Deus Ex Scribe Says Gameplay Trumps Story
Besides, she's right. We're playing games, not reading books. Adjust your story so it can be told through gameplay. Don't try to invent awkward mechanics just to suit your story.According to DeMarle, the best games blend the two disparate elements into one cohesive whole.
I know you almost certainly think mine is one of them.Maze1125 said:I love how so many of the comments in this thread are agreeing with Mary DeMarle but think they're disagreeing with her.
She does say that later on saying the two should act as a whole.The Gentleman said:Tell you what Ms. DeMarle: How about instead of picking one or the other, you pick both? Everybody wins!
Err well an example of the two working in harmony is when kill Anna when order to execute the prisoner on the jet and the story adapts to fit players actions. Which what got the main jist of the article is praising.Arec Balrin said:I know you almost certainly think mine is one of them.Maze1125 said:I love how so many of the comments in this thread are agreeing with Mary DeMarle but think they're disagreeing with her.
But it ain't.
Deus Ex HAD to compromise on it's gameplay to become one of the greatest games of all time. So did Bioshock eight years later. Deus Ex could not have worked if it had 'good' gameplay.
DeMarle makes an important statement also which is to my mind incorrect: that in the relationship between merged gameplay and narrative that it is gameplay that leads and narrative which follows. One example would be the concept of Mana in fantasy games where gameplay dictates that spells must have a reasonable limit and narrative says this needs an explanation for the extent of its presence in the setting.murphy7801 said:Err well an example of the two working in harmony is when kill Anna when order to execute the prisoner on the jet and the story adapts to fit players actions. Which what got the main jist of the article is praising.Arec Balrin said:I know you almost certainly think mine is one of them.Maze1125 said:I love how so many of the comments in this thread are agreeing with Mary DeMarle but think they're disagreeing with her.
But it ain't.
Deus Ex HAD to compromise on it's gameplay to become one of the greatest games of all time. So did Bioshock eight years later. Deus Ex could not have worked if it had 'good' gameplay.
Seriously have ever read warren spectors reason for making Deus ex he wanted fuse stealth/shooter/talking/exploration into one great game there all gaming aspects. Secondly "I think the ailment that Deus Ex was spared has unfortunately infected Human Revolution deeply. Even if it turns out to be a good game, it will not be worthy of being called Deus Ex." the game isn't even out so no way you can make call like that to early even if you are a fan one way or the other on your opinion of the prequel.Arec Balrin said:DeMarle makes an important statement also which is to my mind incorrect: that in the relationship between merged gameplay and narrative that it is gameplay that leads and narrative which follows. One example would be the concept of Mana in fantasy games where gameplay dictates that spells must have a reasonable limit and narrative says this needs an explanation for the extent of its presence in the setting.murphy7801 said:Err well an example of the two working in harmony is when kill Anna when order to execute the prisoner on the jet and the story adapts to fit players actions. Which what got the main jist of the article is praising.Arec Balrin said:I know you almost certainly think mine is one of them.Maze1125 said:I love how so many of the comments in this thread are agreeing with Mary DeMarle but think they're disagreeing with her.
But it ain't.
Deus Ex HAD to compromise on it's gameplay to become one of the greatest games of all time. So did Bioshock eight years later. Deus Ex could not have worked if it had 'good' gameplay.
As regards Deus Ex, I completely disagree and had they made the game more 'fun' in the simple joy of movement and combat as is the gold standard of first-person shooters, they would have failed to make Deus Ex and instead we'd have something else called Deus Ex. What Ion Storm got wrong was so much better than what they got right. The Walton Simmons fight was terrible and had they looked at it and decided "we need to improve the combat" then the game would have died there and then all because of one scene.
I think the ailment that Deus Ex was spared has unfortunately infected Human Revolution deeply. Even if it turns out to be a good game, it will not be worthy of being called Deus Ex.
I'm probably not the first to point this out, but that's not how one spells 'no' Unless you meant "but now a specifific date has been set" (which doesn't make sense).Greg Tito said:Deus Ex: Human Revolution is due out in March 2011, but now specific date has been set.