David Braben: Who also created the concept of open world games, procedural creation and pioneered the entire space sim genre. David Braben who worked on the cheap and affordable educational tool known as the Raspberry Pi, which many use as an emulation machine to relive games of the past and help make the barrier to entry for future coders (But why would the vidja garm industry need those... Ubisoft doesn't seem to. AMIRITE?). Lest we also forget Frontier Development also worked on the zenith of a game that was RCT3 which still has an active modding community and player base to this day.hermes200 said:The guy worked on Populous, Syndicate, Dungeon Keeper (the good one) and Fables. The guy is a public face, one of the historical faces of games design (together with Wright and Miyamoto), and proponent of gamesjams. He sure seem a lot better candidate for a lifetime award thanDavid Braben (creator of Kinectimals) and Rockstar Games...Shocksplicer said:The BAFTAs have always been fairly embarrassing when it comes to Games.
Lest we forget, they gave a Lifetime Acheivement award to Peter Fucking Molyneux.
Our entire empire was built upon the rich being off their face on opium, and the poor being wasted on gin. We are nothing without our drugs.Denamic said:I thought drugs were frowned upon in the Englishlands.
Wait, David Braben created Kinectimals...checks Wikipedia...ok, mind blown.hermes200 said:The guy worked on Populous, Syndicate, Dungeon Keeper (the good one) and Fables. The guy is a public face, one of the historical faces of games design (together with Wright and Miyamoto), and proponent of gamesjams. He sure seem a lot better candidate for a lifetime award thanDavid Braben (creator of Kinectimals) and Rockstar Games...
Agree with all this absolutely, Elite on its own would be enough for DB to get the lifetime achievement award, but its worth pointing out that there's nothing wrong with Kinectimals (haven't played/seen Disneyland). It's a lovingly crafted quality children's game of the kind we rarely get these days. Its not particularly deep and it has a lot of the problems common to Kinect (and especially early Kinect) games, but its certainly not a blot on anyone's CV.Rellik San said:David Braben: Who also created the concept of open world games, procedural creation and pioneered the entire space sim genre. David Braben who worked on the cheap and affordable educational tool known as the Raspberry Pi, which many use as an emulation machine to relive games of the past and help make the barrier to entry for future coders (But why would the vidja garm industry need those... Ubisoft doesn't seem to. AMIRITE?). Lest we also forget Frontier Development also worked on the zenith of a game that was RCT3 which still has an active modding community and player base to this day.
You take jobs like Kinectimals and Disney Land Kinect Adventure to pay the bills so you can make RCT3 and Elite: Dangerous.
Whatever you think of his past works, what he has done for the Video Games industry is truly remarkable. That is why he was awarded a fellowship.
Is it too late to reply on here? Oh well, doing it anyway!Charcharo said:Metro Last Light as it came out in the same year as Infinite and was much better in both gameplay and story.Xsjadoblayde said:I am uncertain of which Metro is the one you speak; Metro 2033 is fantastic! On ranger mode, it has to be my favourite FPS survival experience so far. But Infinite left me meloncholy, and thinking. Which is more than i can say for Metro. (Pointless opinion for the archives )Charcharo said:Lets say that the experience I got as a fan of games of the same type as Infinite (Metro, Half Life, RTCW and TNO), my love for games Infinite tried to emulate a bit and failed (Serious Same, Painkiller) the things I saw on E3s and the INCREDIBLE potential at display there, the interest I have in American Exceptionalism ans certain themes and Science Fiction...
Infinite annoyed me on all these fronts. And then it gets GOTY awards... and Metro which I had SKY HIGH expectations for (it managed to actually EXCEED them)... did not.
Meh, I played Metro and was satisfied. I played Infinite and was dissapoint and mad. It could have been so much better or more impacting... yet it turned into nothing worthy of thought.
There's an interesting question here about whether it's 'fair' to consider broken promises or outrageous hype when it comes to analyzing video game quality. Shouldn't you just look at the actual game in front of you and ignore extraneous factors? Consider also how the previous installments of a franchise have a big influence on how the newest installment is viewed.martyrdrebel27 said:in fact, go back in time and look at everything that they promised Destiny would be, and then look at what we got. it's bland, it's boring, and most importantly, it's not the game they promised us.
I found Destiny to be EXACTLY that: boring and dull as dirt for every minute I played, which mercifully wasn't long.Chaos Isaac said:At least Alien: Isolation didn't win.
...say what you want about Destiny, at least it wasn't boring and dull as dirt.
Dear god no. A half baked MMO (A bad half baked MMO at that) does not deserve an award more than a 25 hours plus RPG.ZiggyE said:Still more deserved than Dragon Age Inquisition winning the GOTY at the Video Game Awards.
So BAFTA > VGAs