Ok, I can see why people like the idea of being thrown in a place with next to no information, but even if life you can ask people for advice, something you can't do in dark souls, the problem for me is the same problem I had when playing nethack, I feel like I'm missing out on a massive portion of the game, and after I started checking the wiki (which happened somewhere around 20+ failed attempts on the giant's tomb) I found out that indeed I had missed a massive part of the game. Maybe if the game was more sandboxy with more emphasis on exploration, and seeing the new world they'd created I'd be able to get into the feel of it more (but then it would be an entirely different game which I realize would ruin the point), as it feels now, it gives more of a feeling I get when I miss a collectable, that I missed it and don't care any more about the stuff I missed. This just dulled the entire experience for me, tainting even the really fun parts.Zom-B said:I think the things that you see as problems, like the lack of information on where/how/what you're supposed to do, is a big draw for a lot of players. The game throws you into a game world and says "survive or die". Many of us only have patience for a certain amount of trial and error. Myself, I'll usually give a boss, a section, certain area or problem a good 8 or 10 tries on my own and if by the last time I don't feel I'm any closer to a solution or overcoming the enemy, then I'll refer to the wiki. I'm willing to give it a good go, but I'm also not willing to spend hours and hours repeating the same thing over and over.Warachia said:what I find sad is all of the problems I bring up have very easy fixes, like letting you out of the entrance to the abyss, telling you only holy weapons can kill some skeletons, or telling you about the skull lantern, it's not like I'm asking for much, but a bunch of small things add up to big problems.
Sometimes my problem has been lack of knowledge, sometimes just employing the wrong tactics, but rarely did I feel like the game really needed more in game information. I liked the fact that at the start, and even throughout much of the game, we all felt somewhat lost or baffled. I don't want to say it's like real life, but in some ways it is. There's no manual for real life. You don't always have someone telling you exactly what needs to be doen. Sometimes you just have to muddle through as best you can. And Dark Souls, just like life, can be frustrating, baffling, annoying.
Personally, the things you dislike about the game, I see as strengths. A return to gaming as a brain exercise, not a fast twitch experience. Not that fast twitch gaming is bad, it's just different and it's nice to have variety. I have my own preferences for gaming and I'm not a huge fan of FPSes, for example. I'm not great at the modern shooters and if I play on line, I regularly get my ass handed to me because I don't put in the time to get all the nuance down. Dark Souls is the same way. If you're not willing to sit there and endure some frustration and confusion while you figure out how the game works, you won't be satisfied. Heck, with both Demon's Souls and Dark Souls I had to start a second or third character before I figured the game out. My initial characters always seemed to run into a wall because I didn't allocate my Souls in the best way. A second start usually helped me correct those problems.
What can I say? I love the game. I think it's as good as anything out there, hands down. It doesn't work for you? Bummer, I guess. I won't lose any sleep over it, but it's too bad that you can't appreciate it in the same way I and others do.
If you keep plugging away, good luck and don't hesitate to consult the wikis out there. They can mean the difference between rage quits and a fun play through.
Another problem is that a lot of the game is more obtuse than anything, and this can lead to a situation where my character is built in a way that makes taking on the next section a lot more frustrating than it should be, because I built a character in a way that went well with the current level and for how I liked to play, and the game was really fun in those parts, but then you run into, for example, Ornstien and Smough, and they seemed to have only one solution which is a form of ranged attacks as I could not physically run fast enough to escape the attacks of the guy I was going to kill second after I killed the first one. So I had to grind (never a good thing) to get my dexterity up, grind to buy arrows, then grind every time to buy more arrows after they killed me. When I finally did kill them it took 200+ regular arrows, and that's only one fight against the second form, not the times I died as well, I was stuck on them for far longer than the tomb of the giants. A funny thing though is they'd be okay bosses, if you could fight them one at a time, maybe fight the spear one will the fat one rarely supports by throwing stuff and mostly watches, or fight the fat one and the spear one occasionally shoots a lightning bolt at you, then when you kill one, you switch over to the other. Or better yet, have it so the survivor doesn't gain all of his HP back after you kill one of them, then you could use some tact wand whittle them both down.
Another thing I'd like is if the game stuck to it's own rules, there are skeletons outside the skeleton dungeon, but these can be killed without any holy weapon, so not knowing about holy weapons at the time, I explored it a bit, got almost to the first checkpoint (I just kicked the skeletons on the pathway down that pit) where I suddenly realized that the ones I couldn't kick down a pit weren't staying dead like the outside ones. So what did I miss to avoid dying there?
Also, I did manage to beat demons souls, and I don't hate dark souls, I just feel that, like demons souls, there were several things they could have done that would immensely improve it. Incidentally, I did mention that I tried different characters, and I got far enough to kill Nito before I called it quits.