Sight Unseen said:
Sigmund Av Volsung said:
A piece of DLC won Story, "Best family game" is a port, Innovation was a walking simulator and Destiny won GOTY ._.
BAFTAs are nothing if not sellouts sometimes. Or eagerly trailing behind the Oscars >_<
To be fair, The Vanishing of Ethan Carter didn't win the innovation award for its gameplay but for its graphical technology, which was AMAZING for a small indie studio. I forget exactly what they did, but they essentially took real life pictures and used them to make the in game visuals, and the result is one of the most realistic looking games I've ever seen. For a team of 8 people, it's amazing.
The process is called Photogrammetry. The basic process is you go out and take a metric crap-ton of pictures of the object you want to have as 3D from all various angles. Doing a simple person-sized rock could require a hundred or so images for the best results.
Then they used a program called Photoscan(which is also being used by Kojima's team for MGS5, incidently) which processes the images to figure out the relative position of the camera for each photo and uses point recognition to build a 3d model of the object being scanned.
After that you clean up the results in a traditional modelling program and bake down the textures in a usable format. For the Vanishing, they also did some manual artist work on the textures to give them a blended feel of a realistically done painting.
The interesting part of this technique is that it scales up incredibly well. You can scan a paint can all the way up to entire mountains as long as you have enough pictures.
For a more in-depth explination of their process, you can hit up their dev blog here:
http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/
It's a very cool technology. It's not "new" but it's only recently actually become viable to use. You're likely going to be seeing more and more games with realistic graphics using this for stuff rather than entire art teams to hammer out a single environment.
I've done this system myself and it's very compelling stuff. I'd agree that they deserved the innovation/graphical award there for being the first game to utilize this system in such a way. Say what you will about the Vanishing's gameplay, it definitely pushed the graphical envelope, and did it with an incredibly tiny team.
The More You Know.