That's what I actually did do. Only thing is I sent him 5 from 5 different email addresses.ClaptonKnophlerHendrix said:No please don't, send a polite, intelligent email, spamming wont help us.williebaz said:
That's what I actually did do. Only thing is I sent him 5 from 5 different email addresses.ClaptonKnophlerHendrix said:No please don't, send a polite, intelligent email, spamming wont help us.williebaz said:
Then I love you forever.williebaz said:That's what I actually did do. Only thing is I sent him 5 from 5 different email addresses.ClaptonKnophlerHendrix said:No please don't, send a polite, intelligent email, spamming wont help us.williebaz said:
Sadly I have not got a PS3, so I cannot play this game, but my basic point was that sometimes developers don't understand the line between a hard game and something that is just annoying. I mean I've played some really annoying games in my time and found myself qutting them because it just gets too much.VioletZer0 said:Take your own advice and understand this for yourself.Hallowed Lady said:Well, it's good to see that some people understand the difference between a hard game and one that just takes the micky. I've seen way too many prefect or near prefect reviews for Demon's souls, so I'm grateful for this and the flash review for showing people what common sense is.
No. That's why I didn't say anything about whether it is good or bad.VioletZer0 said:I am curious, sir...
Have you tried Demon's Souls yet?
Some of the points are about half an hour away from each other and I believe that is asking a bit much from players, you cannot really say that having to go through that amount again isn't annoying. Also, the lack of an easy, normal and hard mode makes the game even worse of those who haven't played games that much.VioletZer0 said:That's the beauty of it though. Dying doesn't make me think ''Damn it, that was unfair! Now I have to start all over because of that!'' Instead, dying makes me think ''Damn it...I should have done this. Oh well, retry!''Hallowed Lady said:Sadly I have not got a PS3, so I cannot play this game, but my basic point was that sometimes developers don't understand the line between a hard game and something that is just annoying. I mean I've played some really annoying games in my time and found myself qutting them because it just gets too much.VioletZer0 said:Take your own advice and understand this for yourself.Hallowed Lady said:Well, it's good to see that some people understand the difference between a hard game and one that just takes the micky. I've seen way too many prefect or near prefect reviews for Demon's souls, so I'm grateful for this and the flash review for showing people what common sense is.
I've tried it whilst round a friend's house and found myself just shaking my head muttering something along the lines of 'no, I'm not going through that entire section again just because the makers didn't want to put decently spaced save points in!'.
That the main issue I have with any game like Demon's souls. It's all well and good to make a hard game, but make it fair when you know that many players will die tons of times. Don't make them had to repeat sections over and over again. Perhaps make the game pause when the player enters the menu, because not doing it is just a completely evil move.
A game can be hard, but as stated before make it fair, make it something that doesn't make people seeth in sheer rage and glare daggers at the screen.
None of the levels are really all that long. And the ones that are long have shortcuts you can activate. Like the Boletarian Palace and Latria Tower.
Well, some points took me half an hour to get to, because I was being extremely careful not to get hit by a death trap. Also, thank you for correcting me on the whole diffculty thing because I did not know I thst, I just started a new game. Thing is I didn't get far in the game because I quit it, as stated before there are some people who just get annoyed by the amount of dieing that is done and the amount of death traps, which are cheap shots in my mind.VioletZer0 said:I've never been set back more than 20 minutes from a death and I beat the game twice so far.Hallowed Lady said:Some of the points are about half an hour away from each other and I believe that is asking a bit much from players, you cannot really say that having to go through that amount again isn't annoying. Also, the lack of an easy, normal and hard mode makes the game even worse of those who haven't played games that much.
In my view a game shouldn't force you into do-overs too much, because it gets boring after that. Also, the whole 'oh you fell for a trap and have to start again' thing is not really fair, it is cheap. So is the whole no pause thing, that is just plain rude, suppose you have to stop playing for a few moment, then what?
The game has good design and combat, but it really is not a fair game, you can normally pause most games, online not counted for understandable reaons. Before you try it, Demon's Souls is not an online game because the other players are not actively fighting with you or against you.
And there is a difficulty setting, but it comes in the form of newgame+. The first playthrough is a pushover, even for a casual gamer such as myself. But Newgame+ and above(Each time you start a new game, it gets harder. You can do this up to three times I believe) is where its difficulty really shines.
This is why I love Dragon Age's regenerating health. Every fight you start from pretty much the same position (once you build a decent reserve of injury kits) and so the game can throw everything it can at you. It's a sprint, not a marathon. I think games would be vastly improved by folliwng this tack, Ninja Gaiden 2 and Resistence sort of did it, but I can't think of any other game with slowly regenerating health unlike CoD/Halo "hide behind a rock for 30 seconds"Hallowed Lady said:I'm playing Dragon Age:Origins on hard mode and I'm getting killed at times, but I can forgive that, you know why? Because that game will let me save before I go into what I know is a harsh fight, it lets me save then try again from a point not that far away, with all my health and alike.
Demon's Souls does not do this, it plays a very nasty trick on you that is unfair. That's the thing, I'm saying the game is unfair and hard, but I don't mind hard games, I mind it when the game starts to become unfair.
Yeah I don't get why some games don't let you press X to get all your health back. Especially in a game like Demon's Souls where the PvP is intense and fun. I can only imagine if you could instantly heal it would be was more fun and way more intense.Hallowed Lady said:Fair points, but it just seems very annoying to add that on all the others stuff. I'd like the game to just appear fair.
Oh...Gawd!...why do I always look things up...cursed be my curiosity...I feel horrible now, I made it to the crucified kitten.Disaster Button said:And now I get to email Michael Atkinson the entire Offended page from Encyclopedia Dramatica, good times.
After I saw it I just showered and showered and still couldn't make myself clean.DayDark said:Oh...Gawd!...why do I always look things up...cursed be my curiosity...I feel horrible now, I made it to the crucified kitten.Disaster Button said:And now I get to email Michael Atkinson the entire Offended page from Encyclopedia Dramatica, good times.