So why the hell didn't they redesign the engine after these examples?Ilikemilkshake said:He explains this probably wont be fixed, because like in FO3 and FONV its an engine issue, they'd have to completely redesign the game...
you forgot a trollfacethere. and it wont help you an ounce since the game can only use 2 of it since it is made for the consoles. e.g. windows 32. unless you ahve the large adress aware mod?ResonanceSD said:Sorry console people, I can't hear you over the 8GB of RAM I have.
wow it took 7 pages for the memes to show up. XDfaspxina said:I used to think Skyrim was great, then I took an arrow in the knee.
Tbh stills never really show the hole story... most of the time i think screencaps of games look ugly even if they're from a game i think looks great.Treblaine said:Well if you honestly can't tell the difference, then you agree (in this example at least) PS3 has failed to be the exceptionally powerful graphics console Sony promised it would be to justify the 50% higher price tag! You DO realise in the first spoiler box of the two pictures the one on top is from the game Killzone 3 (a PS3 exclusive) and Crysis 2 on Xbox 360. The bottom one is NOT a PS3 game! If you missed the context of which I was replying I think you could see.boag said:I am going to have to take your word for it, cause the only real difference i am seeing is a smoother face on the girl, and wrinkly bits on the guys, clothing textures seem fine on both and I cant really tell the difference.Treblaine said:Ah well. I guess beauty IS in the eye of the beholder.
To me the face at the top from Killzone 3 looks horribly flat and low detail, it just doesn't look right. And as someone who is studying games development in college I can identify that they are clearly working within greater limitations of the system.
That and look at his armour! Super-low textures there, you can see what should be defined ridges smeared over the model as if its operating from a 128x128 bitmap. A HIGHLY compressed bitmap at that!
And this is a bit jarring for me to find in a video game from 2011 specially made for supposedly the most powerful console of this generation, when a whole 7 years earlier in 2004 we had faces like this to set the standard:
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That's Two Thousands and FOUR! Three years before the PS3 would even be available to purchase in UK.
And don't get me started on animation. So intricate and complex in 2004's Half Life 2 yet simplistic in 2011's Killzone 3.
I will say something about animation though, animation is hardly the an issue of hardware limitation, and its more of an issue of the Animator doing the work, and if Mocap was used at all.
It should be self evident just how awful the top example (of killzone 3) that "the pretty" has not been delivered but the dollars most certainly have. It seems I paid so much more to get early access to the Blu-ray movie pilot program that is not actually important for gaming and by itself is no impressive.
(animation IS a factor of hardware when you are limited by how many polygons/CPU-time you can work with, I'll tell you that. And Half Life 2 facial animations as far as I know were not automatically-done by mo-capping but by hand animating each expression and transition.)
Yeah thats pretty much the point of the thread.. i dont understand how we keep letting them get away with it.Sansha said:So why the hell didn't they redesign the engine after these examples?Ilikemilkshake said:He explains this probably wont be fixed, because like in FO3 and FONV its an engine issue, they'd have to completely redesign the game...
RAM is different from the memory you have on your hard drive, you can have 100tb left on your ps3 hard drive (assuming you're crazy enough to put in a 100+tb hard drive) but you'll still get these issues.imnotparanoid said:I have about 100 gb left on my 360, hopefully ill be fine![]()
imnotparanoid said:I have about 100 gb left on my 360, hopefully ill be fine![]()
LALALA IM NOT LISTENING!ResonanceSD said:imnotparanoid said:I have about 100 gb left on my 360, hopefully ill be fine![]()
Storage space isn't RAM. -_-
i would like you to re read the UNLESS YOU HAVE THE LARGE ADRESS AWARE MOD. and i see what you did there @ the dumbass o crap i cant say that -edit-,, lolResonanceSD said:thahat said:you forgot a trollfacethere. and it wont help you an ounce since the game can only use 2 of it since it is made for the consoles. e.g. windows 32. unless you ahve the large adress aware mod?ResonanceSD said:Sorry console people, I can't hear you over the 8GB of RAM I have.
still trollface to you sir!. ( say me, a fellow 8 GB-er ( 8 gb high five! )
http://n4g.com/news/892959/skyrim-fans-rejoice-here-is-a-4gb-tool-that-is-compatible-with-skyrims-latest-drm-version
Insufficiently informed person. It's like you auto assume that people don't know what they're talking about. Clodhopper!
oh yes.
