Don't generalize just because the AI in one game sucks. It's not like older games had better AI...they were difficult because they just threw a bunch of nearly impossible situations at you. That's because they were based on arcade games that were designed to suck quarters rather than necessarily being enjoyable. Now, with games designed for home players who aren't going to cough up money every time they die, the emphasis is on getting the player to enjoy the game so that they'll buy the sequel, rather than punishing them for not being perfect.Jack Joe Tip Toe said:I decided to pick up Madden 25 (Shut up I like football) cause why not? I played the game for 1 hour and found it to be too easy. I kicked up the difficulty up a notch and guess what? It didn't make the the opponents smarter, it made my guys dumber. I would get intercepted cause my guy would be too stupid to know where the ball was and the AI looked out for my ball more than my own damn team! And this is something that has pissed me off about modern gaming. The lack of difficulty in games. In my opinion a difficult game is one that makes you think over your strategies and forces you to push harder. Not making an enemy that take 100,000 bullets to kill, but one that can outsmart me and force me to do better. I can't remember that many modern games that are difficult. I don't know. Is it just me? Or are games getting easier? What do you think?
Also, the problem with game AI is that there's a limited amount of compute cycles per second, as well as a limited time and money budget for game development. If you devote more effort and CPU processing to AI, then you take it away from graphics, level design, etc. It's very hard to justify sinking resources into improved AI that not every player is even going to notice.