Yeah it's ridculous. even the duke nukem 3d port on the 360 had a good arsenal.MasterV said:HAHAHAHAHAHA! Oh wow....blaming it on not enough buttons. I remember the original Duke Nukem 3D came out on Saturn, PSX and N64. They didn't have trouble mapping weapon selection there, did they?GiantRedButton said:They dumbed the amount of weapons down because of a lack of buttons on controllers and while they where alright with doing tweaks for the consoles they where to lazy to fix DNF for keyboard and mouse and allow the cut features on pc.
An even if they think that is an excuse,use the FUCKING TUROK 2 WEAPON WHEEL! Just hold the fucking weapon change button pressed an select your weapon form your circle. Easy. At least they indirectly admitted they ripped off Halo.
You do know there are MANY console games where you can have more than 2 weapons? Half Life 2 had it, along with Fallout 3 and NV.Nightvalien said:it's not for console game but for console gamers that can't manage more than two weapons at time fucking consoles should burn.
There was a review knocking around the other day - check the review forum. The reviewer loved it, said it was sufficiently complex and in-depth to really engage the play, had huge variety in ways to play, a decent amount of character upgrades and progression, good character personality, good graphics - in short, looking to be a fantastic game.Renogod said:GiantRedButton said:Most people dissappointed with the DNF demo complained about some very odd design desicions.
First of all you can only have 2 weapons and switch them in a copy of the halo 1 system. this doesn't really work as 3d realms level design requires you to rapidly change qwickly between multiple weapons.
Also the "mighty boot" was replaced by halos melee system.
Here's a Devs response to the topic:
http://www.shacknews.com/chatty?id=26031903#itemanchor_26031903
They dumbed the amount of weapons down because of a lack of buttons on controllers and while they where alright with doing tweaks for the consoles they where to lazy to fix DNF for keyboard and mouse and allow the cut features on pc.
DNF was really damaged by the multiplatform release, a selection wheel for consoles would have worked in my opinion but hey now the design is bad on both platforms for blandness sake.
Avoid, get Alice or Deus ex. the deus ex team apparantly gave a shit.
I canceled, my DNF preorder the moment i got my hands on the demo, no wonder they held off till June 3rd. Is Deus ex, any good? i never heard of that video game before-just asking?
Exactly same as half life 2 on consoles, ratchet and clank and several other games they were just being lazy.Joshica Huracane said:Wait, what?... They dumbed down the amount of weapons due to controller restraints? I remember Resistance: Fall of Man have a weapon wheel that worked quite well. As for the mighty boot... I'm assuming thats some kind of kick?. Like the one in Bulletstorm maybe?.... What the hell..
Shaking my f-in head. Usually just smh.Realitycrash said:..Does that stand for "So Much Fucking Hate"?SyphonX said:smfh
They got rid of the kick.
I new about that back when they released the first trailer after the teaser which showed a god-awful Duke Nukem character model. The trailer showed him with only two weapons and never kicking.mrwoo6 said:huh? what's that? DNF Is a bland boring FPS with poor design choices?
I am one the few people who thought thats how it was going to be just from viewing the trailers? Because it sure surprises me the amount of "DNF isn't a good game! gasp!" threads that have been popping up.
Glad I've still got my money.
Why thank you.Brombaq said:I know this is off-topic but...YOuR AVATAR IS AWESOME
ALL OF THEMDead_Lee said:So how many weapons could you hold in Half Life 2?