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imnotparanoid said:LALALA IM NOT LISTENING!ResonanceSD said:imnotparanoid said:I have about 100 gb left on my 360, hopefully ill be fine![]()
Storage space isn't RAM. -_-
Im pretty shit at this sort of stuff.
But I heard that having more memory does help the xbox run faster or something :3
you sire, are now smarter then bethesda. congratualations.Sneezeguard said:Wouldn't the most logical option be to create a program that clears unnecessary data? sure those fork on the floor of that inn Winter hold will reset but I'd prefer that to the game breaking.
Im not disagreeing with you that 258mb or RAM is pretty piss poor. But the general argument in your post doesnt make sense.icaritos said:I find this whole argument to be sweetly ironic. When PC gamers complain about getting a poor console port they are called entitled whiners. But when a console gets a poor port, then that is an offense akin to murder.
On topic, Skyrim doesn't run well on the PS3 for the same reason it doesn't run well on my toaster. The hardware is the problem here. Did you expect Bethesda to have produced this games engine with the shortsighted view that what is relevant in terms of console hardware would remains so for many years to come? Of course not, this would mean a engine overall sooner rather than later and that is an expensive process.
Get with reality people, I have an xbox 360 and ps3, and while I had many hours of fun with both, their lifespan runs short. In today's age where most gaming PCs have between 8 and 16 gigs of RAM, 258 mb just doesn't cut it anymore.
(for reference that is 32 to 64 times more RAM in an average PC than console)
Why should they bother? Console gamers pay money for junk, that's the definition.thahat said:you sire, are now smarter then bethesda. congratualations.Sneezeguard said:Wouldn't the most logical option be to create a program that clears unnecessary data? sure those fork on the floor of that inn Winter hold will reset but I'd prefer that to the game breaking.
just add a little patch that gives you a 'remove my clutter' button in the options. possibly with a sort of ( make an exeption for player owned houses ) button.
Oh, it is one of those people. I paid 64$ for a game. I expect it to be a working product.ResonanceSD said:Why should they bother? Console gamers pay money for junk, that's the definition.thahat said:you sire, are now smarter then bethesda. congratualations.Sneezeguard said:Wouldn't the most logical option be to create a program that clears unnecessary data? sure those fork on the floor of that inn Winter hold will reset but I'd prefer that to the game breaking.
just add a little patch that gives you a 'remove my clutter' button in the options. possibly with a sort of ( make an exeption for player owned houses ) button.
Welcome to the world of console-to-PC ports. I hope you enjoy your stay.Ilikemilkshake said:Im not disagreeing with you that 258mb or RAM is pretty piss poor. But the general argument in your post doesnt make sense.icaritos said:I find this whole argument to be sweetly ironic. When PC gamers complain about getting a poor console port they are called entitled whiners. But when a console gets a poor port, then that is an offense akin to murder.
On topic, Skyrim doesn't run well on the PS3 for the same reason it doesn't run well on my toaster. The hardware is the problem here. Did you expect Bethesda to have produced this games engine with the shortsighted view that what is relevant in terms of console hardware would remains so for many years to come? Of course not, this would mean a engine overall sooner rather than later and that is an expensive process.
Get with reality people, I have an xbox 360 and ps3, and while I had many hours of fun with both, their lifespan runs short. In today's age where most gaming PCs have between 8 and 16 gigs of RAM, 258 mb just doesn't cut it anymore.
(for reference that is 32 to 64 times more RAM in an average PC than console)
"Skyrim doesn't run well on the PS3 for the same reason it doesn't run well on my toaster"
Right... so the whole point of this thread, is that they shouldnt have made the game when they know it doesnt work on the system. As it is now, we're in a similar (although less ridiculously extreme) situation as if they had made a Skyrim toaster port. Because people have paid for a product that doesnt work.