It's so strange to watch and read to reviews while constantly having the exact same opinion on the matter; IWBTG was fun because you could immediately recover yourself from the beginning of the screen. That was alright, because the game would flow while you weren't frustrated. In any game, the flow is the most important thing ever and it seems so few developers understand this. When you have to fucking restart all over again in Demon's Souls the game doesn't flow, and you get frustrated. Mirror's Edge didn't have it because you didn't knew where to go the first time around. Looking around in a game where you are supposed to run? No flow. In Resonance of Fate you had to learn and grind your ass off before you could get to the next chapter. No flow. God of War II? Puzzles, stops the amazing action and flow. (for you haters, GoW III did improve drastically in quality) Far Cry 2? No waypoints in a giant world. I could go on forever.