Demigod Piracy Running High

dirk45

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Mar 20, 2009
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What I don't understand about it is:
Demigod has a huge online part. Why don't they let people create an account and check it each time they want to play online? Then allow pirates to play the game offline as much as they like. Easiest, safest and most non-invasive way of DRM I know.
 

The Extremist

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Sep 14, 2007
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Please people, try getting some news directly from the source. We still live in the day-and-age of freedom of access to information (mostly) and Stardock is a company more open than most. Check these posts by Frogboy/Draginol/Brad Wardell out that describe the actual reason their infrastructure failed before mouthing off.

Clarifications and the path forward [http://forums.demigodthegame.com/347467] (Demigod: Weekend Status, 17 April 2009)

Demigod: So much for piracy [http://forums.demigodthegame.com/349758] (29 April 2009 -- OK you're forgiven for not having read this one yet ;-D)

Basically those of you that think Stardock "had it coming" or "were asking for it" or elsewise think that pirates can somehow play via Stardock/GPS's servers are wrong. What brought Demigod's multiplayer matchmaking system to it's knees was a seemingly innocuous call to the server to find out if an update was available. When that call started to be made by warez versions of Demigod it overwhelmed the update server and for some reason had a domino effect onto the rest of the server infrastructure.

Yegargeburble said:
This is...disheartening to read. As has been said, so much for protests via piracy.
The actions of some can not be generalised to apply to all. Most people are hypocrites, yes, but most pirates are also people who just don't buy games/software. There are precious few that pirate to protest DRM I reckon. Most pirate simply because they can. Can you unequivocally link those that were vocal about "protest-pirating" games like Spore and Bioshock due to SecuROM 7 to the piracy of Demigod?

MorphingDragon said:
As I prospective Software Developer/Engineer, I currently have no plans to make PC and more specifically Windows software. The best way to stop piracy so far is having a Vice like grip on the system. Shown by Apple, Sony and Nintendo.
By this you're implying Microsoft does not have a vice-like grip on the Xbox360 system? There is also significant piracy on consoles *and* Mac, it just doesn't get nearly so much press. Just a few days ago there was an article on Slashdot about the 'first' Mac botnet with zombies performing a DoS attack on an undisclosed site - apparently they were zombified by a trojan included in warez copies of iWork and Photoshop CS4.
 

Abedeus

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Well then maybe next time work on making a multiplayer that NEEDS original CD-Keys. Diablo 2 did it, Neverwinter Nights did it.
 

The Extremist

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Abedeus said:
Well then maybe next time work on making a multiplayer that NEEDS original CD-Keys. Diablo 2 did it, Neverwinter Nights did it.
I refer you to my post just above yours... You may have missed it since your reply was posted but two minutes after mine.
 

Kushan101

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Apr 28, 2009
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I do think some form of anti-piracy is needed, as this story shows - but the current forms of DRM are not the way to go. Doesn't DoW 2 make you log on with a account that is compatible with your cd-key only to play online? surely that would be enough, without all this limited installation bullshit we're being fed.
 

The Extremist

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Kushan101 said:
I do think some form of anti-piracy is needed, as this story shows - but the current forms of DRM are not the way to go. Doesn't DoW 2 make you log on with a account that is compatible with your cd-key only to play online?
Please, I beg of you, read the articles at the links I posted not 5 hours prior to your post (here [http://www.escapistmagazine.com/forums/jump/7.107548.1916497]'s the permalink for your convenience). If you don't want to read all that then just read the second paragraph of proper text in my post.
 

Pyrrian

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Game companies employ people who make a living through investment and game sales. Pirated games are not sales. Piracy is, at best, useless to companies and developers, and it is, at worst, directly detrimental.

Think of it as a value calculation. If you distribute 1000 copies for $10,000, the value of your product is $10 per copy. If you distribute 10,000 copies for $10,000, the value of your product is $1 a copy. It is a hell of a lot easier to keep making games if the value of your product is higher, even if the total sales revenues are the same. Ignoring, for a moment, the fact that it ultimately costs more to provide good customer support (or, in this case, to balance server load) for a larger number of users, people will look at your prior sales to justify investing in your company, which helps pay your people until that next big release. If you can't pay your people, they leave (or starve), your products suck, and you go under - despite any potentially awesome ideas you might have had. Investment makes the world go 'round.

Anyhow, even if that argument doesn't appeal to you, consider that a game is essentially the collaborative effort and creativity of a group of individuals trying to monetize their labors. Do you really feel right NOT paying for something like that? Even if you aren't really "stealing" a physical object that can't be replaced, you're profiting from the work of others and using that work in a manner in which it was not intended. Those developers intend for people to buy their product, which you aren't doing. Even assuming the game isn't very good, there's no justification. That's why we have reviewers, game videos, message boards, demo consoles, and friends. If you have access to the internet (as you likely would to pirate something), you can find plenty of informative sources on a game. At this point in my life, I have a pretty darned good idea of what games I'll like and what games I won't - it's not hard. Anyone should be able to discern whether or not they should buy a game before actually ever playing it.

Game developers should be gaining from people playing their games. Even if they simply don't lose anything (sales, a physical copy, whatever), it's not good enough. That's not the point of commercial video games.
 

Brother Laz

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Well then maybe next time work on making a multiplayer that NEEDS original CD-Keys. Diablo 2 did it
Diablo 2 runs multiplayer games serverside, the client just displays the graphics. This is okay for RPGs where the server just needs to move around units (which attack about twice a second at most) and calculate drops. For a game like this, much more processing power would be required.

But yes, all future PC games should be mainly about multiplayer with little or no single player, and they should be simple enough (ie. no physics) to ensure the servers are cheap enough to not require a monthly fee. This, luckily, is exactly what the people want. (Nobody actually HAS a gaming pc)
 

scotth266

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Jan 10, 2009
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You guys half-necroed a thread to talk about piracy? Why bother doing that when the Sims 3 thread had a talk going on already? Did someone post a link to this and you didn't see it the first time round?

Just saying, seeing as there is another thread with a active piracy discussion going on in the news section.
 

SpecterTechOps

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Jun 2, 2009
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OK to clear up a few things...
For the record the head of the game company finds that the pirating constitutes further success. By having on licensed copy to play over a LAN means that at least one copy has been purchased. When you purchase the game it gives you a serial to register and receive updates. The first update allows online play for "one copy" or LAN play for as many are on the network. Having a friend who bought the game and installed a copy on my computer so we could play LAN has convinced me to buy the game. Thus all the pirates who illegally downloaded this will either decide 1 of 3 things: The game is worth purchasing (ploy worked)... The game is not worth purchasing (ploy didn't work no loss to sales)... or I like it enough to keep the game without the extra features or bug fixes ( again no loss of sales but might encourage the viral promotion through showing off too or sharing with someone who will buy)!!!