giants fairly early on, but then, obviously, you might not have something to make light for you. That's the game's way of telling you to go back and get stronger before going this way. If you didn't take the hint, you can't very well blame the game.
Yes, you get those descriptions when you get the item, but I never got the items even when I farmed for the lanterns, I also had no idea the game needed to be done in an order, I was a melee only character for most of the game, and so yes, I never knew about the spell, I did manage to kill Nito though, thankfully you don't have the darkness problem when fighting him.
Incidentally, when I went in there, I didn't find the larger giant's a problem at all (they took 3-4 hits to kill) so I had no problems until I ran into those dog creatures later on. Not to mention, the game has those light stones that at first are a little breadcrumb trail for you to follow, that's not telling me to stay away, that's saying for me to come in, there will be a semblance of a path to follow (which there was, until halfway through). If they had an NPC hint at what item you needed or a character that told you that you should get X before going to place Y or maybe hint at what place you can find X then I'd forgive the game for it.
For the most part though, I had no idea what to do in that area other than push forward, it wasn't until those dogs pushed me off ledges for the millionth time that I looked up what could help me online, and then I couldn't get them to drop it. While I can't blame the game for not helping you out enough I'd only say that's half my fault at most.
One thing I absolutely hated was I was able to look at the special addition mini guide, which doesn't help at all since it only has the very early part of the game in it.
As for the plunge attack... again, you get one brief tutorial, but you can attempt the move anywhere you can drop on an enemy. If you're crafty, you'll use it whenever possible because on a majority of enemies it's a one hit kill. All that practice on the little guys should make it that much easier to use on the big guys. And once again, your failure to efficiently or skillfully use the attack, which I've never seen any other complaints about, isn't due to bad game design. I think you just need more practice. It's a tough game for most. It's easy for some, harder for others. It took me about 60 hours to finish one play through with a character that was SL 93 at the end. Other players have done it in a matter of a few hours with a character far lower level. Some people will never finish it.
The plunge attack works differently on smaller enemies than it does on bosses (again you have to land on them, whereas small enemies just need to be hit) while it's pretty easy to learn (like I said I figured it out on my second character) you never have the opportunity to find it's a special attack if you do it like the game tells you to, I thought for a while it was only a stronger melee move, and thus wasn't worth it as I got hit when I tried to climb the ladder on the minotaur boss (of course I learned how good it was later).
Incidentally, the part where I quit was where the game forced me to die and lose the 40,000+ souls I had, I was in the old city, in a tower that kept going downward, when I finally reached the bottom of the stairs I saw a giant black hole below me, I had no idea what to do, so I ran back up the stairs, only to find I couldn't leave the tower because fog was in the way and my character wouldn't walk through it, I didn't want to lose those souls, so I ran up and down the stairs several times, before hopping into the blackness at the bottom, and dying instantly. When it came to that point I said FUCK THIS, and left.
The worst part about this is on my first character, the plunge attack didn't miss the first boss, it hit him, and did slightly higher melee damage which is why I thought it was nothing special.
Those people that fail to finish it aren't the victims of bad design. They are either not skilled enough or they are not playing "correctly". Dark Souls rewards a certain play style: slow, methodical and careful, with attention to detail. You have to craft a good build, matching weapons to stats and choosing the right armour, rings and weapons for different encounters. If you can't do those things, you'll probably have a tough time.
I actually agree here, you do need this playing style, which is why I disagree with some of the levels like tomb of the giants where if you don't get items the game never tells you about you CAN'T be slow and methodical, same with the knights.
Nito was a pretty good boss though, and for another good boss, I can look at demons souls, as the false king boss was awesome. He was pattern based, but you needed to have good timing you needed to watch and see what moves he was going to do, when he did his big blast attack, you needed to decide if it was close enough to charge and knock him out of it before he could do it, or if you should just run, and because of all of these you had a big feeling of accomplishment when you finally beat him.